Healers used to have a more complicated DPS rotation (though admittedly not much), but for Shadowbringers that was removed and replaced with what we have now. It was supposedly done to emphasise a pure healing role, to solve the problem of healers basically being... exactly what the first post of this thread said. Unfortunately it didn't work, so now we just have the same situation, but healers have an even more boring DPS "rotation" than they used to.

I still main and enjoy playing healers, but I would welcome either a) a return to a more complex DPS rotation for healers since we will be expected to do that anyway, or b) a rework that actually achieves what they set out to do in Shadowbringers, giving healers the right kind of utility that means our jobs will involve more than just DPS and OGCD heal in the majority of content. I'm not sure how it should be achieved since I'm not really a game designer and to me it feels like it would be difficult to do without making it an entirely new game, but yeah.