Quote Originally Posted by Feidam View Post
Personally I liked the original AST card system. Was really enjoyable. But it was a bit over powered in comparison to others. I wish they had taken the utility and spread it around but unless everyone had the same potential for utility as their role counterparts it wouldn’t have fixed the issue.
I liked it too. It definitely felt nice being able to put out a spread Balance at the right times, and it was fun to try to put one together. I really liked Time Dilation and Celestial Opposition as well. But, I think it's easy to see why they changed it. The design philosophy in this game doesn't really lend itself to utility options besides Damage Up or Vulnerability Down buffs, which is sad. I still like playing AST (though mostly because SCH and WHM just feel kind of bad...) but it's definitely not as interesting as it used to be. Can only hope they have some nice changes up their sleeves for healers in Endwalker.

Quote Originally Posted by Dzian View Post
Ewer wasn't a bad card. It just didn't work on the jobs that could have used it..
I mean, in the end that's kind of why it was bad, right? It was designed with some pretty big limitations in mind that made it really situational.