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  1. #1
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    I wonder how they'd get it to work honestly. I'm not sure how far they'd go with a mix mechanic for healing. If a dps messes up a mudra or dance, oops they lose some dps, not the end of the world. Not so sure they'd want to tie important healing mechanics to mixing though, and they seem adverse to giving healers much in terms of dps mechanics now.

    Maybe as a sort of analog to cards where they mix to give a party buff?
    (0)

  2. #2
    Player
    Sairys's Avatar
    Join Date
    Jul 2017
    Posts
    184
    Character
    Senu'a Retkha
    World
    Ravana
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Bright-Flower View Post
    I wonder how they'd get it to work honestly. I'm not sure how far they'd go with a mix mechanic for healing. If a dps messes up a mudra or dance, oops they lose some dps, not the end of the world. Not so sure they'd want to tie important healing mechanics to mixing though, and they seem adverse to giving healers much in terms of dps mechanics now.

    Maybe as a sort of analog to cards where they mix to give a party buff?
    Kinda depends on where you implement it.

    Buffs do seem more likely and given mix is really about well... mixing two things together you could potentially also have some mechanic around reagents.

    Maybe you mix them together, maybe you just have abilities that prime a specific one, etc. Their gauge could show their active reagent similar to AST showing cards and the reagents could add additional effects to their potion/bomb "spells".

    So, in combat you could prime a reagent and if you use a heal it might deliver an AOE buff depending on the type of heal, centered the same way the spell is. This way it shouldn't interfere with healing if you mess up, it's just the bonus on top you don't get.

    You could also go deeper and make things more complex having different effects for different stuff, like single target vs aoe, attack vs heal.
    (2)

  3. #3
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sairys View Post
    Kinda depends on where you implement it.

    Buffs do seem more likely and given mix is really about well... mixing two things together you could potentially also have some mechanic around reagents.

    Maybe you mix them together, maybe you just have abilities that prime a specific one, etc. Their gauge could show their active reagent similar to AST showing cards and the reagents could add additional effects to their potion/bomb "spells".

    So, in combat you could prime a reagent and if you use a heal it might deliver an AOE buff depending on the type of heal, centered the same way the spell is. This way it shouldn't interfere with healing if you mess up, it's just the bonus on top you don't get.

    You could also go deeper and make things more complex having different effects for different stuff, like single target vs aoe, attack vs heal.
    Maybe the mix would have 2-3 different ogcd things you could hit on a shared cooldown that would augment certain heals in different ways? I don't think they'd want to lock a healer down for mutliple gcds like dances etc but maybe something like that to add a buff to your next healing spell or something, like adding a shield or hot or damage buff or something.
    (0)

  4. #4
    Player
    Fland's Avatar
    Join Date
    Apr 2015
    Posts
    357
    Character
    Fraemoht Grehaerzsyn
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Bright-Flower View Post
    Maybe the mix would have 2-3 different ogcd things you could hit on a shared cooldown that would augment certain heals in different ways? I don't think they'd want to lock a healer down for mutliple gcds like dances etc but maybe something like that to add a buff to your next healing spell or something, like adding a shield or hot or damage buff or something.
    It's better for something that is not direct heal, like shield or buffs. Something that you can prepare for.
    A direct heal OGCDs, especially the "oh shit" ones need to be applied instantly and not suitable for something like a mix skill.
    (1)