What advantage? It doesn't take any longer to purchase than it does to relocate. There is no purchase timer at release. The purchase timer only goes into play once the plot has been purchased for the first time then relinquished.
It's only an advantage if SE implements the person purchase moratorium, which they didn't do for the 5.35 ward addition and may not do for Ishgard. We won't know until a few weeks before 6.1's release on whether there will be one.
Here's another interesting tidbit to consider: not everyone wants a house in Ishgard. I only know of a couple who do. Everyone else I know - whether they currently have a house or are looking to buy - want their house in one of the other districts because the see the Firmament as dull and depressing, and the player housing area is going to carry the same aesthetic.
Houses in Ishgard aren't going to quickly disappear because of relocators. Houses in Ishgard are going to quickly disappear because of demand in general.
The timer is okay. It's the length of the timer that needs to be adjusted. A timer that only runs 2-4 hours would accomplish the same thing the current timer does - give other players a chance to find out the plot is available and prepare to compete to get it.
Because relocation does not change the number of available plots, only the location of the available plot.I agree with OP. If you want to buy a house, you need to buy the plot. If you want to relocate your house, you need to buy the plot. Why do the former need to wait until a invisible timer runs out to buy the plot, while the latter can buy the plot at any point? This system doesn't make sense and it is completly unfair.
It even gets worse on medium or large plots as it is basically impossible for someone to buy those plots without already owning another plot so they can relocate.
You're going to have the same chance as someone relocating to buy a medium or large plot in Ishgard when it opens (again assuming there is no personal purchase moratorium) because there will be no purchase timer until a plot has been purchased and relinquished.
Last edited by Jojoya; 05-28-2021 at 09:52 AM.


The timer on buying a new house or an available plot is not good, it was removed because it was exploited severe for RMT, and over priced sales of Housing Plots, the timer should stay, if you want to resolve auto-clickers and botting at these houses, suggest putting in a max 1 click per hour per plot, that would flush out all the bots, also... the amount of 1 person FC's people ending selling those get fat in real life £££$$$€€€ out of it or often insane amounts of gil that they either keep or sell to gold sellers... and now and then ending falling in trap for that stuff themself, getting their account hi-jacked and then later on you get weird URL's in text messages from people you don't even know.
Remove camping by reducing the ability to spam/flood the server, is the best start, but keep the timers, so it is next to impossible to get into real estate business, as it is, is technically at some levels even in conflict with the terms of use.

What is so wrong about a real estate business? Most players would WELCOME solid prices and guarantees if land deeds were tradable on the market board, it would demonstrate the actual value of the houses. Even the guy who owns an entire ward can't prevent houses from having a stable value on a free/black market and the main reason prices got so high originally was because SE didn't refund any of the plot purchase gil, which urged players selling and relinquishing to charge increasingly inflated prices as time went on, particularly with Large and Medium houses. ALL of these issues stem from free market being ideal but not always plausible in a small world with limited resources, if only SE had designed housing less around dick measuring and more around the equality they wanted then we would have instanced housing less data usage and more accessibility. Instead they waited until housing was in such high demand they couldn't give the instanced apartments more than a small house, much less the space and outdoor freedom to garden because it would destroy the value of the houses that people already paid for.The timer on buying a new house or an available plot is not good, it was removed because it was exploited severe for RMT, and over priced sales of Housing Plots, the timer should stay, if you want to resolve auto-clickers and botting at these houses, suggest putting in a max 1 click per hour per plot, that would flush out all the bots, also... the amount of 1 person FC's people ending selling those get fat in real life £££$$$€€€ out of it or often insane amounts of gil that they either keep or sell to gold sellers... and now and then ending falling in trap for that stuff themself, getting their account hi-jacked and then later on you get weird URL's in text messages from people you don't even know.
Remove camping by reducing the ability to spam/flood the server, is the best start, but keep the timers, so it is next to impossible to get into real estate business, as it is, is technically at some levels even in conflict with the terms of use.
"It must be a thursday, I could never get the hang of thursdays."
Player


It's because it's was a driving force behind a lot of RMT and all the problems that comes with it (namely the gilspammers and botters)
This is something that should be suppressed until SE gives us some way to exchange gil for game time (and then a token that's tradeable on the market like what we've seen in several other MMOs at this point).

