Quote Originally Posted by ReiMakoto View Post
I like a lot of those suggestions, but I would like to focus on this statement. This is not necessarily true, a HoT has the advantage of more consistency over an instantaneous heal through crit rolling. An instaneous heal will have higher highs as it only needs to roll a crit once, but a HoT will have multiple chances to get crit rolls across its duration. Given enough time theoretically they'll end up healing the same amount, but if you hit an equilibrium for example an it doesn't crit thats it until your next equilibrium, whereas with a HoT whilst its less likely to get the full amount, it'll more likely get more than the lowest amount. Theres also niche scenarious, for example a small trickle of damage when you're on high health can be covered by a HoT with little to no overheal, wheres a burst heal could overshoot. Again small things but its not as black and white as presented.
I'd define these are pretty rare circumstances to consider, but fair enough.

Aurora being closer to an effetive 1400 HoT is still far below the margin I'd want it at to remain a HoT, and if Aurora can outpace or match the incoming damage, you're literally in zero danger. Natural regen and Brutal Shell will cover you until the heat death of the universe.