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  1. #1
    Player
    Roeshel's Avatar
    Join Date
    Apr 2021
    Posts
    441
    Character
    Kael Yoshim
    World
    Cerberus
    Main Class
    Scholar Lv 90

    Why is the healer class basically a one spell dps class?

    Hello,

    To get to the point, why do the healer classes have so few utility spells. Everything is raw healing. And the amount of healing needed can be covered by your ogcds almost all the time. So you don't even need to break the glare/malefic/broil or Holy/Gravity/Art of War spam.

    I get why so many people enjoy ast. It is probably the hardest heal job to learn to play optimally. You have to use ogcd for sustain or dmg buff every time you cast gravity or malefic to maintain your uptime. It's a little bit more complicated than back to back broil or glare spam with the occasional ogcd heal when reapplying DoT.

    Don't get me wrong. I like demolishing the pack mobs with AoE spam. I just don't understand why the healers don't have more supportive spells.
    (29)

  2. #2
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    That's been the question since Stormblood skill previews.
    (65)

  3. #3
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Because there job is to heal. Not dps.

    Honestly though I think its just a total lack of communication between the people designing the jobs and the people designing the content..

    You can see this everytine they come out and say we've made healing more important or intensive. And sure it works. For a whole week maybe even 2 before peoes Ilevel covers the extra heals they needed and things go right back to the way they were...


    As for ast. I did enjoy it in 4.0 lotsnof fun. But 5.0 I think I've played it twice not even enough to get it to 71. They absolutely murdered everything that made it fun..
    (14)
    Last edited by Dzian; 05-30-2021 at 04:44 AM.

  4. #4
    Player
    Roeshel's Avatar
    Join Date
    Apr 2021
    Posts
    441
    Character
    Kael Yoshim
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Dzian View Post
    Because there job is to heal. Not dps.

    Honestly though I think its justba total lack of communication between the people designing the jobs and the people designing the content..

    You can see this everytine they come out and say we've made healing more important or intensive. And sure it works. For a whole week maybe even 2 before peoes Ilevel covers the extra heals they needed and things go right back to the way they were...


    As for ast. I did enjoy it in 4.0 lotsnof fun. But 5.0 I think I've played it twice not even enough to get it to 71. They absolutely murdered everything that made it fun..
    Well idk how it was before sb. I started playing this april.

    Usually, healers are a support class, they have lots of spells for utility aside from their normal healing spells. In FFXIV it is heal or dps. Only ast has that fraction of true support healer.
    (15)

  5. #5
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Roeshel View Post
    Well idk how it was before sb. I started playing this april.

    Usually, healers are a support class, they have lots of spells for utility aside from their normal healing spells. In FFXIV it is heal or dps. Only ast has that fraction of true support healer.
    It used to have a skill Royal Road where you can use the cards to buff the next card. It is also dependent on what type of card used for the buff i.e increase duration, party wide aoe or potency buff. The cards also had 6 different types of utility instead of just straight damage though damage was preferred. Time Dilation also increased the duration of buffs and regens. You're probably best off looking up a youtube vid since I can't do it justice but suffice to say the healers were a lot more complex back then. SCH faeries used to actually have a function outside of glamour and you had more control over it. Selene used to have an aoe esuna. SCH also used to have more dmg skills because it shared toolkits with Arcanist.

    Regardless they are walking a fine line between homogenization and simplification. Don't feel bad though because tanks got the same treatment. Instead of working for aggro you just press a button and no one will take hate from you outside of other tanks.
    (8)

  6. #6
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Dzian View Post
    Because there job is to heal. Not dps.
    If this is the mentality how are they supposed to finish the MSQ on healers?

    Can't kill mobs with healing.
    (37)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #7
    Player
    BlueMageQuina's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    96
    Character
    Daddy Curaga
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    This question is a little complicated.. The truth is that it’s this way now for many reasons; it has been a reaction to player complaints, a result of unpopular design choices, a change from mechanics reworks, and a reduction to button bloat.

    For player complaints, for example, for a long while (ARR, HW, SB) healers kept complaining about the skill gap especially since it justifies leaving players out of content they wanted to try. When healers had more DPS spells, good healers very obviously outclassed bad ones and bringing a good SCH was like bringing a 5th DPS. (Yes, the did DPS like a DPS.) Even so, reducing our damage output to 1 button has not extinguished the skill gap, which is still often very evident.

    For unpopular design choices, SE had had the notion for a while that “healers should only heal,” which only exacerbated the previous issue. Slowly our DPS and utility toolkits were nerfed and hallowed out into oblivion while the healers themselves have been homogenized. There was a time where only SCH had a bubble (Sacred Soil), but then WHM was given one (Asylum) and AST was given 2 (Collective, Star). But that still wasn’t enough. ShB made it so that now SCH’s bubble also regens like the other two healers. Sacred Soil is now the most overpowered healing cooldown for the sake of homogeneity. Likewise, WHM was often stripped of its own utility to be spread to other healers and roles: Cleric Stance was given away then deleted, Shroud of Saints became Lucid Dreaming, Esuna replaced AST and SCH’s unique status heals, etc. WHM even had a cooldown to increase its healing potency that was first given to other healers and renamed Largesse, and then split and renamed again for a second time to be unique to WHM and AST in the forms of Temperance and Neutral Sect.

