Quote Originally Posted by Absurdity View Post
Sure they "work" but with the engine and netcode being the way they are you can probably expect some delay on certain utility. Best example for what I mean would be Rescue where it takes about a second for the ability to actually register after you pressed it.


CC did have a place for a very very short time in early ARR dungeons, then SE nerfed them into the ground because people kept complaining about the difficulty and it simply became "pull everything and aoe it down" and consequently crowd control lost it's purpose.
The sad thing is I feel like Utility and CC added a bit of character to the healers, even if it wasn't always important. And the thing is, we do still have some instances of utility that is useful without 'making things too difficult' such as the Stun on Holy. It's nice and useful against large pulls because you can delay their ability to damage the party. I miss having access to Miasma as a SCH that also inflicted Disease that reduced the healing enemies received. Sure, barely any enemies actually heal themselves, but it was piggybacked onto the DoT, so it wasn't just an empty button that never gets pressed *cough* Fluid Aura *cough*. There was no harm in just having that there and reaping the benefits for the few fights where it did matter, like Garuda EX.

I'd love to see some of that come back. There are a bunch of status effects I think would be nice to piggyback onto other, more consistent tools for the fun factor. Add in Confuse, Toad, Disease, Slow, and Blind. Attach them to tools that already function, and let us think about applying those things to enemies in Bozja or Fates while still getting to find value in those abilities during more regulated content.