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  1. #31
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Raikai View Post
    Coming to think about it... What exactly diferentiates the Scouting from the Aiming items? It can't be stat allocation because everyone goes for Crit>Det=DH. No wonder why the accessories are shared to begin with.

    I wonder if wouldn't be something feasible to just merge the two of them into a same category.

    And on the plus side, NIN, DNC, BRD and MCH would also benefit cosmetically from a slightly broader glam range.
    Only thing that distinguish them from each other is the use of DEX stats being Scouting is for DEX Melee Jobs and Aiming is for DEX Range Jobs

    Creating a 2nd Scouting Job will mean that the Job will have to be a melee DPS Job.
    (0)

  2. #32
    Player
    Ayche's Avatar
    Join Date
    May 2021
    Posts
    328
    Character
    Aychelle Tripler
    World
    Raiden
    Main Class
    Paladin Lv 100
    Samurai.

    Leave benching whole gorillas to the Monks, if there is something that screams "Dex to damage", it is the Samurai.
    (0)

  3. #33
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,453
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by EdwinLi View Post
    Only thing that distinguish them from each other is the use of DEX stats being Scouting is for DEX Melee Jobs and Aiming is for DEX Range Jobs

    Creating a 2nd Scouting Job will mean that the Job will have to be a melee DPS Job.
    I still don't understand in practice what is the output difference, it's all physical damage in the end that comes from the same stat. It would be certainly less of a concern "Oh we must create another scouting job just to have something together with NIN". Also if they would really go for balance with the next DPS job added, it would have to go to either Aiming or Casting, as melee physical got already 5 jobs... Which would leave, once more, NIN as the sole owner of Scouting.
    (0)

  4. #34
    Player
    PangTong's Avatar
    Join Date
    Mar 2016
    Posts
    247
    Character
    Reginald Thorne
    World
    Ultros
    Main Class
    Monk Lv 100
    I would really love to see Mystic/Mystic Knight as the second Scouting DPS job. In FFV they wear turbans and veils and cloth-like armour which I think meshes well with what Scouting sets tend to look like. Here's some fanart of Bartz from FFV as Mystic Knight: https://i.imgur.com/8n3Ilkk.jpg

    As for a weapon, give them a whip-sword or something, which I think both stands out from existing weapons and makes sense as a dexterity-based weapon, since Scouting/Aiming jobs have Dexterity as their primary stat.

    Quote Originally Posted by Raikai View Post
    I still don't understand in practice what is the output difference, it's all physical damage in the end that comes from the same stat. It would be certainly less of a concern "Oh we must create another scouting job just to have something together with NIN". Also if they would really go for balance with the next DPS job added, it would have to go to either Aiming or Casting, as melee physical got already 5 jobs... Which would leave, once more, NIN as the sole owner of Scouting.
    If you want to get technical, there's no real need for special distinction of gear between any roles except maybe Tank since it has more armour and vitality. All the other primary stats do basically the same thing which is make your abilities stronger, so you could theoretically merge them into one stat and then have nearly all roles use the same gear. The reason they're split up is basically just for flavour and variety, more types of gear, more gear appearances, different players don't look so much the same. That's pretty much it really.
    (0)

  5. #35
    Player
    Pyitoechito's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Baragara Nazzlohsyn
    World
    Cactuar
    Main Class
    Blue Mage Lv 80
    Make a new unique class that uses Zidane's dual-bladed thief swords (like how Gunbreaker is based on FF8's gunblade).

    Grand Lethal, Free Energy, Meo Twister, Scoop Art, Solution 9, Tidal Flame, Stellar Circle 5, Shift Break...
    (1)

  6. #36
    Player
    Wundermotte's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    5
    Character
    E'zra Herzensbrecher
    World
    Behemoth
    Main Class
    Machinist Lv 80
    I'd like to see GAM (Gambler).
    Whip usage, some quick and notch fighting style with some swings and scapes, like RDM. I can see GAM using some mechanics that reduce enemies defenses by luck.
    Like a gauge that once it's fully charged can debuff by 25/50/75% of their defenses for a couple seconds, but only if they that get the skill right.
    Even more, the skills can increase the Gauge once they Crit!
    (0)

  7. #37
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Raikai View Post
    Gambler, a job inspired by Setzer from FF6.

    Main weapon is a whip, it's a melee dpser but with the added benefit of being able to go on a bigger range than melee for its bread and butter. Has a big layer of RNG like DNC.
    Pretty much the job I want to see the most is a Trickster or Gambler. Although I think they should drop the concept of limited jobs, I do think this kind of should be paired with Gold Saucer for it’s side content. I could see something that takes inspirations from Ace from Type-0, Luxord in KH 358/2 Days, and Setzer from FF6.
    (0)

  8. #38
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Roll Scouting into Aiming and Maiming into Striking. Eliminate two gear sets for future development, open up past glamours to more jobs, reduce armory clutter.
    (1)

  9. #39
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,070
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by TheMightyMollusk View Post
    Roll Scouting into Aiming and Maiming into Striking. Eliminate two gear sets for future development, open up past glamours to more jobs, reduce armory clutter.
    Open up past glamours at the cost of future ones, though. Assuming they even did that rather than left the old ones "as is" and just made less new designs covering more classes each.

    I think I'd rather continue to get a wider range of exact designs even if each one can be used by less classes.
    (0)

  10. #40
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Raikai View Post
    Coming to think about it... What exactly diferentiates the Scouting from the Aiming items?
    Aesthetics. Scouting gear for the most part varies between light armor and tighter clothing while Aiming gear tends to have more flowing clothing and long jackets.

    And on the plus side, NIN, DNC, BRD and MCH would also benefit cosmetically from a slightly broader glam range.
    Not really. The glam variety might increase but the glam suitability for each job would drastically decrease.
    (1)

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