Some ideias:
- the weapon stays in their backs like a small backpack. The size at our backs is the same as the AST weapon. When they draw the weapon, it floats in front of them and become like a drone with an appearence of a mini chemistry station (with some bottles and vials with different coloured liquids inside). The weapon auto-attack is discharge of eletricity or acid or fire or even darts (while the character do nothing like an automatic behavior of the weapon).
- their damage attacks are like bombs (which could have some of the lore of the job linked to the goblins at Iddylshire, maybe). And they can have an AoE of delayed explosion attacks and the ability to move the bombs in the combat before the explosion. This moving ability is made only by the "caster" to avoid problems if a party member hits the bomb.
- one of these bombs could be used to attach to the enemy target and explodes after a while, like a timed "C4".
- their healings could come from potions and vials they throw on party members or in the floor, like AoE heals. One of them could create a bubble form of healing AoE in a designated area.
- some of their skills have visually a mini drone that attaches to a party member and while attached to the target it provides a shield (or regen effect).
- their lv3 LB could be a satellite beam of pure "life-infusion" discharged on a big area with a massive light-aspected torrential liquid.
- their type of healing could be regenerative (using the mini drones and things like injections of green liquids) or shieldings (using mini drones that attaches to the target generating the shield but having a limited battery).
- the name of the job could be "Liber Dominus" (latin form for "Chemistry Master") and the master that teaches us the job could come from Garlemald but with the help of one of the Goblins from Iddylshire (like a mix of skills).
- the job have an appeal of a "chemistry teacher" in their gear sets but with some hi-tech parts from magitek, like gogles or a small battery system in their belts.