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  1. #1
    Player
    Awarewolf's Avatar
    Join Date
    Sep 2013
    Posts
    169
    Character
    Cody Asher
    World
    Goblin
    Main Class
    Astrologian Lv 45
    I agree with a Pirate gambler of some sort. Dual wield sabers. DK melee combo. Jump out to dual wield pistols from ranged for second combo. Like a reverse red mage.

    Build up momentum to roll your dice like Setzer, have the different effects be support based for the party, kinda like what Dancer does. I dunno, I just like the idea of wielding swords, guns, and rolling the dice. Maybe some sort of slot machine mechanic.
    (0)

  2. #2
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Coming to think about it... What exactly diferentiates the Scouting from the Aiming items? It can't be stat allocation because everyone goes for Crit>Det=DH. No wonder why the accessories are shared to begin with.

    I wonder if wouldn't be something feasible to just merge the two of them into a same category.

    And on the plus side, NIN, DNC, BRD and MCH would also benefit cosmetically from a slightly broader glam range.
    (0)

  3. #3
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Raikai View Post
    Coming to think about it... What exactly diferentiates the Scouting from the Aiming items? It can't be stat allocation because everyone goes for Crit>Det=DH. No wonder why the accessories are shared to begin with.

    I wonder if wouldn't be something feasible to just merge the two of them into a same category.

    And on the plus side, NIN, DNC, BRD and MCH would also benefit cosmetically from a slightly broader glam range.
    Only thing that distinguish them from each other is the use of DEX stats being Scouting is for DEX Melee Jobs and Aiming is for DEX Range Jobs

    Creating a 2nd Scouting Job will mean that the Job will have to be a melee DPS Job.
    (0)

  4. #4
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by EdwinLi View Post
    Only thing that distinguish them from each other is the use of DEX stats being Scouting is for DEX Melee Jobs and Aiming is for DEX Range Jobs

    Creating a 2nd Scouting Job will mean that the Job will have to be a melee DPS Job.
    I still don't understand in practice what is the output difference, it's all physical damage in the end that comes from the same stat. It would be certainly less of a concern "Oh we must create another scouting job just to have something together with NIN". Also if they would really go for balance with the next DPS job added, it would have to go to either Aiming or Casting, as melee physical got already 5 jobs... Which would leave, once more, NIN as the sole owner of Scouting.
    (0)

  5. #5
    Player
    PangTong's Avatar
    Join Date
    Mar 2016
    Posts
    247
    Character
    Reginald Thorne
    World
    Ultros
    Main Class
    Monk Lv 100
    I would really love to see Mystic/Mystic Knight as the second Scouting DPS job. In FFV they wear turbans and veils and cloth-like armour which I think meshes well with what Scouting sets tend to look like. Here's some fanart of Bartz from FFV as Mystic Knight: https://i.imgur.com/8n3Ilkk.jpg

    As for a weapon, give them a whip-sword or something, which I think both stands out from existing weapons and makes sense as a dexterity-based weapon, since Scouting/Aiming jobs have Dexterity as their primary stat.

    Quote Originally Posted by Raikai View Post
    I still don't understand in practice what is the output difference, it's all physical damage in the end that comes from the same stat. It would be certainly less of a concern "Oh we must create another scouting job just to have something together with NIN". Also if they would really go for balance with the next DPS job added, it would have to go to either Aiming or Casting, as melee physical got already 5 jobs... Which would leave, once more, NIN as the sole owner of Scouting.
    If you want to get technical, there's no real need for special distinction of gear between any roles except maybe Tank since it has more armour and vitality. All the other primary stats do basically the same thing which is make your abilities stronger, so you could theoretically merge them into one stat and then have nearly all roles use the same gear. The reason they're split up is basically just for flavour and variety, more types of gear, more gear appearances, different players don't look so much the same. That's pretty much it really.
    (0)

  6. #6
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Raikai View Post
    Coming to think about it... What exactly diferentiates the Scouting from the Aiming items?
    Aesthetics. Scouting gear for the most part varies between light armor and tighter clothing while Aiming gear tends to have more flowing clothing and long jackets.

    And on the plus side, NIN, DNC, BRD and MCH would also benefit cosmetically from a slightly broader glam range.
    Not really. The glam variety might increase but the glam suitability for each job would drastically decrease.
    (1)

  7. #7
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    Not really. The glam variety might increase but the glam suitability for each job would drastically decrease.
    Taking in consideration that the Scouting set is almost always uses the same model of Striking in a different color, and sometimes Aiming, I can't see that argument holding up. At best, one could think that they should be merged with Striking, for aesthetic reasons, but then there's the different stat. The only times Ninjas actually get gear modeled after their "suitability" is when they get Artifact gear.
    (0)

  8. #8
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,667
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Raikai View Post
    Taking in consideration that the Scouting set is almost always uses the same model of Striking in a different color, and sometimes Aiming, I can't see that argument holding up. At best, one could think that they should be merged with Striking, for aesthetic reasons, but then there's the different stat. The only times Ninjas actually get gear modeled after their "suitability" is when they get Artifact gear.
    I'll go one better. For the Eden Gate raid series, Ninja shared its set design with Casters while Striking and Healing were identical. The dev team doesn't give a hoot about aesthetic consistency.

    Ninja should be converted back into a STR job and paired off with the Striking set. If they don't want to do back to back Maiming DPS, move Samurai over. Either way, it's ridiculous how melee players can't gear within their own role the way every other role can.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  9. #9
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by ForteNightshade View Post
    I'll go one better. For the Eden Gate raid series, Ninja shared its set design with Casters while Striking and Healing were identical. The dev team doesn't give a hoot about aesthetic consistency.
    The theme of the Edengate/Edengrace gear was "angelic" which doesn't really suit casters nor ninjas. Also they design gear sets to share components and then distribute those components among the gear sets. Look at all of the 5.X Tomestone/Raid Scouting gear:
    • Deepshadow - Head shared with Healers/Casters, Unique model body that is a lighter variation of Striking, Feet, Legs and Hands shared with Striking
    • Edengate/grace - White version of the Casting gear
    • Crystarium - Unique Head, Hands shared with Striking/Aiming, Body, Legs and Feet shared with Aiming
    • Edencall/choir - Head shared with Striking (with an eye-patch over Healing), Body shared with Maiming, Hands shared with Striking and Maiming, Legs shared with Fending and Maiming, Feet shared with Striking.
    • Cryptlurker - Head shared with Striking and Casting, Body, Legs and feet shared with Striking and Aiming, Hands shared with Striking
    • Edenmete/morn - Shared with Striking.

    Ninja actually gains a lot out of the devs ability to recombine sets that would be lost by just making them wear Aiming sets.
    (1)

  10. #10
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ForteNightshade View Post
    I'll go one better. For the Eden Gate raid series, Ninja shared its set design with Casters while Striking and Healing were identical. The dev team doesn't give a hoot about aesthetic consistency.

    Ninja should be converted back into a STR job and paired off with the Striking set. If they don't want to do back to back Maiming DPS, move Samurai over. Either way, it's ridiculous how melee players can't gear within their own role the way every other role can.
    Please don't. I love that I can half-gear both NIN and MCH at the same time. I generally only play one job per role and I'm sure a lot are the same.
    (0)

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