This right here. It may only be personal, but people WILL demand screenshots. It's not possible for something like this to even exist without causing it to be used to exclude people. Never underestimate the lengths players will go to.
People have a right to exclude you from their parties if they are forming a PF. Honestly something like this, especially if it was tuned around or less that SSS dummy level DPS would be healthy to inform people that they actually need to press their buttons.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
Even if we disregard all the things in my previous post above. This can be accounted for simply by making sure the majority of players fall into a B rating. Meaning that only the lowest 5 or 10% would be rated C, and to get an A you need to reach the top 40% to 30%. This means 50% to 65% of players will fall into a B rating. Such a wide range within B means that knowing someone is a B rating doesn't give you much specific info. Nobody is going to keep kicking party members until they eventually find someone who is in the top 30%, and if they do it's very easy to find and flag that kind of behavior.
And if you're playing with someone who falls into the bottom 5% I'm pretty sure that will be painfully obvious without even needing a rating system.
Edit: Actually I've added this into the concerns section of the first post.
Last edited by RushRiviera; 05-26-2021 at 08:46 PM.
If the conventional XIV solution is for every party to be blinded and just keep rolling the dice until they get a sufficient ratio of carries to leeches, I think we have bigger problems to worry about than some parties excluding those who are unprepared for the given content.
Moreover, there's only one real goalpost for party requirements: enough likely performance to make up for the number of grossly unprepared players likely to slip through the requirements and soon cause the run to disband, wasting everyone's time. At present, this is done through prior clear checks (Oh no! It's so exclusive that players who haven't cleared can be optionally barred from farm runs) and ilvl (which is far less meritocratic, and provides far less climbable barriers to content access, than a more correlative metric like a well-thought, contextualized measure of performance).
The only people who'd be more excluded as a result of switching from tangentials like excessive ilvl requirements to a more meritocratic basis of expectations would be those who (1) can afford to deck out in new crafted gear but (2) lack the skill to put it to use reasonably expectable from that ilvl.
That's not to say that the system suggested here is nearly ideal -- it's not -- but when the status quo is to bloat your ilvl requirements and just keep reforming until you get a party of actually prepared people, for a change... the bar's pretty damn low and more than worth replacing.
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