You're really going to complain about how similar looking Pagos and Pyros are but not about the fact that HW had five HM dungeons (six if you count Fractal as an Aetherochemical reskin) compared to SB's two? You could at least try to make even comparisons.Pagos and Pyros are almost copy pastes of one another in terms of scenery, aside from Pyros's copy pasted Lava caves. Not a lot of thought went into the zone design after Anemos, best exhibited by Pyros/Pagos similiarity, but also by Hydatos being a large rectangle of mud with an interesting skybox and more unique weather relating to Baldesion's Arsenal. Baldesion Arsenal along with Lost Actions are really the only interesting and new, planned out content in Eureka. The rest of it is like an homage to FFXI while actually being nothing like FFXI, as glorified Fate farming with extra steps and different loot.
Basically it's like getting half of an overworld zone with faintest sniff of a story. More thought goes into dungeons, as well as more art and work. As all of the fate bosses in Eureka are reused, pared down raid/dungeon bosses we've previously seen with new coats of paint that don't even use the full skillset.
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