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  1. #1
    Player
    Crushnight's Avatar
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    Dec 2014
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    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Katie_Kitty View Post
    I dunno how anyone can claim content hasn't been cut majorly in this expansion. We got less dungeons and we got less ultimates and no deep dungeon, like it or not, that's less content.

    In fact, this game has consistently been bleeding and losing content in every expansion as time has gone on. Shadowbringers has less content than Stormblood, and Stormblood has less content than heavensward. It's pure denial to pretend this isn't the case.
    Actually HW had less content than SB did, but ShB definitely has the least amount of content of all 3 expansions.

    HW had more dungeons but SB had more trials, SB also had Ultimates, 4 exploratory zones in Eureka, 3 savage exclusive phases compared to HW's 1.

    Like the content or not SB has had the most content released in its entirety with HW coming in 2nd and ShB coming in 3rd. People can very well be in denial about cut content but if we want to deal with facts Stormblood was the expansion with the most content in it and Shadowbringers has not lived up to that same amount of content(quality is a different issue all together).
    (4)

  2. #2
    Player
    Vyrerus's Avatar
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    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Crushnight View Post
    Actually HW had less content than SB did
    HW had:

    Ravana
    Bismarck
    Thordan
    Sephirot
    Nidhogg
    Sophia
    Zurvan


    Stormblood had

    Susano
    Lakshmi
    Shinryu
    Byakko
    Tsukuyomi
    Suzaku
    Seiryu
    "Yojimbo"

    Stormblood had:

    Sirensong Sea
    Shisui of the Violet Tides
    Bardam's Mettle
    Doma Castle
    Castrum Abania
    Ala Mhigo
    Temple of the Fist
    Kugane Castle
    Sunken City of Skalla
    Hell's Lid
    Fractal Continuum Hard Mode
    Swallow's Compass
    The Burn
    Saint Mocianne's Hard Mode
    Ghimlyt Dark

    Heavensward had

    Dusk Vigil
    Sohm Al
    The Aery
    The Vault
    Great Gubal Library
    Aetherochemical Research Facility
    Neverreap
    Fractal Continuum
    Saint's Mocianne's Arboretum
    Pharos Sirius HM
    The Antitower
    Lost City of Amdapor HM
    Sohr Khai
    Xelphatol
    Hullbreaker Isle HM
    Great Gubal Library HM
    Sohm Al HM
    Baelsar's Wall

    The second part to Savage raids for Stormblood don't really count as "more" content, because it's still one fight. They're merely removed for the normal mode version to incentivize more people into Savage. I.E. They were originally intended to be part of the fight, they even have dialogue from the storyline NPCs in them. The Heavensward fights didn't have that, but the Heavensward raid bosses were FFXIV originals. We count them as separate fights, because there's a checkpoint, but they're not actually separate fights at all. If you wanna go with the idea that because the backgrounds around the arena change/weather changes, that happened in Creator Savage too with the Giant Alexander coming up on the outside of the arena in the final phases/utlimate attack transition. The Heavenward raid bosses were also much more difficult with far harder mechanics, like Gavel and Enumeration. Or Digititis

    So, so far it's Stormblood +1 on Trials, vs. Heavensward +3 on dungeons.

    Ok, so, Eureka right?

    Eureka is Stormblood and it's:
    Anemos
    Pagos
    Pyros
    Hydatos + Baldesion Arsenal.

    Pagos and Pyros are almost copy pastes of one another in terms of scenery, aside from Pyros's copy pasted Lava caves. Not a lot of thought went into the zone design after Anemos, best exhibited by Pyros/Pagos similiarity, but also by Hydatos being a large rectangle of mud with an interesting skybox and more unique weather relating to Baldesion's Arsenal. Baldesion Arsenal along with Lost Actions are really the only interesting and new, planned out content in Eureka. The rest of it is like an homage to FFXI while actually being nothing like FFXI, as glorified Fate farming with extra steps and different loot.

    Basically it's like getting half of an overworld zone with faintest sniff of a story. More thought goes into dungeons, as well as more art and work. As all of the fate bosses in Eureka are reused, pared down raid/dungeon bosses we've previously seen with new coats of paint that don't even use the full skillset.

    Heavensward had the original concept for Diadem, which was one unique new zone with a lot more to it than any Eureka zone, just by the sake of the zone mechanics themselves, as opposed to the magia and lost action system. It also had non-combat related objectives, so it was for gatherers and crafters too.

    So in this respect, you may not agree, but we can take the dev time for the 3 dungeons and diadem and translate it to the 4 Eureka main zones. Stormblood gets an edge on quantity with Baldesion's Arsenal.

    So what's left? Well, Stormblood also introduced Blue Mage. Blue Mage is a new job for players, but it's limited. It reuses all standard caster gear, with its own unique AF at the plateau levels. However, almost all of its spells are just monster skills that are already in the game, and the vast majority of them just do damage. It basically exemplifies what the majority of Stormblood content was, rehash of old stuff.

