Apparently the background Scions are out and about, being useful in dealing with the Lunar Primals. I was a bit surprised by this, until I remembered that these Primals seemingly can't temper people.
The bits about diplomacy with the Beast Tribes irks me just a little bit. There's something to be said for treating people and events with a degree of inertia while offscreen—if things were going well when you last saw someone, then they're probably still going to be going well when next you get back to them. In fiction, at least. But it feels like it being this easy to push through centuries of political strife with Eorzea's neighbors is being reduced to "Well, we never actually tried before". I suppose the end of the world also plays a factor in this, though.
… we're sending Thancred to a meeting in Ala Mhigo. I take it the player won't be attending.
No, of course we're going. Really, guys? Just reveal that Thancred dealt with his aether disability offscreen if you're not going to bother with it anymore. And of course Thancred arrives before us...
Merlwyb suggesting that we just shoot the towers... well, at least someone finally said something to that effect.
… of course G'raha is sitting right next to the player. I know he's firmly in the "everything he does bothers me" territory, which is frankly irrational on my part, but... ugh.
Y'know, I can't help but notice the coloration of the snake lady and bug man's clothing. I suppose it'd make sense that the Grand Companies would pull in potential diplomats from tribes and groups that were already friendly towards them, but I have to say, it takes some of the wind out of their sails here. As does the fact that everyone is talking around the fact that nobody actually has a solution to the whole "towers that temper anyone who gets close" problem.
Thancred takes a moment to rub salt in the "Minfilia is dead" wound. Thanks, Thancred.
Alphinaud points out the elephant in the room that I just laid out, and suggests preventing the summoning of primals in the first place. Uh, how? My thoughts turned towards "we could seal them away with auracite", but history has shown that this among bad ideas, this is one of the worst. Please do not suggest that, Alphinaud.
… Alphinaud instead suggests we cut off the supply of aether to the towers. I suppose it does make sense that they'd have to be getting such aether from somewhere...
So the plan is for the Eorzean Alliance to continue business as usual, while someone (probably us) deals with the towers power supply. OK.
Aymeric, why.
… so there are only two options on what to pick for the name of the combined forces of Eorzea. Only one of them is a real choice, while the other... seems to deflect the choice onto someone else. I picked Option #1, and I'm afraid of what will happen if I don't, lol.
Ah, this is actually a callback to the Crystal Braves. Poor Alphinaud.
Kan-e-Senna wants Alphinaud to form the Crystal Braves II: Electric Boogaloo. And though he more or less says "no", he's still willing to work on something akin to that.
Alphinaud wants the WoL's help in rounding up the former Crystal Braves for some discussion. Alisaie decides to chip in, too. Thancred thankfully does not, but Y'shtola volunteers G'raha for it. Thankfully there, at least, he and Alisaie are given half of the work to keep them away for a while. Though, and this is going to sound funny coming from me, I actually find it a bit odd just how quiet G'raha has been thus far. He's almost as much a mute this patch as the WoL, lol.
Our first stop is Riol and Alianne, and immediately I got a sense of deja vu. Didn't we already do this back in Heavensward, when Alphinaud officially disbanded the Crystal Braves and Riol and Alianne chose to stay on with the Scions?
Ah, we're giving them more reasons. Alianne attributes staying on to the strength of Alphinaud's character, because he took full blame for the Crystal Braves' faults and welcomed her back despite her own perceived failings. Riol, in turn, cites a sense of familiarity between his old crew, the Company Heroes, and the Scions. While also citing their selflessness. I'm putting a pin on this—I feel like the writers may be building up to something regarding Azem and Hydaelyn here.
Interestingly enough, Alianne credits Ilberd with the Braves seeing any measure of success. I did not expect anyone to give the man his due, period. Riol points out that he was very much in it for the wrong reasons, however, and suggests the reason the Scions work as well as they do is down to Tataru screening out bad faith actors. I guess that works for me.
… apparently our first stop is also our last stop, because we're off to Gridania to reconvene with Alisaie and G'raha. Alisaie hands over her report with little fanfare and we're immediately sent off to Little Solace. And just now, it occurred to me that the story has sidestepped any mention of notable EX-Braves Laurentius and the Lalafell whose name I can't recall. I guess they really did get executed.
Just as we're talking to the Sylph Elder, Alphinaud comes running in offscreen, talking about a Sharlayan envoy—Alisaie and Alphinaud's father, Fork and Salt, no less. Interesting...
Apparently there are 99 Members of the Forum, Fortnite here included. Forgive me, I can't be bothered to spell his name right at six in the morning after getting about two hours of sleep. Once more, back to Gridania...
Also apparently, before the Forum was established, everyone of age in Sharlayan had an equal say in the city's governance. A true democracy, rather than a representative one. It was under these circumstances that much of Sharlayan policy was established. Neato.
Sharlayan will not move! Of course. Of course. And the reason is... because Sharlyan has their head in the sand. Oi. Just because meteors haven't started raining from the heavens and demonic beasts the likes of which you've never seen aren't stalking every street and alley... I mean, yes. I understand that "Final Days II" is looking a little underwhelming thus far. But even a modicum of effort spent trying to understand the threat facing you would be better than dismissing it as a petty squabble.
And he starts taking a page out of the Book of Parenting penned by Ran'jit. I suppose I should count my blessings that he hasn't called his children useless or worthless yet.
To be blunt, I feel like he's being set up as a strawman here. The absolute pacifist who won't dare raise a hand to an enemy who can't be reasoned or bargained with, and will stop at nothing to ensure his death. Though from what I understand, this is definitely consistent with how he's been portrayed in dialogue and in the lore books, so it's not particularly egregious. It's just the timing that's giving it that impression, I believe.
… and then he disowned his own children. Wow.
