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  1. #1
    Player
    Ursa_Vonfiebryd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    727
    Character
    Ursa Nightrain
    World
    Mateus
    Main Class
    Bard Lv 100
    Because in the end, most if not all support skills weren't used for actual support but to enable more dps. During Stormblood, this came to a head specifically for Tank Meta, where it expected for dps/healers to manage their own enmity so the Tanks could perform at optimal. While there were stories of tank meltdowns in Savage, it was by FAR the worst in casual content, where if you grabbed aggro from a tank (or got to yellow at least) you could expect to keep it or occasionally get a shirk for your efforts.

    This was the most extreme and prevalent example, but it's the reason why most cross-skill support was removed. -Even the niche skills like apocatostasis (sp) which was basically magic damage mitigation skill and whatever the mp gift skill was called for BLM. These were strictly situational but still got the axe. The roles became more focused and homogenized. Healers lost a lot of what made them unique and Tanks lost their ability to fine tune their damage/enmity control. It was an effort to define the roles as something not just dps but in the end it just made it a mindless button mash for the most part.
    (2)

  2. #2
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Ursa_Vonfiebryd View Post
    Because in the end, most if not all support skills weren't used for actual support but to enable more dps. During Stormblood, this came to a head specifically for Tank Meta, where it expected for dps/healers to manage their own enmity so the Tanks could perform at optimal. While there were stories of tank meltdowns in Savage, it was by FAR the worst in casual content, where if you grabbed aggro from a tank (or got to yellow at least) you could expect to keep it or occasionally get a shirk for your efforts.

    This was the most extreme and prevalent example, but it's the reason why most cross-skill support was removed. -Even the niche skills like apocatostasis (sp) which was basically magic damage mitigation skill and whatever the mp gift skill was called for BLM. These were strictly situational but still got the axe. The roles became more focused and homogenized. Healers lost a lot of what made them unique and Tanks lost their ability to fine tune their damage/enmity control. It was an effort to define the roles as something not just dps but in the end it just made it a mindless button mash for the most part.
    Square Enix would have to design a game where the end goal is something other than DPS for that to happen. Instead of doing that, they keep hacking away at support skills like that will somehow change the fact that damage is the only thing that matters in all of their design.
    (6)

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