Quote Originally Posted by Feidam View Post
I wonder if the current ogcd heal quantity is part of the issue with healers. I’m sure that’s contrary to what some like, but I’m wondering if they bloated their kit in the wrong direction. Remove some of those ogcd heals and add differing support skills or even more dps skills. Maybe the choice should be learning when to rely on ogcd’s/dps vs times where I need cast harder hitting heal spells. As it stands now it’s ogcd above all so I can have an uninterrupted pew pew chain. This might open some differing identities for the healer types. Like the white mage assize spell. If their kit was about dps spells that also healed through minor damage, but required casted major heals at times it could possibly create an interesting mechanic.
Absolutely.
But another problem is that all the oGCDs are very straightforward and don't interact with each other. COpp is a copy of Asp. Helios. Horoscope uncharged a weaker Helios. CU is a weaker Asp Helios with limited range. ED ~Benefic II unless you milk for potency like crazy and give your tank a heart attack while you're at it.
SS and WD are very similiar in terms of potency. Consolation a weaker Succor. Indom an ET Succor, Fey Blessing a weaker ET Succor. Lustrate an ET Adlo.
Rapture an instant MP free Medica. Asylum similiar to a ground target Medica II. Solace and Tetra are both Cure II copies.

The only interesting skill across all healers is imo Earthly Star because both its placement and timing needs to be planned ahead for full value.
Everything else is just basic spammable GCD heal with a tiny twist that doesn't really change anything. PI has a synergy with aoe heals but gets avoided because of its poor design, Horoscope has a synergie with aoe heals but that one usually gets either ignored or shifted to transitions. Synastry is... well, niche. A somewhat interesting skill but very, very niche. I think the last time I used it was on e6s when my co heal RPed as a carpet and I had to heal both tanks during tanknados.

Not only are our hotbars bloated with oGCDs, they are also pretty much just GCD heal copies, making them very straightforward and just as uninteresting as repeatedly using the GCD heal they've been copied from. SCH has the secondary resource management going on but that can be summed up with "hold AF in case someone screws up, dump everything shortly before AF comes off cd" in most cases.

GCD dps spells, heals and oGCD heals and dps spells interacting with one another would add so much. Instead of slapping a cooldown on everything that is x * 30s, less or shorter cooldowns but reduced potencies and added synergies would make it a lot more interesting because it means there is more room for improvement both for healing and dpsing effectively. Right now it's pretty much "heal as little as possible, keep oGCDs rolling for neccessary healing".