Quote Originally Posted by Kabooa View Post
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No. The fact that there is always fewer players willing to play tank or healer than are needed in an MMO is essentially a tautology. People don't go out of their way to prove the obvious. Any official census numbers that we've gotten to date support the fact that we're not at the desired 1:1:2 ratio, which is what translates into your queue times. And that's going to be true even when you're encouraging players to pick those roles.

People will play what they find most personally rewarding. DPS is the lowest commitment role. Find 3-7 other players, jump in, and play your single player game. It will always be high value in terms of reward vs. effort. Healing and tanking can be extremely rewarding, both from a skill and community perspective, but the dev team has to give value to the odd player who goes looking for that sort of supportive playstyle with their game design.

Quote Originally Posted by Roeshel View Post
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It's amusing that the greatest variability in tank/healer performance comes out in dungeons. Even this seems to be more standardized than ever, given that they won't even let you pull more than two sets before you hit a wall. I daresay you could contribute just as much if not more on DPS by simply being able to burn things down faster than the average player. If not, you could always run a tank for your roulettes and then main whatever you like for content that matters.