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  1. #11
    Player
    MorionQ's Avatar
    Join Date
    Aug 2020
    Posts
    134
    Character
    Mimi Bellerose
    World
    Malboro
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Zanarkand-Ronso View Post
    Alchemist was never on the table....that was just Fan prediction.
    We predicted Chemist based upon a main story quest in which we help a little girl on the First start studying under the lead of the hospital area in the Chrystariam. She described an adventurer that saved her life with an incredible potion, and all the details she described matched the legacy designs of chemist. The game dangled it right in front of our faces.


    I wasn’t aware they had art block on the weaponry. It’s been all over the place ranging from daggers to claws to handguns.
    (8)

  2. #12
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    I've said this in several threads before, so apologies if you've seen this:

    The patch around the Heroes' Gauntlet also included several quests in the Crystalarium.

    In there, the bosses added were specifically "Berserker", "Thief" and "Necromancer". The quests in town included a girl who wanted to become a sort of combat "Chemist/Churgeon" (Sorry, I forget which was specifically named).

    I'm of the belief these were specifically to say these will not be added in as player jobs despite players constantly wanting them. As in, Yoshi-P can joke "Players requested we add Thief to the game, so we did!"
    (6)

  3. #13
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    I understand if the devs are having trouble, because that is human, but I wouldn't want them to give up on it. Maybe they could spend the next two years drafting up chemist ideas on the backburner, and then we can get something amazing out of it. I really don't want to wait another four to six years for another healer. I hope they commit to adding more tanks and healers in the future. We deserve to not just have four of each. I know DPS is more popular, but still. I want Tanks and Healers to get proper service. We deserve to have options.
    (3)

  4. #14
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,244
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    That interview explained why they didn't do a chemist job, but the way Sage works, although it involves magic you can imagine it as being based in science if you want and this seems to be intentional. Your magic is making use of the weapons to produce spells but if you want you could just imagine they are completely separate and involve no magic at all.
    (4)

  5. #15
    Player
    Fland's Avatar
    Join Date
    Apr 2015
    Posts
    357
    Character
    Fraemoht Grehaerzsyn
    World
    Tonberry
    Main Class
    Summoner Lv 90
    I don't think they would add a non-magic healer without changing a lot of battle system in the previous and current expansion.
    A lot of healer combat-related things, like role actions, boss mechs, duty specific skills, even specific buffs like lost essences, revolves around healers being a disciple of magic utilizing MP.
    If they were to make a non-magic healer then those things would not apply to the new healer.
    (6)

  6. #16
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Fland View Post
    I don't think they would add a non-magic healer without changing a lot of battle system in the previous and current expansion.
    A lot of healer combat-related things, like role actions, boss mechs, duty specific skills, even specific buffs like lost essences, revolves around healers being a disciple of magic utilizing MP.
    If they were to make a non-magic healer then those things would not apply to the new healer.
    I have an idea. The lore could be that chemist was designed to surpass to the limitations of those who cannot use magic, but have a want to be a proper medic in the realm. The role abilities would be explained away by a simple lore explanation. They can in fact perform Esuna, and other minor spells, with the exception of Swiftcast, and Surecast. All they'd have to do is give them something that do the same things like they used to do before the role section of abilities were streamlined.

    Which is actually a problem the devs wrote themselves into. At one point each job at unique variations of spells such as Esuna.. which opened up each job being very unique in how they find the means to perform the same effects as other healers.. by removing these and streamlining them, the devs actually wrote themselves into a box that made it hard to create non magic based healing jobs..

    I propose that they go back to jobs having unique versions of these abilities again, or that they remove the role actions.. however that might make the game more confusing..

    So here is yet another suggestion..

    Have Esuna renamed: Esuna Kit. When it is used a powder ball is thrown at the ally, or on yourself, and you are instantly cured of a negative status effect.
    Have Repose renamed: Repose Kit. The enemy that is effected has a powder ball thrown at it, that instantly puts it to sleep.
    Surecast could just be called Sure-Kit. Though the name kinda sucks. It might have to be slightly different than the swift kit Idea I have below. Perhaps.. Quick-kit.
    Swiftcast could be called Swift-kit
    Rescue could be called: Rescue-Kit. Perhaps instead of magic, you simple drag the ally back with some kind of a hookshot or a rope.
    Lucid Dreaming wouldn't need to be renamed. It is just a simple recharge button.

