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  1. #51
    Player
    Halfgeeek's Avatar
    Join Date
    May 2021
    Posts
    96
    Character
    Aya Lovelace
    World
    Jenova
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Dzian View Post
    The healer player base is definitely smaller than it ever has been youncan see this just by looking at the AIN in roulettes. 2.0 3.0 4.0 nearly always tanks. Known as the insta queue jobs. Where healers would often be queuing alongside dps.

    5.0 its not uncommon to queue expert or something on your tank and be told your 15th in the queue. Because so many people have dropped healers since 5.0. They've become the insta queue job because noone wants to play them since they got butchered to hell.
    On my datacenter at least, it has been TANKs as the AIN consistently. Sometimes healers, very rarely DPS (only for raids). So one can't assume that the playerbase is uniform in their preferences. (I play on JP servers).

    I'm probably the perfect candidate for these class changes as I am new to the game, I play tanks & healers as I like to see both sides of the coin.. When healing, the simple dps "rotation" is great as it makes it easy to contribute dmg while still healing everyone. I can see how it would be very boring end-game as you spend less time healing and more time dpsing though, but this is a flaw of the encounter design. They could easily change it to require more constant healing but then I'd imagine many players will then complain they can't dps anymore as healers.
    (2)

  2. #52
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Rilifane View Post
    Sure. The fact that they butchered every single healer had nothing to do with it. It's not like the forums and balance discord was on fire or something. Or that healers have been non-stop complaing ever since ShB release. And nobody ever admitted to quitting healing because of their terrible design choices for ShB.
    Nah.
    It was just because there was a new tank and it was only healer mains suddenly interested in tanking.
    Man, how come I never realised this?
    when is the balance not on fire.
    (0)

  3. #53
    Player
    Rollout's Avatar
    Join Date
    Feb 2017
    Location
    Ul'Dah
    Posts
    189
    Character
    Roxanne Steele
    World
    Gilgamesh
    Main Class
    Monk Lv 90
    I do hope they bring some semblance of a rotation to healers in Endwalker. While I do agree that a healer's priority SHOULD be healing, making their rotation just upkeeping a DoT and spamming the same spell over and over again is quite, quite boring.
    (5)

  4. #54
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Duskane View Post
    when is the balance not on fire.
    Rarely.
    Healer channels are very civilised. People ask questions, people get answers. On some rare occasions a feelycrafter pops up and gives bad advice, gets corrected by more knowledgable people and that's that. I don't read other channels too often but they're pretty much the same.
    Only time Balance is on fire is when they make changes to pander to people that don't care about something while angering people that do, e.g. ShB healer change overall, initial removal of ED, SD change etc.
    So no, Balance is not constantly on fire. When it is, it has a very good reason to be.
    (8)
    Last edited by Rilifane; 05-31-2021 at 09:56 PM.

  5. #55
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    The main issue is, as always, The Developers vs The Players.

    The developers want healers to be as the traditional Healer role. Maximize healing, minimize damage with JUST enough personal damage (DPS) to do complete the MSQ. The problem with this, as has been stated NUMEROUS times, is that they're not developing the game that justifies what they want to achieve. Mobs don't hit hard enough to warrant the kind of healing they're advocating for so good healers are DPSing 85+ percent of the time weaving in OGCD heals.

    The players want healers to be more of a Support role and I think it would be healthy for the game to actually embrace that.

    Support means buffing allies when they're healed. Support means debuffing enemies.

    If a healer was allowed to spend GCDs on buffing allies instead of personal DPS they wouldn't need to be spending 85% of their time spamming a filler spell.
    (30)
    Last edited by Deceptus; 06-01-2021 at 10:53 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #56
    Player
    Ftail's Avatar
    Join Date
    Jul 2015
    Posts
    310
    Character
    Lilac Blackthorne
    World
    Balmung
    Main Class
    Red Mage Lv 80
    We shouldn’t complain about only having 1 DPS button, if SE catches wind of our complaints instead of giving us more buttons to use they’ll think they need to take it away instead. I’m scared guys.
    (6)

  7. #57
    Player
    Ayche's Avatar
    Join Date
    May 2021
    Posts
    328
    Character
    Aychelle Tripler
    World
    Raiden
    Main Class
    Paladin Lv 100
    So what is the desired state truly? Hypothetically if there is extra dps that can only be attained by "doing healer role well", I will leave that definition to all whom it concerns, that gets snitched from [The basic damage spell of each healer job] right? Because I doubt Unit 3 was healers as a role to do more dps than they are currently doing, taking away "damage market share" from the rest in the full party, dps checks staying zero sum. Overhealing leads to lack of slack, lack of slack leads to no time to dps. That would be like reallocation of dps behind a skill barrier. You could throw dice to predict if that would boost healing popularity or snub it further.

