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  1. #1
    Player
    Almagnus1's Avatar
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    Maley Oakensage
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    White Mage Lv 100
    Quote Originally Posted by Catstab View Post
    The timer causes problems. Relocation is one tiny bit of relief to the giant problem that is the timer. Suggesting it's removal is seeking to make the game objectively worse.
    Keep fighting those windmills Don Quixote, especially those windmills that are telling you that I am seriously asking for the removal of the housing timer.


    Quote Originally Posted by Catstab View Post
    So right now, we have this great system wherein the first person to see an open plot who has also paid their dues by camping may claim that open plot as desired. So someone diligent and driven is rewarded with the house.
    I wouldn't call a system that forces you to camp a plot of land for at least 10 hours as "great". Accidentally malicious is a better description.

    Quote Originally Posted by Catstab View Post
    Your suggestion is that if someone else shows up an hour or three after it spawned and has never put any effort into housing before today, not only should our first player to arrive still be waiting for their reward rather than enjoying it, but these two players should be equal in their chances at a reward, despite one putting in more effort and therefore arguably having more desire.
    Please link the post from the last month where I have suggested that a raffle (or auction) time should be longer than an hour.

    Again, you're fighting windmills Don Quixote.

    Quote Originally Posted by Catstab View Post
    Sure, and while we're at it, let's make the 430 weapons hit as hard as the 530 weapons. After all, you wouldn't want to give players any advantage for the time and effort they put in.
    Stop comparing an overhyped vanity system with a game system that actually rewards hard work. The two are wholly incomparable.

    Quote Originally Posted by Catstab View Post
    Problem: The random timer damages play experiences for all first time buyers (you are requesting this feature is expanded to damage all play experiences for all players )

    Solutions:

    Higher prices.
    More servers.
    More wards.
    More housing zones.
    It is said that the definition of insanity is trying the same thing and expecting a different result. Why are you suggesting an utterly insane solution to the problem?
    (1)

  2. #2
    Player
    Catstab's Avatar
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    Catstab Mcdoggypunch
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    Hyperion
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    Dark Knight Lv 90
    Quote Originally Posted by Almagnus1 View Post
    Keep fighting those windmills Don Quixote, especially those windmills that are telling you that I am seriously asking for the removal of the housing timer.
    Look, Wishbone was a great show, but you can stop referencing your favorite episode every other post.

    And I didn't say you were asking for the removal of the housing timer. Reading comprehension is not your strong suit, I guess. I said that the housing timer is bad, and relocation is it's one saving grace, and asking for removal of the saving grace (relocation) is making the game objectively worse.

    Quote Originally Posted by Almagnus1 View Post
    I wouldn't call a system that forces you to camp a plot of land for at least 10 hours as "great". Accidentally malicious is a better description.
    Again, yes, you are right. The timer is bad, because it forces you to camp 10 hours. Relocation is good, because you can skip those ten hours! Hooray relocation.

    Quote Originally Posted by Almagnus1 View Post
    It is said that the definition of insanity is trying the same thing and expecting a different result. Why are you suggesting an utterly insane solution to the problem?
    The result has always been "more people get houses." SE makes wards, and people get houses. SE makes worlds, people get houses. SE makes new zones, people get houses. See a pattern, here? Just because a solution does not induce perfection does not mean it doesn't work.

    Moreover, ARR pricing in the modern era obviously hasn't been tried. So clearly it doesn't stand among all the (working) solutions you're attacking.
    (1)

  3. #3
    Player
    Jojoya's Avatar
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    Jojoya Joya
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    Quote Originally Posted by Catstab View Post
    Moreover, ARR pricing in the modern era obviously hasn't been tried. So clearly it doesn't stand among all the (working) solutions you're attacking.
    ARR pricing was intended to bleed servers of the excessive gil accumulated by legacy players, not create housing exclusivity and lower demand.

    Who has that sort of gil now? The players who have been playing for several years and likely already have houses. Those who want multiple houses will still be able to buy more houses with their alts on other worlds using the MBs to move gil around, or buy them with alts on the same world using shell FCs.