    The utility we do/did have is continuously reworked; it is continuously removed, rebranded or repurposed onto other roles. To be fair, sometimes the rework is required. Old NIN is a good example. Tanking used to be a whole lot more difficult and unlike now, you couldn’t just turn on tank stance to hold the aggro. DPS and healers both used to pull aggro off the a tank who didn’t have a good aggro rotation. NIN solved this somewhat by being able to directly mitigate and empty party members’ aggro. NIN actually had a mechanic that was neat and unique to it. Then—of course—it’s utility was reduced by giving other DPS Diversion (aggro dump for DPS role) and tanks Ultimatum (AOE Provoke). Then, reworked again so that tank stance is enough so all aggro related abilities have been deleted from all jobs but tanks.

    Unlike NIN, for healers a rework of utility wasn’t comparatively required though it happened anyway. Old AST utility was that it buffed 6 unique aspects—every card wasn’t a damage up the way it is now—and AST could extend the duration of its own buffs, shields and regens through card buffs, Time Dilation, and Celestial Opposition (which incidentally used to have an AOE stun). This was taken away because of player complaints about the RNG aspect of fishing for the right card, and for the balance aspect that the other healers would never buff that way, especially WHM which was planned to never offer true comparable utility. But more to the point, AST and SCH both had mitigation tools that have been repurposed into other roles. AST’s Disable and SCH’s Eye for an Eye have both been deleted in place of giving DPS more responsibility: Troubadour, Shield Samba, Tactician, Feint and Addle.

    The little remaining utility was slowly weeded out too. WHM had a Heavy+40% with Stone 1, which became healer role Break, which became gone. Fluid Aura had a knockback and a damage potency, gone. Aero III, gone. Cleric Stance is gone so badly that people say “healers should only heal,” forgetting that the original design for one of the healers had a DPS stance that raised damage output and lowered healing output. SCH had a Shadowflare, Bane, Miasma II, Energy Drain, Rouse, an AOE haste, an AOE Esuna, and an AOE silence (interrupt). All gone, though Energy Drain returned because of MP issues. And we already spoke on AST.

    Lastly, the final reason we have nothing less to do as a healer, and don’t let this reason be overlooked: button bloat. We have too many buttons and the “less useful” utility and DPS buttons have been the first to go.

    All these things gone. All for balance. All for rework. All for button bloat. All because we complained.
    (36)
    Last edited by BlueMageQuina; 05-29-2021 at 10:33 PM.

  8. #8
    Player
    Dalvy's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    406
    Character
    Ysera Dei-ijla
    World
    Goblin
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by BlueMageQuina View Post
    This question is a little complicated.. The truth is that it’s this way now for many reasons; it has been a reaction to player complaints, a result of unpopular design choices, a change from mechanics reworks, and a reduction to button bloat.

    [..]
    This post is the sum of all of our complaints over these past seven years. . .

    WHM has been hit by the nerf bat so many times, had their unique healing skills taken away, given to other classes, that there was a period of time where nobody took them.

    SCH used to be "the DPS healer" only to be whittled down into a discount Glare spammer, minus our unique fairy skills, minus our ability to spread dots, and for the second time, this class is being threatened by another Shield healer.

    AST is a rollercoaster and a half, being nearly unplayable for a good chunk of SHB, besides the fact that Square took away the most unique support mechanic I've ever seen--their original card buff system

    What undue nerfs will we see happen to Sage, all in the name of their "healers need to heal" homogenization philosophy?
    (7)

  9. #9
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,468
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Recon1o6 View Post
    consequently, the healer playerbase has plummeted, the skill of healers on average has plummeted, and very few people pick up the jobs to replace them and witht he lack of difficulty or challenge
    I have to wonder, are we playing the same game or do I just have (bad) luck? I see this assertion get thrown around here and there, and it seems like hyperbole. Oftentimes in current content, healers are everywhere. It is not uncommon to get invited into parties with 3+ healers out in Bozja, get matched with parties with 4+ healers in DR, and in the active weeks following a new EX trial's release, it can be an actual race to join a PF with a free healer spot... The only place I actively see people avoid healer like the plague is in PvP.
    (2)

  10. #10
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Cidel View Post
    I have to wonder, are we playing the same game or do I just have (bad) luck? I see this assertion get thrown around here and there, and it seems like hyperbole. Oftentimes in current content, healers are everywhere. It is not uncommon to get invited into parties with 3+ healers out in Bozja, get matched with parties with 4+ healers in DR, and in the active weeks following a new EX trial's release, it can be an actual race to join a PF with a free healer spot... The only place I actively see people avoid healer like the plague is in PvP.
    You seem to have luck, yesterday I was waiting for almost an hour for a healer for a diamond ex party. In addition multiple POTD runs i been suffering lately in the name of silver coffers turned up no healers. Finally we aren't long after a patch, numbers are always upticking in the first two weeks. Its in between patches where the lack of healers becomes a fundamental problem.

    Bozja is the place where there are most healers because of seraph strike, chainspell, burst and some other attack actions that are available that take away some of the monotony of a 1 button dps "rotation"
    in addition there is the super powerful lost death+repose+ordained wisdom combo thats exclusive to healers that is useful for 1 shotting * mobs
    (9)

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