I would really love to see Mystic/Mystic Knight as the second Scouting DPS job. In FFV they wear turbans and veils and cloth-like armour which I think meshes well with what Scouting sets tend to look like. Here's some fanart of Bartz from FFV as Mystic Knight: https://i.imgur.com/8n3Ilkk.jpg

As for a weapon, give them a whip-sword or something, which I think both stands out from existing weapons and makes sense as a dexterity-based weapon, since Scouting/Aiming jobs have Dexterity as their primary stat.

Quote Originally Posted by Raikai View Post
I still don't understand in practice what is the output difference, it's all physical damage in the end that comes from the same stat. It would be certainly less of a concern "Oh we must create another scouting job just to have something together with NIN". Also if they would really go for balance with the next DPS job added, it would have to go to either Aiming or Casting, as melee physical got already 5 jobs... Which would leave, once more, NIN as the sole owner of Scouting.
If you want to get technical, there's no real need for special distinction of gear between any roles except maybe Tank since it has more armour and vitality. All the other primary stats do basically the same thing which is make your abilities stronger, so you could theoretically merge them into one stat and then have nearly all roles use the same gear. The reason they're split up is basically just for flavour and variety, more types of gear, more gear appearances, different players don't look so much the same. That's pretty much it really.