In theory a sciency healer job would be neat but I don't expect it to happen. They're still going to use mp, still going to have cast bars, still going to be disciple of magic. For better or worse the game has certain boxes in its design they're not likely to step outside of.

I'll honestly be surprised if we even get a fifth healer at all, at least before like 10.0. I don't think two jobs per expansion is something that's going to continue to happen every time in general.

Quote Originally Posted by kaynide View Post
I've said this in several threads before, so apologies if you've seen this:

The patch around the Heroes' Gauntlet also included several quests in the Crystalarium.

In there, the bosses added were specifically "Berserker", "Thief" and "Necromancer". The quests in town included a girl who wanted to become a sort of combat "Chemist/Churgeon" (Sorry, I forget which was specifically named).

I'm of the belief these were specifically to say these will not be added in as player jobs despite players constantly wanting them. As in, Yoshi-P can joke "Players requested we add Thief to the game, so we did!"
I don't think it was as Meta as that, just them having fun making alternate sorts of WOLs from other shards to have us fight, things that werne't one to one to in game jobs.

For the 'chemist' angle I never got why people thought that was hinting at a job, especially when we were wrapping things up on the first and new jobs aren't likely to be tied to the First going forward.