Yes, and I'm having a change of heart about allowing free market of it, because it would ultimately become unfair as you say, and the only way SE could battle that unfairness is to put a bunch of money and time into anti-cheat software and hardware locking houses, and even then it would not really stop people from profiting off it. Profit isn't exactly a bad thing is really what i wanted to express, but when the supply can be disrupted by tycoons so for the whole world is when you have a problem. Unfortunately the only other option is what hey have done, which is basically punishing everyone. A 24+ hr invisible timer certainly stops black market dealing but it also hurts everyone else, I think Jojoya or Themarvin have the most elegant solutions; ie reducing the invisible timer to 3-4hrs (still works against black market dealing and an easy fix) and/or reducing the number of clicks per hour on the placards (harder to implement but still not a bad idea)It's because it's was a driving force behind a lot of RMT and all the problems that comes with it (namely the gilspammers and botters)
This is something that should be suppressed until SE gives us some way to exchange gil for game time (and then a token that's tradeable on the market like what we've seen in several other MMOs at this point).
"It must be a thursday, I could never get the hang of thursdays."


I would be fine if SE let marketforces work on the houses provided that the gil went out of the economy rather than changed hands between the players, as that would be a short term spike in housing prices, provided that SE had an auction and the houses always start at their lowest offering as initial bid, and each successive bid was at least an increase of 1% over the current bid. And I would be fine with this if SE had a time token system in place where a player could buy a token for RL currency and then sell the currency on the market (so they are indirectly buying currency but SE pockets the money), with the option for players to buy the time token for gil (which would help pull gil out of the economy).Yes, and I'm having a change of heart about allowing free market of it, because it would ultimately become unfair as you say, and the only way SE could battle that unfairness is to put a bunch of money and time into anti-cheat software and hardware locking houses, and even then it would not really stop people from profiting off it. Profit isn't exactly a bad thing is really what i wanted to express, but when the supply can be disrupted by tycoons so for the whole world is when you have a problem. Unfortunately the only other option is what hey have done, which is basically punishing everyone. A 24+ hr invisible timer certainly stops black market dealing but it also hurts everyone else, I think Jojoya or Themarvin have the most elegant solutions; ie reducing the invisible timer to 3-4hrs (still works against black market dealing and an easy fix) and/or reducing the number of clicks per hour on the placards (harder to implement but still not a bad idea)
The problem, however, is when you have players that are shuffling around houses you end up with houses going for many multiples (if not at least an order of magnitude more) than what SE says the house is worth, and the gil gets shuffled around that way as it becomes far to easy to allow for other forms of payment besides gil (like dogecoin) for FFXIV stuff... and that opens up a whole can of worms that can lead to shady things where accounts get compromised and people get ripped off.


It is simple, even if you are supposed to be an ancient account, it would involve in over RMT and bots will always win over players when trying to buy a house for knowing that the price of resale value could be a tonnes of gil... or 100 dollars in real life money on some shady site.What is so wrong about a real estate business? Most players would WELCOME solid prices and guarantees if land deeds were tradable on the market board, it would demonstrate the actual value of the houses. Even the guy who owns an entire ward can't prevent houses from having a stable value on a free/black market and the main reason prices got so high originally was because SE didn't refund any of the plot purchase gil, which urged players selling and relinquishing to charge increasingly inflated prices as time went on, particularly with Large and Medium houses. ALL of these issues stem from free market being ideal but not always plausible in a small world with limited resources, if only SE had designed housing less around dick measuring and more around the equality they wanted then we would have instanced housing less data usage and more accessibility. Instead they waited until housing was in such high demand they couldn't give the instanced apartments more than a small house, much less the space and outdoor freedom to garden because it would destroy the value of the houses that people already paid for.
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