Quote Originally Posted by Vitallian View Post
There never should've been a "kill these guys until it decides to wants to exist" system, they instead should've just went with a timer for everything and once something popped and got taken down the next one on the timer should pop in....instead we've got this.
Agreed. The need to kill enemies to trigger CEs means that instances can be very sparse on CEs depending on what activities people are doing. It wouldn't feel so bad if you earned mettle from individual enemies.