Quote Originally Posted by NanaWiloh View Post
Saw this happen in WoW going from wrath to Cata, dungeon difficulty jumped back to BC levels. Community lost its mind over the difficulty and all the players who couldnt handle it.
To be fair, most people lost it after Wrath of the Lion King when the skill trees were pruned, and sparkle ponies appeared. There wasn't that much complaint about dungeons getting harder, major expansion and all so people do expect to be hit hard while they gear - same as here.

Quote Originally Posted by NanaWiloh View Post
Mechanics should be respected now, not when they actually hurt. When SE makes things actually hurt the negative side of this idea will rear its ugly head. Old habbits die hard, so the more players who think its OK to stand in AOE now. The harder its going to be break players of it when mechanics hurt.
People generally have no problems adjusting and adapting.

Again, when it's new, people usually take a little more care, the very first overland mob enough to knock some sense into most. Once geared and the fights known, it may well be that once more people find there is no need to move, although this time will come with a rebalance, so that that will be fun!

In all cases, healers should always be OK with not throwing a rock, but a heal.