    And considering the party sizes that are inherent to FFXIV, healers (just like tanks and DPS) are forever meant to be super interchangeable with each other so truly decisive unique specializations are not going to happen anymore, especially with Sage bringing the count to four.
    (1)

  8. #58
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    How embarrassing does it get for these class designers? A month+ old player already sees the flaw yet these veteran designers can't seem to figure it out.
    (10)

  9. #59
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Deceptus View Post
    ...
    There's tends to be a fairly narrow perception of what 'buffs' and 'utility' entail. Buffs are really only interesting when there's some element of prioritization to them. Systematically clicking on players and applying 'damage up' is about as interesting as throwing rocks at the boss.

    I think that buffs are most interesting when you're dealing with mutually exclusive ones which cannot directly be compared in terms of effectiveness (i.e. movement speed vs. regen). This works especially well with an aura or totem system, but none of the present healers have anything resembling this. It doesn't have to be particularly complex or involve lots of choices, as long as you're constantly required to re-evaluate what you have up.
    (11)

  10. #60
    Player BrokentoothMarch's Avatar
    Join Date
    Jun 2021
    Posts
    282
    Character
    Niku Yuku
    World
    Balmung
    Main Class
    Paladin Lv 90
    The state of healers has been incredibly depressing since Heavensward, if we count hindsight. The overabundance and attention the other two classes get, especially DPS, in favor over healer could be advocated on the mere fact that there has been two major and paid expansions without a healer in sight while the promised "balancing concerns" turned out to be little more than gutting and homogenization of an already tenuous class.

    I actually used to be a dedicated AST. As in, aside from DoH/DoL, I would exclusively play Astrologian as it was the only class I found fun, let alone out of the healer pool. After the ripping out of our identity (the cards) and a complete purge of any time magic, I can safely say I'm far more of a tank main, though even then that's during the rare times I'm not just plain crafting. WHM seemed unappealing and SCH felt like a crawl, many an expectation of mine let down because it turns out the fairies mean bugger all when it comes to strategic intrigue.

    I honestly hate the notion of a "healer" class anyways. I've always advocated taking more of a "support" stance on it as that is what'll give us more options. With the introduction of Sage, however, it's becoming pretty apparent that healers are once again pigeonholed to healing and token DPSing, despite the fact that the introduction of Viera's made me hopeful that we would eventually see Green Mages that could shake up the healer role. However, it's just plain not going to happen. Despite the healing community regularly being on fire with obvious rejection (If anyone remembers the "Class Rework Satisfaction" poll from Stormblood days) of these decisions from the devs, the latter seem content to shove what they think is right down our throats. It's hard not to feel like there's just constant contempt for us, or at least me, when I identified strongly with the healing niche. Of course this results in further dwindling populations for healers. Who wants to play the class that feels like the devs hate anyone who tries to be more than a healbot.

    The trust system, in my opinion really only asserted this further. They'd rather fix the queue times by just replacing players by what's essentially just legal bots instead of fixing the core issue which is the large majority disagreeing with how balancing is being done for healers and even tanks. DPS' simply run the show in their eyes and they get all the focus, yet even DPS mains aren't thrilled considering the poor queue times this results and, let's be real, I don't play an MMO to play with bots. I can't imagine they do either.

    More of a rant than a tackling of the actual question, but the point is that: In my opinion, the devs simply don't care about healers. Sage exists because it's been since Heavensward since we've received a healer and even by neglectful standards, that's utterly ridiculous.

    God bless those who still enjoy healing. They're better people than I.
    (16)
    Last edited by BrokentoothMarch; 06-01-2021 at 07:38 PM.

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