Relocation is the only way to able to upgrade your size. Relocation is not the problem, timer is.
You and literally every player, who want a house would take the oppertunity in a heartbeat to strike a better deal (aka relocate to a more desired plot/size). Get off your high horse.Way to misquote me. Other players shouldn't be given the opportunity to interfere with my playing. All this talk about "undesirable" plots is ridiculous. Instead of being happy they've succeeded at the RNG fest that is housing, people insist they are owed a better location, even at the expense of other players.
Humans is greedy and rude. Welcome to life.
Last edited by Sotaris; 06-10-2021 at 06:25 PM.


Ngl, your post comes off as bitter. I get it, having someone relo their house onto a plot that you and several others were waiting on is frustrating and irritating. But you have to remember that that same person probably went through the same thing and suffered for it.
Relo in itself is not an issue. Because it opens up, another plot so it's not like anyone is taking another plot, they simply moved to another one.
Rather than sit on a plot that you want, you should probably find somewhere with less people and get your better chances there and relo to another location that you like better.
Housing is rough, but deleting relo or punishing everyone for it is unnecessary. Because in the same breath, once you get a house, you'll be glad relo exists.


I fail to see how relocation can ever be an issue, if someone moves from Shirogane to the Mist... then you would free up the one, once had in Shirogane, relocation does not effect the current amount of houses other than moving property to another area.
Alternative would be to remove timers from housing, but then you invite RMT.

the problem with relo and the current invisible timer is you have people who can relocate without waiting like everyone else, so on hour 12 of a plot being open and 15 people waiting to buy it one person comes over and relocates into the plot, resetting the timer on the new open plot and wasting everyones time. For players wanting to relocate there needs to be a small window at the start of a plot opening for them to relocate, after that 1-3hrs window closes they should be required to join the rest of us in trying to get the house by clicking and waiting.I fail to see how relocation can ever be an issue, if someone moves from Shirogane to the Mist... then you would free up the one, once had in Shirogane, relocation does not effect the current amount of houses other than moving property to another area.
Alternative would be to remove timers from housing, but then you invite RMT.
"It must be a thursday, I could never get the hang of thursdays."

Today: Relocator joins campers at noon, claims plot. Campers move to relo plot at noon for fresh timer.
Your suggestion: Relocator joins campers at noon, all camp together until midnight. Relocator wins. Campers all move to relo plot at midnight for fresh timer.
Do you see how this suggestion just makes things worse?

No, you're not comprehending the problem here. The average wait time for an invisible timer is around 11-13hrs after it becomes available. In the scenario you propose for today, if the relocator joins the campers at noon, what I AM saying is it is likely those 15 campers have already been there for a good 4-10 hours just clicking hopelessly and when the relocating person shows up he has no wait, he trumps all others efforts, instantly taking the plot and resetting essentially resetting the invisible timer for everyone at his/her old plot.Today: Relocator joins campers at noon, claims plot. Campers move to relo plot at noon for fresh timer.
Your suggestion: Relocator joins campers at noon, all camp together until midnight. Relocator wins. Campers all move to relo plot at midnight for fresh timer.
Do you see how this suggestion just makes things worse?
my suggestion is that the relocator has a window of 3 or 4 hours when the plot very first becomes available where their trump card still works, the timer is ticking but their trump card works still until hour 4 we'll say, then after hour 4 if said relocator is late to the party and finds there's 5 people who've been waiting for 8 hours at the timer he has to join them in waiting and clicking, thus preventing wasting everyones time because it is understand and accept he had the same chance as us to get the plot, with the added benefit now that there is still another one available albeit with a reset timer. ultimately i would like the timer to go away, se to make land deeds available for trade on the market board but that comes with it's own set of problems that many players and SE would not want but hell, it would still beat waiting days and days when i could be doing dungeons and it would beat the sketchy black market we once had where if you want a house you paid the price but had to rely on the other person being honest in the deal. deeds would give everyone security and price the houses where their value actually is.
Last edited by azura84; 06-16-2021 at 10:31 AM.

Did you not read my post or something? Yes, currently the relocator would claim the plot instantly, letting the campers move to the new plot instantly. You're suggesting everyone click together for 12 more hours, and then the campers move to the new plot after that big pointless exhausting waste of time you suggested.my suggestion is that the relocator has a window of 3 or 4 hours when the plot very first becomes available where their trump card still works, the timer is ticking but their trump card works still until hour 4 we'll say, then after hour 4 if said relocator is late to the party and finds there's 5 people who've been waiting for 8 hours at the timer he has to join them in waiting
The relocator (in most cases) already had their battle with the timer to get a house in the first place. They haven't skipped anything.the problem with relo and the current invisible timer is you have people who can relocate without waiting like everyone else, so on hour 12 of a plot being open and 15 people waiting to buy it one person comes over and relocates into the plot, resetting the timer on the new open plot and wasting everyones time. For players wanting to relocate there needs to be a small window at the start of a plot opening for them to relocate, after that 1-3hrs window closes they should be required to join the rest of us in trying to get the house by clicking and waiting.
The length of the timer is the real problem. Capping it at 3-4 hours compared to the 24+ hours (or whatever the max length currently is) would be a significant improvement while still serving the purpose it was intended for. That's more than enough time for a plot to be noticed by multiple prospective buyers so a flipper can't just "hand the keys" to another player in exchange for real money or massive amounts of gil.
We effectively had that back before 4.1 when there was no timer. Players DIDN'T welcome it. That's why SE ended up implementing the timer. It put a major stumbling block into housing resale for RMT or inflated gil fees.
A lot of the social economic issues we have in the real world are due to land barons jacking up property prices so ordinary people have a difficult time securing a place to live while still being able to afford things like food, clothing, transportation, etc. Let's not encourage the game to repeat real world mistakes.
If you want to play land baron, go play real estate tycoon games instead of MMORPGs.
Last edited by Jojoya; 06-16-2021 at 07:17 PM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


