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  1. #1
    Player
    Lux_Rayna's Avatar
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    Dec 2011
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    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Frein View Post
    What's your problem? I can't call them garbage even though they're almost certainly just that? Please drop the obession with political correctness and beating around the bush. It serves nobody.


    They probably do give extra AA damage, but 1) AA damage is only a small part of your total damage output and 2) your stat caps are lower, so if the rest of your gear is really good you may even lose AA damage using these.

    Personally, I doubt these would touch Ifrit's even if they didn't lower your stat caps because WS produce most of your damage and they don't care about delay one bit.
    You have multiple stats for a reason. So what if your stat cap is lowered, you can then pump up another related stat. For instance if my STR cap is lowered thanks to Garuda, I can give some much needed love to my attack stat. If that cap is lowered (im not sure if those stats lower), then I can give much needed love to my crit attack stat until that hits some cap.

    This is what I mean by thinking outside the box. You forget other game elements exist because you've narrowed down your focus to a very very very small range of numbers. In this way, Garuda can easily balance with Ifrit weapons...well in theory anyway. It depends how much the stat caps lower, and by how much that actually affects your dmg output. In the end to call them trash is probably a gross exaggeration. You, as a player, have to learn to adapt to different styles.

    For this reason I say the dev team is smarter than all of us. They know the intricacies of the game and how different stat combinations work out, combinations we havent even really studied or tested yet!! How can you say then, with such conviction, that Garuda weapons aren't even viable. Obviously dev team takes something into account that you don't. Instead of blinding yourself, try expanding your knowledge, remaining open-minded, and testing the millions of other possibilities out there.
    (0)

  2. #2
    Player
    Frein's Avatar
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    Aug 2011
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    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Lux_Rayna View Post
    You have multiple stats for a reason. So what if your stat cap is lowered, you can then pump up another related stat. For instance if my STR cap is lowered thanks to Garuda, I can give some much needed love to my attack stat. If that cap is lowered (im not sure if those stats lower), then I can give much needed love to my crit attack stat until that hits some cap.

    This is what I mean by thinking outside the box. You forget other game elements exist because you've narrowed down your focus to a very very very small range of numbers. In this way, Garuda can easily balance with Ifrit weapons...well in theory anyway. It depends how much the stat caps lower, and by how much that actually affects your dmg output. In the end to call them trash is probably a gross exaggeration. You, as a player, have to learn to adapt to different styles.

    For this reason I say the dev team is smarter than all of us. They know the intricacies of the game and how different stat combinations work out, combinations we havent even really studied or tested yet!! How can you say then, with such conviction, that Garuda weapons aren't even viable. Obviously dev team takes something into account that you don't. Instead of blinding yourself, try expanding your knowledge, remaining open-minded, and testing the millions of other possibilities out there.
    These stats have already been tested. Most classes only have two attributes that affect damage and they're STR and whatever seconday stat the class uses. Both are capped (for WS, AA caps even earlier) at IIRC roughly ~350 and ~310 respectively when using Ifrit's weapons. Both caps are very reachable simultaneously, after which you'll have to focus on other, less effective, stats like attack power, or even worse, crit power/rate. The catch is, of course, that those stats are less effective, so your plan to circumvent the stat caps by loading up on ATK isn't going to produce the desired result of giving equal performance.

    I don't need to test every gear set separately to draw reasonable conclusions because the individual stats the items are comprised of have been tested.
    (4)
    Last edited by Frein; 04-27-2012 at 03:38 AM.

  3. #3
    Player
    Lux_Rayna's Avatar
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    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Frein View Post

    I don't need to test every gear set separately to draw reasonable conclusions because the individual stats the items are comprised of have been tested.
    I'm going to be honest, ive yet to see a truly comprehensive test of all stats and stat combinations. I've seen tests wehre someone raised str a lot, took notes, raised att a lot, took notes....but these kinds of tests can't really be used in the way everyone is trying to use them. They are flawed in that they

    1) dont take into account individual class strengths/weaknesses/skills/etc

    2) dont attempt to create a coherent gear setup that emphasies a combination of the stats in question

    3) limited parser data on generally one mob, or a small set of mobs

    These tests were designed, least all the tests ive seen, to find caps. That is all. For example, ive yet to see a crit rate/crit att power build as compared to a pure att power build on say..a DRG. This is what I mean by incomplete testing. I am not disputing numbers with you, I am disputing that what you are arguing against has never been tested. Low delay with different builds has never been tested in comparison to other builds. You are taking a test out of context and trying to force it to apply to everything. You can only apply a test to what it was designed for.