    40 million gil may not seem like a lot to you or me. We can buy multiple houses with the gil we already have.

    For newer players, it's a huge sum. They won't have the gil and thus be cut out of the market. They're also going to have a much harder time raising the gil trying to get into the market as the crafting changes this expansion (and related bot incursion to the marketboard) have severely cut into profit margins on the MB.

    That makes it all that much easier for the players who already have houses to obtain more because they don't have to put in the effort. They already have the gil at hand and the competition for what's available has been removed due to the price increase.

    Increasing price doesn't reduce actual demand. It just reduces who's capable of buying with gil earned through normal game play, building resentment and encouraging players desperate to own a house to resort to RMT.
    (1)

  4. #4
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    Catstab's Avatar
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    Quote Originally Posted by Jojoya View Post
    For newer players, it's a huge sum. They won't have the gil and thus be cut out of the market.
    That's ...... that's entirely the point. Did you not read my post or something?

    5k houses, 20k people.

    They only way to work this out is:
    A. Make 15,000 more houses
    B. Make it so only 5,000 of your 20,000 qualify for housing.

    So if housing costs 40 million gil, people with 3 million gil are out playing FF14 doing quests and dungeons and crafting and hunts and raids, not standing around the wards being mad at every other player who is doing the same. 40 million takes a couple months to earn even today, and that's if you're taking your sweet time about it.
    (0)

  5. #5
    Player
    Almagnus1's Avatar
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    Maley Oakensage
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    Behemoth
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    White Mage Lv 100
    Quote Originally Posted by Catstab View Post
    That's ...... that's entirely the point. Did you not read my post or something?

    5k houses, 20k people.

    They only way to work this out is:
    A. Make 15,000 more houses
    B. Make it so only 5,000 of your 20,000 qualify for housing.

    So if housing costs 40 million gil, people with 3 million gil are out playing FF14 doing quests and dungeons and crafting and hunts and raids, not standing around the wards being mad at every other player who is doing the same. 40 million takes a couple months to earn even today, and that's if you're taking your sweet time about it.
    There are better ways to bleed gil from the economy other than promoting RMT for houses and slowing down the acquisition of gil for most players. FC houses make sense for the increased cost because you have a bunch of people working together... player houses do not.
    (1)

  6. #6
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    Jojoya's Avatar
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    Jojoya Joya
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    Bard Lv 100
    Quote Originally Posted by Catstab View Post
    That's ...... that's entirely the point. Did you not read my post or something?

    5k houses, 20k people.

    They only way to work this out is:
    A. Make 15,000 more houses
    B. Make it so only 5,000 of your 20,000 qualify for housing.

    So if housing costs 40 million gil, people with 3 million gil are out playing FF14 doing quests and dungeons and crafting and hunts and raids, not standing around the wards being mad at every other player who is doing the same. 40 million takes a couple months to earn even today, and that's if you're taking your sweet time about it.
    So why do you want to cut players out of the market? So you can feel like a special snowflake?

    It will take the majority of players more than a few months to earn 40 million gil with the current marketboard conditions. They don't play enough hours per week even though they are playing weekly plus prices have severely tanked on the MB for most items due to crafting changes and the surge in bot activity in multiple areas of the game. They don't have 10 retainers on their character to flood the MB with everything and anything they get their hands on.

    Sorry, I can't agree with cutting players out of the housing market just because they don't play the game the way you and I do. If a change needs to be made, it needs to be to force existing owners to make use of their housing on a regular basis instead of just needing to walk in once every 6 weeks to reset a timer.
    (1)

  7. #7
    Player
    Almagnus1's Avatar
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    Quote Originally Posted by Catstab View Post
    Look, Wishbone was a great show, but you can stop referencing your favorite episode every other post.
    Go educate yourself: https://en.wikipedia.org/wiki/Don_Quixote

    Quote Originally Posted by Catstab View Post
    And I didn't say you were asking for the removal of the housing timer.
    Your writing skills are such a travesty that no one really knows what you say, which makes it all the more easier for you to respond with a non-sequiter and drag someone for not having the proper response.

