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  1. #1
    Player
    Kabooa's Avatar
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    Sep 2013
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    Jace Ossura
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    Gilgamesh
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    Goldsmith Lv 100
    Quote Originally Posted by ReiMakoto View Post
    I agree with your reasoning if we were talking about GCD HoTs, they need to be higher potency than other options to justify their existance, when it comes to oGCD hots though I disagree, theyre essentially free at that point with only the caveat that they dont heal immediatly. If regen was 700 instead of 1200, but it was an off global people would say its good cos its free.
    Except if Regen was OGCD, then so would be cure.

    The cost is equivalent to other healing abilities - OGCD and 60s.

    Instant return always beats return over time, and this is why return over time is tuned to higher total sums, because it has to be. Aurora would be better if it was instant return and the same strength.

    Aurora is serviceable, but so is One Nuke + One DoT.

    Here are some examples of more thematic and/or better Auroras

    a 1200 Potency shield.

    600 heal / 600 potency shield

    1800 potency HoT

    For 18 seconds, a portion of all damage dealt is stored. at the end of 18 seconds or upon reactivation, heal for that amount.

    "---------------. ---- shield for that amount."
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    Last edited by Kabooa; 05-30-2021 at 04:57 AM.

  2. #2
    Player
    ReiMakoto's Avatar
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    Rei Makato
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    Zodiark
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    Machinist Lv 90
    Quote Originally Posted by Kabooa View Post
    Instant return always beats return over time, and this is why return over time is tuned to higher total sums, because it has to be. Aurora would be better if it was instant return and the same strength.
    I like a lot of those suggestions, but I would like to focus on this statement. This is not necessarily true, a HoT has the advantage of more consistency over an instantaneous heal through crit rolling. An instaneous heal will have higher highs as it only needs to roll a crit once, but a HoT will have multiple chances to get crit rolls across its duration. Given enough time theoretically they'll end up healing the same amount, but if you hit an equilibrium for example an it doesn't crit thats it until your next equilibrium, whereas with a HoT whilst its less likely to get the full amount, it'll more likely get more than the lowest amount. Theres also niche scenarious, for example a small trickle of damage when you're on high health can be covered by a HoT with little to no overheal, wheres a burst heal could overshoot. Again small things but its not as black and white as presented.
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    Last edited by ReiMakoto; 05-30-2021 at 05:13 AM.
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  3. #3
    Player
    Kabooa's Avatar
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    Jace Ossura
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    Gilgamesh
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    Goldsmith Lv 100
    Quote Originally Posted by ReiMakoto View Post
    I like a lot of those suggestions, but I would like to focus on this statement. This is not necessarily true, a HoT has the advantage of more consistency over an instantaneous heal through crit rolling. An instaneous heal will have higher highs as it only needs to roll a crit once, but a HoT will have multiple chances to get crit rolls across its duration. Given enough time theoretically they'll end up healing the same amount, but if you hit an equilibrium for example an it doesn't crit thats it until your next equilibrium, whereas with a HoT whilst its less likely to get the full amount, it'll more likely get more than the lowest amount. Theres also niche scenarious, for example a small trickle of damage when you're on high health can be covered by a HoT with little to no overheal, wheres a burst heal could overshoot. Again small things but its not as black and white as presented.
    I'd define these are pretty rare circumstances to consider, but fair enough.

    Aurora being closer to an effetive 1400 HoT is still far below the margin I'd want it at to remain a HoT, and if Aurora can outpace or match the incoming damage, you're literally in zero danger. Natural regen and Brutal Shell will cover you until the heat death of the universe.
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