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  1. #51
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    I wonder how they'd get it to work honestly. I'm not sure how far they'd go with a mix mechanic for healing. If a dps messes up a mudra or dance, oops they lose some dps, not the end of the world. Not so sure they'd want to tie important healing mechanics to mixing though, and they seem adverse to giving healers much in terms of dps mechanics now.

    Maybe as a sort of analog to cards where they mix to give a party buff?
    (0)

  2. #52
    Player
    Sairys's Avatar
    Join Date
    Jul 2017
    Posts
    184
    Character
    Senu'a Retkha
    World
    Ravana
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Bright-Flower View Post
    I wonder how they'd get it to work honestly. I'm not sure how far they'd go with a mix mechanic for healing. If a dps messes up a mudra or dance, oops they lose some dps, not the end of the world. Not so sure they'd want to tie important healing mechanics to mixing though, and they seem adverse to giving healers much in terms of dps mechanics now.

    Maybe as a sort of analog to cards where they mix to give a party buff?
    Kinda depends on where you implement it.

    Buffs do seem more likely and given mix is really about well... mixing two things together you could potentially also have some mechanic around reagents.

    Maybe you mix them together, maybe you just have abilities that prime a specific one, etc. Their gauge could show their active reagent similar to AST showing cards and the reagents could add additional effects to their potion/bomb "spells".

    So, in combat you could prime a reagent and if you use a heal it might deliver an AOE buff depending on the type of heal, centered the same way the spell is. This way it shouldn't interfere with healing if you mess up, it's just the bonus on top you don't get.

    You could also go deeper and make things more complex having different effects for different stuff, like single target vs aoe, attack vs heal.
    (2)

  3. #53
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Plague Doctor Chemist with modified fire arms that shoot potion bullets. Like Ana from Overwatch.
    (2)

  4. 05-28-2021 01:40 PM

  5. #54
    Player
    Sairys's Avatar
    Join Date
    Jul 2017
    Posts
    184
    Character
    Senu'a Retkha
    World
    Ravana
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by EnigmaticDodo View Post
    Could have it play as a ranged DPS, use the Mudra System, and allow them to apply salves or whatever to boost healing, damage, etc.
    Eh, mix is really about taking two things and putting them together to get an effect. It's actually closer to a really flexible two step combo system.

    That said... we already have that kind of mechanic within DPS and its not like it'd be difficult to make Chemist a DPS. But making it a healer means getting that sort of mechanic in a completely different role, also making Chemists a dps would also make them compete with other potential dps jobs on everyones wish lists.
    (0)

  6. #55
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    Quote Originally Posted by DamianFatale View Post
    People who suggest that Chemist as a dps, have no respect for classic healer jobs. Would you be fine with White Mage being a DPS? Just stop.
    Hi Karen,

    First, regarding the "no respect for classic healer job". I am a WHM main, I don't think there is a more classic healer job in Final Fantasy.

    SE has changed job roles in the past. In FF11, DRK was a DPS who could use Scythes. In 14, it is a tank and Scythes went to Reaper. It can clearly be done.
    + Chemist/Alchemist have always had the ability to dish some damage, not only heal. In FF14, i culd see them fit nicely into a range DPS role like DNC or BRD, with DPS being their role AND have the ability to support.

    Just use your imagination, it is not THAT hard.
    You sound like one of those who wanted to fit Geomancer into a healer role as well....
    (6)

    Larek Darkholme @ Ragnarok

  7. #56
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sairys View Post
    Kinda depends on where you implement it.

    Buffs do seem more likely and given mix is really about well... mixing two things together you could potentially also have some mechanic around reagents.

    Maybe you mix them together, maybe you just have abilities that prime a specific one, etc. Their gauge could show their active reagent similar to AST showing cards and the reagents could add additional effects to their potion/bomb "spells".

    So, in combat you could prime a reagent and if you use a heal it might deliver an AOE buff depending on the type of heal, centered the same way the spell is. This way it shouldn't interfere with healing if you mess up, it's just the bonus on top you don't get.

    You could also go deeper and make things more complex having different effects for different stuff, like single target vs aoe, attack vs heal.
    Maybe the mix would have 2-3 different ogcd things you could hit on a shared cooldown that would augment certain heals in different ways? I don't think they'd want to lock a healer down for mutliple gcds like dances etc but maybe something like that to add a buff to your next healing spell or something, like adding a shield or hot or damage buff or something.
    (0)

  8. 05-29-2021 02:06 AM

  9. #57
    Player
    Reaperking386's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    655
    Character
    Ertai Spelldragon
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Let it die. Be happy they at least they tried to come up with some ideas with the class and appease the fans. The simple fact they couldn't come up with anything interesting is telling as it is. The class is simply not interesting enough or unique enough to be a playable class for the players. The Dev's do a lot of for us and if they couldn't do it then that is that. At least you have male bunny boys and sage as your consolation prize.
    (3)

  10. #58
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Reaperking386 View Post
    Let it die. Be happy they at least they tried to come up with some ideas with the class and appease the fans. The simple fact they couldn't come up with anything interesting is telling as it is. The class is simply not interesting enough or unique enough to be a playable class for the players. The Dev's do a lot of for us and if they couldn't do it then that is that. At least you have male bunny boys and sage as your consolation prize.
    No. That's not the point of this post lol.
    (0)

  11. #59
    Player
    Fland's Avatar
    Join Date
    Apr 2015
    Posts
    357
    Character
    Fraemoht Grehaerzsyn
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Bright-Flower View Post
    Maybe the mix would have 2-3 different ogcd things you could hit on a shared cooldown that would augment certain heals in different ways? I don't think they'd want to lock a healer down for mutliple gcds like dances etc but maybe something like that to add a buff to your next healing spell or something, like adding a shield or hot or damage buff or something.
    It's better for something that is not direct heal, like shield or buffs. Something that you can prepare for.
    A direct heal OGCDs, especially the "oh shit" ones need to be applied instantly and not suitable for something like a mix skill.
    (1)

  12. #60
    Player
    demonofelru's Avatar
    Join Date
    Jun 2017
    Posts
    28
    Character
    Virtuous Abyssos
    World
    Goblin
    Main Class
    Gladiator Lv 21
    Quote Originally Posted by DamianFatale View Post
    People who suggest that Chemist as a dps, have no respect for classic healer jobs. Would you be fine with White Mage being a DPS? Just stop.
    In no Final Fantasy game would Chemist be classified as a pure healer class. It is a pure support class. it enhances healing items, sure, but it also creates buff, debuff and even high damage items.

    In Tactics, it is the base class for all mage jobs.
    (7)

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