    Like sure, Stormblood has more content than Heavensward, by a very slim margin. The quality of that "extra" content is malms lower though. Heavensward gave us 3, completely new and unlimited, jobs. It gave us more complex raids. More complex dungeons. Heavensward will also always remain the only expansion where each job only gained new skills and lost no old ones. Stormblood started the trend of trimming down skills for button bloat, so a lot of jobs wound up with a net loss on skills, though some, namely PLD, wound up with more buttons than they had, even in HW.

    It's also significant to point out that until the patches at/after Tsukuyomi, there was a massive content drought in Stormblood. It wasn't until the latter half of the expansion where they started shoveling all of the content in where it caught back up.

    I guess I left out the deep dungeons. HW had a 200 floor one, and Stormblood had one with 100 levels. HoH has three interior designs that are unique to it, somewhat. POTD has six, though more if we want to count crystal color changes(I don't). If we want to just talk about quantity, rather than quality as well, then POTD clearly wins there, requiring 10 more instances of floors to complete along with 10 more bosses, as well as two unique bosses. Something HoH cannot claim to have.

    TL;DR - Stormblood kind of has more, but in a lot of ways less. Its quality is lower, and it really showed.

    Oh yeah, we also got the Au Ra race in Heavensward. Maybe Stormblood didn't have more content after all.
    (2)
    Last edited by Vyrerus; 06-01-2021 at 01:41 PM.

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  3. #3
    Player KizuyaKatogami's Avatar
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    Feb 2021
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    Kizuya Katogami
    World
    Cerberus
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    Conjurer Lv 81
    Stormblood also added an entire housing district and data center travel.
    (4)

  4. #4
    Player
    Brightamethyst's Avatar
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    Jul 2014
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    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Vyrerus View Post
    Pagos and Pyros are almost copy pastes of one another in terms of scenery, aside from Pyros's copy pasted Lava caves. Not a lot of thought went into the zone design after Anemos, best exhibited by Pyros/Pagos similiarity, but also by Hydatos being a large rectangle of mud with an interesting skybox and more unique weather relating to Baldesion's Arsenal. Baldesion Arsenal along with Lost Actions are really the only interesting and new, planned out content in Eureka. The rest of it is like an homage to FFXI while actually being nothing like FFXI, as glorified Fate farming with extra steps and different loot.

    Basically it's like getting half of an overworld zone with faintest sniff of a story. More thought goes into dungeons, as well as more art and work. As all of the fate bosses in Eureka are reused, pared down raid/dungeon bosses we've previously seen with new coats of paint that don't even use the full skillset.
    You're really going to complain about how similar looking Pagos and Pyros are but not about the fact that HW had five HM dungeons (six if you count Fractal as an Aetherochemical reskin) compared to SB's two? You could at least try to make even comparisons.
    (3)

  5. #5
    Player
    Iscah's Avatar
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    Nov 2017
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    14,101
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Brightamethyst View Post
    You're really going to complain about how similar looking Pagos and Pyros are but not about the fact that HW had five HM dungeons (six if you count Fractal as an Aetherochemical reskin) compared to SB's two? You could at least try to make even comparisons.
    Plus Sohm Al followed by the Aery. Floating mountain with a volcanic middle bit full of dragons. They blur together.
    (5)

  6. #6
    Player
    Vyrerus's Avatar
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    May 2014
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    Vicious Zvahl
    World
    Excalibur
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    Machinist Lv 100
    Quote Originally Posted by Brightamethyst View Post
    You're really going to complain about how similar looking Pagos and Pyros are but not about the fact that HW had five HM dungeons (six if you count Fractal as an Aetherochemical reskin) compared to SB's two? You could at least try to make even comparisons.
    Meh. At least those HM dungeons had associated sidequests and story, with new bosses aplenty, top to bottom, side to side. New trash monsters completely in some of them, too.

    The only point of the comparison is that rather than all be snowy mountains like in Pagos, they changed their paste tool to lava caves for half of Pyros. The Eureka zone design was lazy (though I enjoyed it). HM dungeons seem like that, but they incorporated new things in them, usually. There's also usually a drastic aesthetic change that makes it feel like a new place, with the alternate path.

    ARR had 9 HM dungeons, and I won't complain about those, either. Some of the most memorable content in the game comes from HM dungeons, and they've used said content to leap frog into other stories and side quests too.
    (1)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  7. #7
    Player
    Raikai's Avatar
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    Jun 2017
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    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Vyrerus View Post
    Meh. At least those HM dungeons had associated sidequests and story, with new bosses aplenty, top to bottom, side to side. New trash monsters completely in some of them, too.

    The only point of the comparison is that rather than all be snowy mountains like in Pagos, they changed their paste tool to lava caves for half of Pyros. The Eureka zone design was lazy (though I enjoyed it). HM dungeons seem like that, but they incorporated new things in them, usually. There's also usually a drastic aesthetic change that makes it feel like a new place, with the alternate path.

    ARR had 9 HM dungeons, and I won't complain about those, either. Some of the most memorable content in the game comes from HM dungeons, and they've used said content to leap frog into other stories and side quests too.
    There is also one comparison in which SB was a letdown, and it's about the zones.

    6 new zones... but in practice it feels like 4, because all of the Gyr Abanian zones look exactly the same.

    Ideally, if that's the case, Gyr Abania could be easily just the Fringes and the Lochs, and having an extra zone in the Far East.
    (2)