    It wouldn't be that hard. If they are concerned about people getting confused, then they can put a notice under the role section that explains the reason for the change of names, and that they are the same as other healers..

    Personally I want all the unique animations that healers used to have, even if they still use the same names for the spells. Astrologians Esuna should be yellow like the stars, White Mages should be blue, Scholars should be green, and I guess sage could probably be another variation of the blue theme it has. Maybe even purple. The uniqueness that these jobs used to have with these abilities used to have such a neat flavor. I'm sad that they are gone, when they really didn't have to be at least in animation.
    (2)
    Last edited by DamianFatale; 05-26-2021 at 03:15 PM.

  7. #17
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,134
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    I always thought it would be cool to have them work kind of like Ninja does, with their classic "Mix" command to execute and other mainstay ingredients like dark matter controlling what gets done. Like you'd have one "item" for HP healing, one for making it AoE, you'd press one of each of those and then hit Mix to execute their version of Medica.

    Unfortunately, like other people pointed out, the devs frequently paint themselves into corners with the way the roles work in various aspects of the game - role actions, limit breaks, and weird role-specific stats like piety.
    (2)

  8. #18
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    I don't think they'll add another healer job, they've struggled with the ones they do have and it seems adding the 4th here is part of their aim to ease the problems so they can balance between 2 healer types but we shall see on that front.

    Quote Originally Posted by Ashennae View Post
    But we already have Alchemist as a Disciple of the Hand class. A non-magical healer wouldn't be bad or anything, but maybe they might wanna pick a different name for it to avoid confusion. Like Scientist, Doctor, or Chirurgeon.
    This is an argument I don't get. I mean, Alchemist and Chemist are two different concepts. And it works here, because we have a mix of magic and science in this world, with alchemy having more magical properties and chemistry would be more scientific, which is why it would make sense from a Garlean perspective. We have cues from Aulus, for example.

    But putting that all aside...

    They were originally working on a Chemist job for Heavensward but ended up switching what they had to making Astrologian and some of the concepts went to MCH. They thought AST suited the lore of Ishgard better, so that's what they went with. So I don't think the existence of Alchemist is what'd stop them from doing it.

    Quote Originally Posted by Fland View Post
    I don't think they would add a non-magic healer without changing a lot of battle system in the previous and current expansion.
    A lot of healer combat-related things, like role actions, boss mechs, duty specific skills, even specific buffs like lost essences, revolves around healers being a disciple of magic utilizing MP.
    If they were to make a non-magic healer then those things would not apply to the new healer.

    Given my previous point about some of the Chemist concept going to MCH, MCH used to have Gauss barrel which functionally turned it into a caster, but thematically it wasn't. I feel like something like this would be their work around of keeping it within theme without breaking anything mechanical. But yeah they would still need to justify MP use, but non-casters still use it.
    (3)
    Last edited by Saefinn; 05-26-2021 at 05:13 PM.

  9. #19
    Player
    Fukuro's Avatar
    Join Date
    Sep 2013
    Posts
    764
    Character
    Oneiron Fuchs
    World
    Ragnarok
    Main Class
    Archer Lv 90
    i‘m just kind of sad they never will touch up on a „non-magical“ healer, because in their eyes healer=magical job. welp time to let my hopes go for now i guess
    (3)

  10. #20
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,468
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Sage and its circumstances surrounding it sort of comes off as the final nail in the coffin for Chemist, truth be told. It thematically fills the science-esque look a Chemist probably would have had. Yet it still retains some semblance of "magic" in the DoM that I would expect something being associated with the other healers (casters) to have. The fact that they said they couldn't figure out a suitable weapon for Chemist (honestly, things like daggers and any firearm are redundant) and didn't get behind the idea of something throwing potions around yet still made a more technological-based healer with Sage effectively puts it in the same boat that people like to put Geomancer in when it comes to Conjurer Whitemage existing.

    For all intents and purposes I would consider XIV's Sage the closest thing to Chemist the devs are willing to make. Not unlike how Astrologian for the longest time is/was Timemage's distant cousin.
    (6)

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