    Quote Originally Posted by Catstab View Post
    Again, yes, you are right. The timer is bad, because it forces you to camp 10 hours. Relocation is good, because you can skip those ten hours! Hooray relocation.
    And in the process screw over someone else... but asking you to think unselfishly is a bit beyond you apparently....

    Quote Originally Posted by Catstab View Post
    The result has always been "more people get houses." SE makes wards, and people get houses. SE makes worlds, people get houses. SE makes new zones, people get houses. See a pattern, here? Just because a solution does not induce perfection does not mean it doesn't work.
    Until proven otherwise, SE cannot roll out housing servers fast enough to meet demand, and it still does not address the complete unoptimized mess caused by grandfathered in houses and the shell FCs and it will not end any of the issues caused by a reloer bypassing a timer for a property that's being actively camped by a first time buyer and completely screwing over the first time buyer. Why continue to advocate for a system that is actively screwing over a segment of the player population that wants to participate in it?
    (1)

  8. #8
    Player
    Catstab's Avatar
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    Catstab Mcdoggypunch
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    Hyperion
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    Dark Knight Lv 90
    Quote Originally Posted by Almagnus1 View Post
    Your writing skills are such a travesty that no one really knows what you say
    Don't meet many who struggle to read what I write, actually. Perhaps this is not your first language, perhaps it is. I don't know you.

    I am fully aware Don Quixote is a book, in fact it was obvious from what I wrote. Wishbone is a show about books. My post was me guessing is was that show which had taught you of this particular book. https://en.wikipedia.org/wiki/Wishbone_(TV_series)

    Re: "go find my posts" I am not doing research for you.

    You currently have a post up saying "Relocation has got to go" and I don't care if you've edited it to act like it's tongue in cheek. Yoshi P has outright said they are looking at changes to relocation and people who are looking at things wrong and shouting on the forums about what they see have the potential to do a lot of damage. You have called for increased cooldowns of a month, you have called for an end to relocation altogether. I vehemently oppose either change in the case of an FC.

    You have multiple times said "end grandfathering and divest multiple house owners assets" and I don't need to go digging in the forums to prove it. Ending grandfathering would hurt players and help almost nothing. It's a bad call, and SE knows it.
    (2)

  9. #9
    Player
    Almagnus1's Avatar
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    Quote Originally Posted by Catstab View Post
    Wishbone is a show about books. My post was me guessing is was that show which had taught you of this particular book. https://en.wikipedia.org/wiki/Wishbone_(TV_series)
    You need to stop referencing things from your youth like it's relevant. That came out when I was in high school, I honestly didn't know it existed until you mentioned it.

    Quote Originally Posted by Catstab View Post
    Re: "go find my posts" I am not doing research for you.
    You can't do that research because you know what you are looking for doesn't exist.

    Quote Originally Posted by Catstab View Post
    You currently have a post up saying "Relocation has got to go" and I don't care if you've edited it to act like it's tongue in cheek.
    And it's not my problem that you can't understand hyperbole.

    Quote Originally Posted by Catstab View Post
    Yoshi P has outright said they are looking at changes to relocation and people who are looking at things wrong and shouting on the forums about what they see have the potential to do a lot of damage. You have called for increased cooldowns of a month, you have called for an end to relocation altogether. I vehemently oppose either change in the case of an FC.
    Links please, or again, you're just making stuff up to support your position as you are want to do.
    (1)

  10. #10
    Player
    Catstab's Avatar
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    Catstab Mcdoggypunch
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    Quote Originally Posted by Almagnus1 View Post
    Links please, or again, you're just making stuff up to support your position
    The next thread over is entitled "relo mechanics are cancer, by almagnus1" and therein it says "relocation has got to go." You're perfectly capable of hopping over there yourself. Feedback does not leave room for hyperbole. Tell yourself you have said whatever you like. But you have most definitely called for relocation's end. And Yoshi P is thinking on your misguided words.

    Quote Originally Posted by Almagnus1 View Post
    want to do.
    Do you mean 'Wont to do'? Want and wont are homonyms, but they aren't spelled the same. Hope your attendance at college has not set you back too much.

    http://www.english-for-students.com/...-and-Wont.html
    (1)