Quote Originally Posted by ReiMakoto View Post
I missed you saying the raid part, ill admit that, the rest of it still applies to what you said about dungeons which youre still ignoring, 27% heal is more impactful (especially in dungeons where things are generally pretty weak) than using actual mitigation sometimes, you were also saying it is "bad", i still dont think it is bad in dungeons, and what i said still applies to that, most of the time in dungeons your health drops so slow that a 27% heal is still impactful provided folks arn't overhealing. I still dont see why just the fact that it is over time makes it bad. Also no need to be an ass about it lol, we're just talking about game balance. Id still love to see your reasoning as to why free 27% healing is bad when that free 27% is offering more mitigation than your other cds when used properly.
I will gladly tell you why it's bad in dungeons. Earlier I mentioned my own personal standard, DRK & WAR. Once per big pull, I can use aurora and potentially heal up to 27%. Aside from this healing, GNB has nothing else aside from traditional mitigation that all tanks have, and camo.

However, as DRK I can use TBN every 15 seconds and that's 25% hp everytime, and STILL have abyssal drain at my disposal which easily beats out aurora in a big pull. As WAR, well, I have bene basically that I can use a couple times per pull via NF+CC, and this doesn't even mention ToB+Eq.

Compared to the aforementioned, aurora is bad. GNB has no real sustain. It requires attention, more than any other tank purely out of the virtue of having less than all the others in terms of dungeon mitigation.

Also, if a bunch of things are hitting me for about 5k per hit, rampart reduces it to 4k a hit. If I have 8 targets, that's about 8k hp that I saved per round of hits. After four rounds of hits, I've mitigated more than aurora, and that's after like 12 seconds and rampart can still mitigate more, I don't understand how aurora could do more than rampart to mitigate a pull.