Just as we're discussing why Sharlayan even bothered to send an envoy, Krile calls us. Apparently the Forum did not just refuse Krile's requests, they completely ignored her. This is reminding me a bit of Venat's followers and their attempts to reach out to the Convocation and Azem falling on deaf ears.
G'raha suggests they know more about what's going on than Four Kids let on. And Krile suggests that their secrecy is proof that they do understand the threat the Telophoroi pose, but has no further leads.
Apparently the Forum has also forbidden anyone from helping the Scions, at the very least in matters relating to Hydaelyn. This, even though the Students of Baldesion were the ones tasked with studying her, iirc, and Minfilia was both in their good graces and in close contact with them all the way up to the Isle of Val's disappearance.
Krile invites us to Sharlayan, which I guess is the reason we'll be going to Sharlayan come 6.0. Might even be our first destination.
With the meeting adjourned, we're promptly called to action at Xelphatol to deal with the Telophoroi. There are primals afoot. They only fought where opposed, and otherwise marched towards the Carteneau Flats. Finally, some action.
Hey, Fordola. Urgent business, huh?
Arenvald is alive! And crippled. Poor guy. What follows is a much needed pep talk from him for Alphie. And Fordola waiting until we're gone to give Arenvald a pep talk of his own. The scene ends with Arenvald swearing to find a way to help us. For some reason, this actually felt a little ominous to me. If he pulls a Ysayle/Ryne...
And thus begins the epic single player instance.
So, it seems like this instance is going to be a long one, switching between multiple viewpoints. Fascinating. Our first swap is to Alisaie. Apparently the Imperials are too far gone to save from their tempering, but the Beast Tribes are not. Also, apparently Fandaniel... spawned a glyph. it appears to be pumping purple/dark colored aether into the ground below.
There is an aetheric confluence concealed beneath Cartenau Flats, much like the pillars in the Azim Steppe. I believe the pillars in question are the finger-like ones seen around the center attraction.
The glyphs (there are multiple), if destroyed, could also destroy the confluence. Y'shtola suggests this is what the lunar primals are here for. And from the sound of it, the destruction of this confluence would bring about a minor calamity. Not a rejoining, probably, but certainly a lot of destruction.
Urianger, Y'shtola, and Thancred vs. Odin. G'raha and Alisaie vs. Ravana. The WoL, Alphinaud, and Estinien vs. Lunar Ifrit.
If you hate Roleplay segments, you'll hate this. If you don't, you'll probably enjoy it.
Fandaniel teleports away insisting he'll get us next time, and so we're left to tend to the wounded. Also, it turns out we did actually manage to save some of the Imperial soldiers as well. Neat.
The moon begins to glow a golden yellow-white light. Everyone stares at it. And then... credits.
… so, uh... I didn't skip any cutscenes. There's definitely something missing here. Where, exactly, is the mysterious figure in Mor Dhona? I hope it's after the credits.
OK, there's more after the credits. Talking with the Scions yields nothing of particular interest, save for G'raha pointing that the entire fight seemed more for show than anything else. Reminds me of a certain Unsundered and his trip with us through memory lane.
Whole lot of talking for what amounts to "So dealing with the towers is entirely your responsibility". But that's about what I expected from the beginning. Alphinaud seems convinced that Zenos will come for us if we manage to break his toys. He is giving that man far too much credit. Maybe if this was Stormblood Zenos. Shadowbringers Zenos is the Dragonlord sitting on his throne.
Whole lot of talking for what amounts to "We're going to Sharlayan to learn what's what", too. I am ready to throw hands at Forni—I'll stop there. Gods, I need to sleep.
Meanwhile, at the Legion of Doom's headquarters . . .
... Zenos is killing people with a gunscythe. OK, that makes sense.
So apparently Fancy Dan was not, in fact, trying to blow up Carteneau. Rather, he was trying to redirect the flow of aether there to the Garlean capitol. Also, he's either calling Zenos the dreamer, or he's referring to the unnamed and unseen You Know What Zenos is meant to control.
… he's already taken control of Zodiark, hasn't he? The one thing I did not want from this storyline, and I have the sneaking suspicion it's already happened.
EDIT: After more consideration, and other observations from other people, it does seem more likely that he's referring to Anima. Thank God.
I guess the gateway of the gods is the tower the Garlean capitol building was reconstructed into. And he's still on his "I want to kill everyone" kick. And Zenos is still on his "I want to fight you, my love!" kick. This is looking to be a long journey to an unsatisfying destination to me. But maybe the journey will be worthwhile. It usually is.
Meanwhile, in the place I actually care about . . .
So, the towers draw upon the land's aether. This must was sort of obvious even back in 5.4, what with the way they were animated. But it's nice to see it confirmed in text. And the towers ALSO temper anyone who gets close. Though the first one is obviously the aforementioned gateway of the gods, the rest appeared suddenly and without warning. And in the La Noscean one's case, in far too short a period to actually have been constructed.
Might the towers themselves be akin to a primal? 'cause they sound like they were summoned into existence.
The mysterious lady appears, gives her vague warning, and then disappears. I was hoping she'd have more of a presence in this path, but oh well. Noting her facial features, general stature, and costume, I'd have her pegged both as an Amaurotine (XIV) and a Lunarian (IV). Her eyes are a very vibrant shade of blue, and her hair appears to be platinum blonde. Definitely not Minfilia, and so I am a tinge disappointed. Possibly Venat, or possibly a new, heretofore unmentioned character. Venat seems likely.
Talking to the Scions after the fact, Thancred offers up a nugget of information: Apparently the Amal'jaa kept imprisoned in the tower were executed by it when Arenvald and Fordola tripped the alarm. If saving those prisoners is one of our priorities, I suppose that's a good enough reason to not go guns blazing into them.