Well idk how it was before sb. I started playing this april.Because there job is to heal. Not dps.
Honestly though I think its justba total lack of communication between the people designing the jobs and the people designing the content..
You can see this everytine they come out and say we've made healing more important or intensive. And sure it works. For a whole week maybe even 2 before peoes Ilevel covers the extra heals they needed and things go right back to the way they were...
As for ast. I did enjoy it in 4.0 lotsnof fun. But 5.0 I think I've played it twice not even enough to get it to 71. They absolutely murdered everything that made it fun..
Usually, healers are a support class, they have lots of spells for utility aside from their normal healing spells. In FFXIV it is heal or dps. Only ast has that fraction of true support healer.
It used to have a skill Royal Road where you can use the cards to buff the next card. It is also dependent on what type of card used for the buff i.e increase duration, party wide aoe or potency buff. The cards also had 6 different types of utility instead of just straight damage though damage was preferred. Time Dilation also increased the duration of buffs and regens. You're probably best off looking up a youtube vid since I can't do it justice but suffice to say the healers were a lot more complex back then. SCH faeries used to actually have a function outside of glamour and you had more control over it. Selene used to have an aoe esuna. SCH also used to have more dmg skills because it shared toolkits with Arcanist.
Regardless they are walking a fine line between homogenization and simplification. Don't feel bad though because tanks got the same treatment. Instead of working for aggro you just press a button and no one will take hate from you outside of other tanks.
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