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  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by RushRiviera View Post
    This is an idea for a personal rating/performance system for duties (Dungeons, Trials, Raids) to make content more fun to replay and more engaging.

    CONCERNS & SOLUTIONS:

    [SIZE="4"] • 1. Players asking for screenshots of your ratings to prove your skills.

    Solution: With an alphabetical rating system (A, B, C etc.), make the lowest rating encompass the majority of players (60-70%). Such a wide range makes it impossible to discern someone's exact skill .


    So you want a rating system but, you want everyone to get an "A or "B""?

    What your asking for is essentially a medal for finishing in last place...

    If you make it impossible to discern one from another because you want a grade to cover such a wide range of players, what purpose does it then serve?

    If 60% of the player base get an "B" what use is that? You could be right down in the 3rd Percentile and get an "B" Great job. Well done..
    That player could then do some research and improve drastically to the point where they are maybe in the 58th Percentile but They'd still only get an "B".
    WTF???? The exact same grade!!!

    Doesn't exactly do this does it?
    Quote Originally Posted by RushRiviera View Post
    • Helps people to gauge their performance.
    • Encourages improvement.
    When players could improve significantly and still get shafted with the exact same grade.

    So once again what purpose does it serve?

    The reality is that in that situation Players would just treat that "A" like an "F". And anything less than an "S+++++" would be basically seen as crap.

    You want a grading system, but you want it to lie to you and tell you you're good.

    Quote Originally Posted by RushRiviera View Post
    FORMULAS:
    These are just example formulas to show how this system could be effectively calculated. These formulas are not intended to be accurate as I do not have access to the data and so it would be up to the dev team to find the exact values.

    Values and thresholds could be differentiated between Jobs if necessary to ensure the ratings fall into the thresholds set out in the "THRESHOLDS" section above.

    • DPS: Personal Damage Output + Party Damage Output due to buffs.
    • Tanks: Damage Taken + (Damage Mitigated x 1.2 *Gives bonus for effective use of defensive abilities) + Damage Output - Party Damage Taken *Rewards tanks who effectively hold aggro.
    • Healers: Total Healing + Damage Mitigated from defensive buffs + Damage Output.

    All values would be taken from the totals at the end of the duty. FFXIV already records individual values in the chat log. I am unsure if FFXIV already records values for damage mitigated, and values from buffs.
    The problem with these is the better the dps are the worse grades the tank and healer will get. In a good party where that pull dies fast the tank woun't get any points for damage taken or damage mitigated. not only that but the healer wont get any points for healing because there's no damage to heal when everything is already dead...Where in a terrible party where the things are dying very slowely the tank will take a prolonged beating and thus get an amazing rank. so will the healer...
    (4)
    Last edited by Dzian; 06-04-2021 at 04:00 AM.