    Math and science do not operate the way you are trying to operate. If this was a scientific community, your reasoning woudl be labeled highly flawed. And it is. I'll repeat for like the 20th time, the dev team is aware of certain things that you are not. Instead of accepting this, and looking for where your knowledge could be lacking, you cling to now-dated tests that don't even test the thing you are arguing against.

    As far as the validity of Garuda weapons go, you dont really have a case until its tested, and tested properly.
    (1)

  4. #4
    Player
    Firon's Avatar
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    Mar 2011
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    Ul'dah
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    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Lux_Rayna View Post
    I'm going to be honest, ive yet to see a truly comprehensive test of all stats and stat combinations. I've seen tests wehre someone raised str a lot, took notes, raised att a lot, took notes....but these kinds of tests can't really be used in the way everyone is trying to use them. They are flawed in that they

    1) dont take into account individual class strengths/weaknesses/skills/etc

    2) dont attempt to create a coherent gear setup that emphasies a combination of the stats in question

    3) limited parser data on generally one mob, or a small set of mobs

    These tests were designed, least all the tests ive seen, to find caps. That is all. For example, ive yet to see a crit rate/crit att power build as compared to a pure att power build on say..a DRG. This is what I mean by incomplete testing. I am not disputing numbers with you, I am disputing that what you are arguing against has never been tested. Low delay with different builds has never been tested in comparison to other builds. You are taking a test out of context and trying to force it to apply to everything. You can only apply a test to what it was designed for.

    Math and science do not operate the way you are trying to operate. If this was a scientific community, your reasoning woudl be labeled highly flawed. And it is. I'll repeat for like the 20th time, the dev team is aware of certain things that you are not. Instead of accepting this, and looking for where your knowledge could be lacking, you cling to now-dated tests that don't even test the thing you are arguing against.

    As far as the validity of Garuda weapons go, you dont really have a case until its tested, and tested properly.
    Read this that cry hit power on garuda claws wont help -.- http://kanican.livejournal.com/56489.html
    (0)

  5. #5
    Player
    Lux_Rayna's Avatar
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    Character
    Vynce Walker
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    Sargatanas
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    Miner Lv 50
    Quote Originally Posted by Firon View Post
    Read this that cry hit power on garuda claws wont help -.- http://kanican.livejournal.com/56489.html
    Did you actually read that all the way through. I see tables that directly prove even a +40 crit attack power can increase the damage on your crits >_> and they didnt even test the numers beyond +70. Imagine if you were specced for crit attack power + whatever you got from Garuda? This is what I mean by faulty test analysis. The only ppl that seem to know what the test means are the testers. Everyone else draws all these erroneous assumptions based on limited tests.

    You seriously took a test that kinda explored the potential for crit potency/crit attack power...showed positive results that differed depending on dlvl between mob and player, and despite the positive results you conclude something to the effect of: "it is useless". How you get this conclusion from this test I have no idea, cuz I read it and saw potential.

    Even +40 had a noticeable increase...imagine if you had +70, or +200. Theoretically you could hit the crit dmg cap, whatever that is. According to this test its a 20% increase in crit damage if you have +200 crit attack power. I'll take a good 20% more dmg off a crit..yes please.

    Quote Originally Posted by Frein View Post
    Against L45 enemies your crit rate increases by ~1% for every +30 Crit Rate you have and the base crit rate is ~11%. Against higher level enemies it's lower and it is also assumed the potency of +Crit Rate goes down as dLevel increases. Crit rate is capped at 20%.

    This means adding +Crit Rate is very inefficient as far as the rate of criticals goes.
    I realize this. However, what ppl fail to take into account, is that some classes (drg says hi) have skills that increase their critical rate. So if you combine those skills with gear that increases your critcal rate, and increase your crit attack power, you can be more efficient. This is not even factoring in things like traits and the like. This is what I mean by think outside the box. Ppl forget about a lot of game mechanics as soon as someone produces a test that is necessarily limited in scope. Take a DRG with one optimized build...take a DRG with another optimized build, compare the two. *That* is a test you can draw the kind of conclusions you are trying to draw about Garuda weapons.

    To clarify, I am no debating the results of anyone's test. You can't debate numbers, thats just stupid. I am debating the conclusions you are trying to draw from the test, precisely because you are taking a test out of context and trying to apply it to new information and new potential setups. You need to actually *test* these setups before you can conclude anything about what you are trying to conclude. Thats really just the bottom line. There's not much room for argument here. We can speculate all we want, but the fact of the matter is there is no test to prove any of it yet.
    (1)
    Last edited by Lux_Rayna; 04-27-2012 at 09:25 AM.

