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  1. #11
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Shougun View Post
    snip
    Love your ideas
    It's not realistic in an MMO though, since there's so many PCs with potentially unique animations, glamours etc going on. With UE5 though, nr of polygons would be irrelevant, but not sure how that translate to characters. But in general with MMOs, you need to tone down everything to a minimum so more ppl can play it with lower-end Systems. 1.0 was severely unplayable for me. I think my graphics card broke because of 1.0. I tried to use max settings to take screenshots during last days, but i got like 1 frame/min or such.
    It would be so awesome to see these things though.
    It's a bit funny though, how we marvel more at game geometry than what we see IRL, esp in VR it's like seeing everything for the first time, again.
    (1)

  2. #12
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Radacci View Post
    Love your ideas
    It's not realistic in an MMO though, since there's so many PCs with potentially unique animations, glamours etc going on. With UE5 though, nr of polygons would be irrelevant, but not sure how that translate to characters. But in general with MMOs, you need to tone down everything to a minimum so more ppl can play it with lower-end Systems. 1.0 was severely unplayable for me. I think my graphics card broke because of 1.0. I tried to use max settings to take screenshots during last days, but i got like 1 frame/min or such.
    It would be so awesome to see these things though.
    It's a bit funny though, how we marvel more at game geometry than what we see IRL, esp in VR it's like seeing everything for the first time, again.
    Pretty sure Mor Dhona ray tracing can become the new crisis lol, but some of the ideas I think might be fine so long as it came with frame supporting features. Like one thing that can be done is high detail animations gaining "self, party, all" just like the spell effects. I have spell effects outside of party off just for a better visual experience, I've a 3090 so.. that's not an issue.. I just think it looks bad when I can see everyone doing their thing lol.

    I imagine there are also some cheap shortcuts, like if we imagine 1,000 players making the plants bounce around via physics that sounds like an awfully stressful thing for the pc.. yet WoW and GW2 have this feature (for self at least). So I imagine there are ways to get around certain problems.

    Obviously something like ray tracying a hunt train would just be.. @_@... "hey guys look at my new space heater" while the sound of your fans approach jet engines lol. There would have to be some bias options, or some would really not be realistic and just for enthusiasts.

    I've not tried VR yet but I'm excited to :3. Also it's funny indeed, I know looking at those photogrammetry graphics in some games and going woooooowww.. but .. it's based on real life and I don't go wow for that hahaha XD (usually, I mean there are some beautiful places in nature of course, but a standard photogrammetry forest vs a standard real life forest and most people are probably going to drool at the video game ).
    (1)
    Last edited by Shougun; 05-28-2021 at 05:33 AM.

  3. #13
    Player
    TheVigilant's Avatar
    Join Date
    Jul 2015
    Posts
    172
    Character
    Seraphiel Warbreaker
    World
    Phoenix
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Canadane View Post
    I recall 1.0 had something like this. Sight aggro worked differently depending on the mob type.
    Timid mobs would run away unless you actually started fighting them. Curious ones would come up to you but only to check you out, maybe sniff you lol. They wouldn't attack unless you did. And aggressive ones would just start beating you up.

    I do miss things like that, removed for the sake of simplicity.
    I'd be so happy if things like those were brought back to the game.

    Quote Originally Posted by Shougun View Post
    -
    I quite like your ideas again. Thanks for sharing them.
    (3)

  4. #14
    Player
    Fland's Avatar
    Join Date
    Apr 2015
    Posts
    357
    Character
    Fraemoht Grehaerzsyn
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Quote Originally Posted by hobostew View Post
    Even though they already said no I still think it would have been cool to add stuff like CEs to the overworld. Maybe also random treasure chests and stuff like that.
    Probably because we already have hunts. Although I'd love if they make at least the S-rank ones work like CE, with the special area.
    (1)

  5. #15
    Player
    hobostew's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    459
    Character
    Astrid Arkwright
    World
    Brynhildr
    Main Class
    Monk Lv 90
    Quote Originally Posted by Fland View Post
    Probably because we already have hunts. Although I'd love if they make at least the S-rank ones work like CE, with the special area.
    I think in the interview with Mr. Happy Yoshi-p said it was because they approach the bosses in the same way they do dungeon bosses and it would ultimately take too much time to make enough for every zone or something like that. But you're not wrong that hunts sorta fill that role I just don't find them mechanically as interesting as the CE bosses.
    (0)

  6. #16
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Canadane View Post
    I recall 1.0 had something like this. Sight aggro worked differently depending on the mob type.
    Timid mobs would run away unless you actually started fighting them. Curious ones would come up to you but only to check you out, maybe sniff you lol. They wouldn't attack unless you did. And aggressive ones would just start beating you up.

    I do miss things like that, removed for the sake of simplicity.
    Yeah and even ones that would actively help you. Those little snurbles or whatever they're called for example tossing protect or cure on you if your health got low...

