More low delay hits don't always yield more TP... Higher delay weapons tend to yield more TP per swing....

Is it enough extra TP to compensate for the longer delay?
I'm going to test this today with various weapons...

It's easy enough... Figure out how much TP each swing gives and divide by Delay to get a TP per second

This is getting ahead of myself, but if the TP per second is the same for all weapons of a certain type... then the only benefit of lower delay/lower damage weapons with higher DPS (Like the Garuda Weapons) is more Auto-Attack damage....

And yes... Auto-attack damage can account for a large part of your overall damage...
But it's about all of the numbers...
Generally, the pure DPS stat on Garuda weapons is 2-3% higher than the DPS on Ifrit weapons..
In many cases it's Garuda DPS 41, Ifrit DPS, 40

So even if you do more Auto attacks in a fight... Is the 2-3% increase in overall AA damage enough to compensate for whatever weaponskill damage increase you get from the Ifrit/Moogle weapons have a much higher Base Damage?
You may do 5 times more autoattacks (Than weaponskills) at 2% more damage (per autoattack) and then 30% less damage on Weaponskills due to lower base damage
And it is MUCH lower base damage

Unfortunately... I wont be testing if the extra AA damage is enough to offset the lower weaponskill damage... That's for you all to go and decide

Well first things first.. time to see if Lower delay yields more TP