because SE apparently thought we weren't healing enough+job design team are a pair of dps mains who think that healers are there to heal dps players and tanks there to point the boss in the right direction+SE doesn't want jobs to have as much synergy in shb so they crippled utility of all kinds in shb.

Hell, they were so fearful of the backlash, that they skipped over the healer slide in the preview.

consequently, the healer playerbase has plummeted, the skill of healers on average has plummeted, and very few people pick up the jobs to replace them and witht he lack of difficulty or challenge, most new healers aren't learning how to use their kit assuming they stick with it past 10 levels of malefic/broil/glare spam