    Simplicity sucks. Makes everything so dull and boring

    Quote Originally Posted by Fland View Post
    Probably because we already have hunts. Although I'd love if they make at least the S-rank ones work like CE, with the special area.
    Hunts suck though. they're basically just hidden fates. and everyone knows fates suck



    Quote Originally Posted by Dzian View Post
    You have that fate in hyrstmil where it gets overun by opos. but whether you win that fate or lose it the result is the exact same.

    They could do something cool and bring back something akin to hamlet defence. or maybe even a hybrid style content between hamlet defence and something like beseiged in ffxi.. where settlements repeatebly come under attack and players work together to repair them or bolster up defences and stuff like that. Things that would actualy change the world in meaningful ways you travel to a settlement and its basically been ransacked so you can get on your gatherer or crafter and either go gather supplies to help rebuild it and fortify it. or as a dow/dom go out on a rescue mission to find and rescue any citizens taken in the attack.

    Something like this could eally bring the open world to life and make it evolve in some fashion.. You've just finished gathering your zodiac stuff only to go to hyrstlill and find Gerolt has been abducted. welp gotta go rescue him.... hundreds of little things they could do to add some life to the world

    The issue fates have is they're just empty brainless zergs. of whack it till its dead. boring dull and lifeless.

    The thing I find strangest of all. FFXI is over 20 years old and some of its code was literally written in the 90s. and yet Vana'diel is or at least was when I played this living, breathing, ever changing dynamic world, with various systmes like besieged, campaign, garrison, even the conquest system always changing the world in some way and the effects of these systems were spread far and wide accross the game..

    If a nation lost control of an area to beastmen or even another nation then vendor stocks and prices would change. this in turn would affect the global auction house prices and the economy as a whole. It would also affect your travel options and various other things.. If that outpost was overrun by beastmen. there goes your warp home... iIf you lost beseiged say good by to the astral candescnece and all its benefits. Oh you cant even hire a chocobo as the npc got abducted in the attack so gotta hoof it where your going on foot. All things that made the world feel more alive.

    Hell even just having to wait 5 minutes for an airship. along with the real time flights. you could be on an airship and see the world below as you flew over. at the same time people in the zones you were flying over could look up and actually see the airship you were on flying by...

    20 year old code and its actually quite amazing what they managed to achieve and it makes eorzea look stale and dead in comparison.
    Add to that things like dynamic zones that change all the time like the sacrarium where the maze has a different way through every hour. the toramai canals mage gate. weighted gates in altepa. 3 taru to open or one galka.. so many little things that made the world more interesting.

    Ok so quoting myself but TLDR I just want the enviroment to feel alive somehow. I still find it amusing how living and dynamic Vaandiel was in XI with code written 20 years ago.. and Eorzea is this static dead lifeless emptiness

    You can walk out of ul dah for example and literally walk all the way to ala migo and see nothing going on anywhere. Despite covering half the world.. lifeless...
    (1)
    Last edited by Dzian; 05-29-2021 at 04:43 AM.

  7. #17
    Player
    Fland's Avatar
    Join Date
    Apr 2015
    Posts
    357
    Character
    Fraemoht Grehaerzsyn
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Quote Originally Posted by hobostew View Post
    But you're not wrong that hunts sorta fill that role I just don't find them mechanically as interesting as the CE bosses.
    Yeah current hunts are not really comparable to CEs. Some CEs can easily be a normal raid or trial encounter.
    (0)

  8. #18
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100
    Take those field notes that have been dropping in Bozdja and the Nier raid in that collections tab and expand to literally everything everywhere.
    (3)

  9. #19
    Player
    MoofiaBossVal's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    587
    Character
    Kokoro Liliro
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Seasons.
    • During the Spring, the Black Shroud should be vibrant and colorful. Parts of Thanalan should have healthy green grass and moss and flowers. Coerthas' snow should be thawing.
    • During the Summer, the Black Shroud should be a dull green, like it is in the game today. Some streams will be dried up. Thanalan should be dry like it is in the game today. Streams of water in Thanalan and Gyr Abania should be almost completely dried up. Coerthas' snows should have melted and it should be a rocky, mountainous place with dry grass.
    • During the Autumn, the trees of the Black Shroud should be shedding colorful leaves.
    • During the Winter, there should be snow across most of the land. Even parts of Thanalan and Gyr Abania should be covered in snow (see pictures of snow in the Arizona desert). There should also be streams of water running through Thanalan and Gyr Abania.
    (2)

  10. #20
    Player
    Destati's Avatar
    Join Date
    Jul 2017
    Posts
    662
    Character
    Aoki Kha
    World
    Balmung
    Main Class
    Reaper Lv 100
    Give us the ability to go into houses and buildings again, even if they aren't used for quests. I've been playing this game since 2016 and I'm still finding new places to go inside in the ARR zones, it makes the world feel more alive.
    (4)

  11. 05-29-2021 08:54 PM

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