  6. #6
    Player
    Firon's Avatar
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    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Lux_Rayna View Post
    Did you actually read that all the way through. I see tables that directly prove even a +40 crit attack power can increase the damage on your crits >_> and they didnt even test the numers beyond +70. Imagine if you were specced for crit attack power + whatever you got from Garuda? This is what I mean by faulty test analysis. The only ppl that seem to know what the test means are the testers. Everyone else draws all these erroneous assumptions based on limited tests.

    You seriously took a test that kinda explored the potential for crit potency/crit attack power...showed positive results that differed depending on dlvl between mob and player, and despite the positive results you conclude something to the effect of: "it is useless". How you get this conclusion from this test I have no idea, cuz I read it and saw potential.

    Even +40 had a noticeable increase...imagine if you had +70, or +200. Theoretically you could hit the crit dmg cap, whatever that is. According to this test its a 20% increase in crit damage if you have +200 crit attack power. I'll take a good 20% more dmg off a crit..yes please.



    I realize this. However, what ppl fail to take into account, is that some classes (drg says hi) have skills that increase their critical rate. So if you combine those skills with gear that increases your critcal rate, and increase your crit attack power, you can be more efficient. This is not even factoring in things like traits and the like. This is what I mean by think outside the box. Ppl forget about a lot of game mechanics as soon as someone produces a test that is necessarily limited in scope. Take a DRG with one optimized build...take a DRG with another optimized build, compare the two. *That* is a test you can draw the kind of conclusions you are trying to draw about Garuda weapons.

    To clarify, I am no debating the results of anyone's test. You can't debate numbers, thats just stupid. I am debating the conclusions you are trying to draw from the test, precisely because you are taking a test out of context and trying to apply it to new information and new potential setups. You need to actually *test* these setups before you can conclude anything about what you are trying to conclude. Thats really just the bottom line. There's not much room for argument here. We can speculate all we want, but the fact of the matter is there is no test to prove any of it yet.
    40 gives you nothing on mobs that matter did you not read. you need like 200+ crt on mobs 8 lvl higher than you for it even matter.

    Lux i just think you are an idiot
    (3)

  7. #7
    Player
    Frein's Avatar
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    Aug 2011
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    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Lux_Rayna View Post
    These tests were designed, least all the tests ive seen, to find caps. That is all. For example, ive yet to see a crit rate/crit att power build as compared to a pure att power build on say..a DRG. This is what I mean by incomplete testing. I am not disputing numbers with you, I am disputing that what you are arguing against has never been tested. Low delay with different builds has never been tested in comparison to other builds. You are taking a test out of context and trying to force it to apply to everything. You can only apply a test to what it was designed for.
    Against L45 enemies your crit rate increases by ~1% for every +30 Crit Rate you have and the base crit rate is ~11%. Against higher level enemies it's lower and it is also assumed the potency of +Crit Rate goes down as dLevel increases. Crit rate is capped at 20%.

    This means adding +Crit Rate is very inefficient as far as the rate of criticals goes.

    Crit damage has a floor of 115% and a ceiling of 175%. These are placed after the actual calculation for crit damage and the formula is affected by dLevel. Against a L50 enemy your critical damage is ~120% and by dLevel = 4, your crit damage has fallen below or roughly to the 115% floor. This means when dLevel > 5, the initial points of any Critical Potency on your gear are essentially wasted. When dLevel = 8 (Ifrit), you waste the first 56 points of +Crit Potency before you get any effect.

    Math and science do not operate the way you are trying to operate. If this was a scientific community, your reasoning woudl be labeled highly flawed. And it is. I'll repeat for like the 20th time, the dev team is aware of certain things that you are not. Instead of accepting this, and looking for where your knowledge could be lacking, you cling to now-dated tests that don't even test the thing you are arguing against.
    The dev team clearly isn't aware of how mages work and they still struggle to make gear that mages actually want to use. The end game darklight mage items suck and every primal CNJ/WHM drop has only offensive stats. It seems obvious that whoever designs this stuff has very limited understanding of the game mechanics involved. I don't need to test the Garuda, Ifrit and Moogle wands to realize that their effect on my cures and buffs is between zero and marginal.

    If you want more detailed information about stats, I recommend you read this thread and the LJ posts by Kaeko you'll find there. He has a much better understanding of the actual math and testing methods, so you better ask him if you want to question the results.
    (0)
    Last edited by Frein; 04-27-2012 at 08:08 AM.