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  1. #1
    Player
    WhiteArchmage's Avatar
    Join Date
    Jun 2015
    Posts
    1,458
    Character
    Samniel Atkascha
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by DamianFatale View Post
    I'm starting to think they need to hire some people who actually have the passion and inspiration for healers.
    The fact they struggled so much because they couldn't reconcile Chemist with BEING a caster, because Healers HAVE to be Casters, is pretty telling that they really don't understand how to make healers engaging.
    (13)

  2. #2
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Alchemist was never on the table....that was just Fan prediction.
    (6)

  3. #3
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Zanarkand-Ronso View Post
    Alchemist was never on the table....that was just Fan prediction.
    They were going to. They struggled to come up with a weapon concept for it, and then the actual design of the class. They weren't sure how to make it use both magic and potions. They just lacked inspiration for its design and moved on from it.
    (11)

  4. #4
    Player
    WhiteArchmage's Avatar
    Join Date
    Jun 2015
    Posts
    1,458
    Character
    Samniel Atkascha
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Zanarkand-Ronso View Post
    Alchemist was never on the table....that was just Fan prediction.
    It's from this interview

    “We were really having to rack our brains on the Sage idea,” Yoshida explains. “Of course there were ideas about, like, ‘Oh, bring over Alchemist,’ and things like that and when we thought about, ‘Okay, so what if we used Alchemist? What kind of weapon would they wield?’”

    Initial ideas involved some kind of medical kit, but Yoshida says having such a science-based weapon for a magic-wielder “would be weird.” The developers also thought having a class that throws potions at people was “very difficult” to fit into the battle systems.
    (15)

  5. #5
    Player
    PangTong's Avatar
    Join Date
    Mar 2016
    Posts
    247
    Character
    Reginald Thorne
    World
    Ultros
    Main Class
    Monk Lv 100
    I was a little surprised to hear that they dropped Chemist/Apothecary because they couldn't nail down a weapon or theme for it.

    Here you go: Magic Cannon that converts your body's aether into healing energy, and you can put alchemical ingredients in it to enhance the effect. Done.

    Makes sense for a mage, works with the theme of a medicine-user, and it's already supported by existing lore (the machinist lunchbox converts your own aether into electricity to power your robots, plus there's the aether bazooka that gatherers use in Diadem).

    It sounds to me like they didn't even try and basically just ended up getting distracted by the idea for Sage once they thought of the idea of flying weapons you control with your mind. Sadly I kind of doubt they'll ever add another healer and even if they do, it's many many years away now.
    (2)

  6. #6
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Kozh View Post
    I disagree that it's a leaps of logic. We knew a new healer is coming, then in msq emwe got an npc who specifically wants to be the WoL, but by healing people with potion. If they just want to hint in new healer, why specify the potion?

    I love sage, but I don't want them to give up on chemist either.
    In that setting pretty much everyone want to become the WoL/D, to rebuild their ruined world, saying she wants to be such doesn't really mean anything special in that context. Also every shop has potions, alchemist can make them. It doesn't really sound interesting to just toss potions at ppl, when i already have some in my inventory. Are Chemists supposed to toss out infinite supply of Mega Elixirs, and fast cast phoenix down, to res ppl?
    Why would they be able to do that for free, when alchemist need materials to manually Craft them?

    Quote Originally Posted by PangTong View Post
    I was a little surprised to hear that they dropped Chemist/Apothecary because they couldn't nail down a weapon or theme for it.

    Here you go: Magic Cannon that converts your body's aether into healing energy, and you can put alchemical ingredients in it to enhance the effect. Done.
    ppl want it to NOT be a magic healer though.
    (2)

  7. #7
    Player
    MorionQ's Avatar
    Join Date
    Aug 2020
    Posts
    134
    Character
    Mimi Bellerose
    World
    Malboro
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Zanarkand-Ronso View Post
    Alchemist was never on the table....that was just Fan prediction.
    We predicted Chemist based upon a main story quest in which we help a little girl on the First start studying under the lead of the hospital area in the Chrystariam. She described an adventurer that saved her life with an incredible potion, and all the details she described matched the legacy designs of chemist. The game dangled it right in front of our faces.


    I wasn’t aware they had art block on the weaponry. It’s been all over the place ranging from daggers to claws to handguns.
    (8)

  8. #8
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by MorionQ View Post
    We predicted Chemist based upon a main story quest in which we help a little girl on the First start studying under the lead of the hospital area in the Chrystariam. She described an adventurer that saved her life with an incredible potion, and all the details she described matched the legacy designs of chemist. The game dangled it right in front of our faces.


    I wasn’t aware they had art block on the weaponry. It’s been all over the place ranging from daggers to claws to handguns.
    I remember these quests, and I can't say the thought of potential "Chemist" ever crossed my mind. Combat medics would naturally exist without needing to be an actual fleshed out player job. As far as dropping hints goes, geomancer still seems like the most obvious and disappointing.

    I wouldn't be totally against the idea of Chemist. It should work. But I also imagine as long as healers are classed as Disciple of Magic, you're stuck with magic-themed healers. In truth, it shouldn't make a difference. "Mind" as a stat should still work just fine.
    (5)

  9. #9
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    I've said this in several threads before, so apologies if you've seen this:

    The patch around the Heroes' Gauntlet also included several quests in the Crystalarium.

    In there, the bosses added were specifically "Berserker", "Thief" and "Necromancer". The quests in town included a girl who wanted to become a sort of combat "Chemist/Churgeon" (Sorry, I forget which was specifically named).

    I'm of the belief these were specifically to say these will not be added in as player jobs despite players constantly wanting them. As in, Yoshi-P can joke "Players requested we add Thief to the game, so we did!"
    (6)

  10. #10
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    In theory a sciency healer job would be neat but I don't expect it to happen. They're still going to use mp, still going to have cast bars, still going to be disciple of magic. For better or worse the game has certain boxes in its design they're not likely to step outside of.

    I'll honestly be surprised if we even get a fifth healer at all, at least before like 10.0. I don't think two jobs per expansion is something that's going to continue to happen every time in general.

    Quote Originally Posted by kaynide View Post
    I've said this in several threads before, so apologies if you've seen this:

    The patch around the Heroes' Gauntlet also included several quests in the Crystalarium.

    In there, the bosses added were specifically "Berserker", "Thief" and "Necromancer". The quests in town included a girl who wanted to become a sort of combat "Chemist/Churgeon" (Sorry, I forget which was specifically named).

    I'm of the belief these were specifically to say these will not be added in as player jobs despite players constantly wanting them. As in, Yoshi-P can joke "Players requested we add Thief to the game, so we did!"
    I don't think it was as Meta as that, just them having fun making alternate sorts of WOLs from other shards to have us fight, things that werne't one to one to in game jobs.

    For the 'chemist' angle I never got why people thought that was hinting at a job, especially when we were wrapping things up on the first and new jobs aren't likely to be tied to the First going forward.
    (4)

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