Quote Originally Posted by Semirhage View Post
Square Enix would have to design a game where the end goal is something other than DPS for that to happen. Instead of doing that, they keep hacking away at support skills like that will somehow change the fact that damage is the only thing that matters in all of their design.
Actually the thing that matters most is teamwork, though that's always overlooked here (in NA) in favor of personal performance. Yes, tanks and healers can do damage (can even do very good damage) but for the most part its incidental--like for solo instances (from a design standpoint). IMO, the game is set up so that ideally a group of a certain iLvl, using basic skills from their kit can clear the duty in the allotted time. The only real exception being Savage and Extremes/Ultimates where time is a factor due to enrage.

Don't get me wrong, I'm all for utility but I don't want to suffer through another optimization war where I'm suddenly expected to play someone else's role so someone else can play mine. (I do really miss manashift but mp management on healer seems to be less of a thing now.) Hopefully they'll give us back a little with Endwalker.