


Really it just needs to grant Astral Fire III. The real issue isn't its potency but that it forces you to use F3 at those levels.Fire II is really bad.
It's so bad that spamming Freeze and maintaining Thunder II is better at Levels 35-49. I don't mean that it's more convenient (though it is), I mean that it does significantly more damage.
I don't even want to tell new Black Mages at this level range that Freeze spam is better, because it confuses them at Level 50+ and it upsets them that such an "oversight" could be possible.
It used to be 170 potency at the end of ARR, 100 in Heavensward, 80 in Stormblood, and has been totally unusable at levelcap ever since.
At least buff it so Freeze spam isn't ever optimal.
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Respectfully I disagree with lack of Astral Fire III being the real issue.
The biggest issue with Fire II is that it's meant to be the spammer spell for AoE fire phase, but its cost is twice that of its single target sibling Fire I. This means you can only afford to cast it twice before you have to switch back to ice. That's the root of its biggest losses.
If it's meant to be the spammer spell for AoE, make it cost the same as the spammer spell for single target and give it enough damage to make it worth casting five times once you average in the Freeze and Fire III recovery. If the base single target rotation from 35 to 49 is meant to be
Blizzard III > Thunder > Fire III > Fire > Fire > Fire > Fire > Fire
then the base AoE rotation should be
Freeze > Thunder II > Fire III > Fire II > Fire II > Fire II > Fire II > Fire II
and the MP costs and potencies should be adjusted to support this.




But is it actually?
Freeze - 100
Thunder II - 150
Transpose
Fire II - 112
Fire II - 128
Fire II - 128
= 618 Potency in 14 Seconds
so 44.14 potency per second
Freeze x 4 - 400
Thunder II - 150
= 550 potency in 12.5 seconds
so 44 potency per second
This is with AF2. With AF3 the third Fire II will be buffed to 144 potency and the potency per second of that rotation will be 45.29.
Yeah the difference is abysmal. But the Freeze rotation is not "much stronger".
But of course if you use Fire III in that rotation instead of Transpose you will lose out on dps because it's single target.
But Fire III is even in single target a dps loss before you get AF3 on lvl 40 - wich is just another reason why BLM needs a rework for the leveling phase.
Last edited by Tint; 05-22-2021 at 10:11 PM.
The one problem here is that Transpose is not instant. It takes time from the end of the cast, to use transpose, then to start casting again. I don't know exactly how long it takes to use transpose, however, if we take it as half a second, the it is 618 potency in 14.5 seconds, which is a potency per second of 42.62.But is it actually?
Freeze - 100
Thunder II - 150
Transpose
Fire II - 112
Fire II - 128
Fire II - 128
= 618 Potency in 14 Seconds
so 44.14 potency per second
Freeze x 4 - 400
Thunder II - 150
= 550 potency in 12.5 seconds
so 44 potency per second
This is with AF2. With AF3 the third Fire II will be buffed to 144 potency and the potency per second of that rotation will be 45.29.
Yeah the difference is abysmal. But the Freeze rotation is not "much stronger".
But of course if you use Fire III in that rotation instead of Transpose you will lose out on dps because it's single target.
But Fire III is even in single target a dps loss before you get AF3 on lvl 40 - wich is just another reason why BLM needs a rework for the leveling phase.
We can even work out the break point, where if transpose takes X time to cast, the 2 would be equal. That time is 0.05 seconds (0.045454545454....... to be exact). Transpose definitely takes more time to cast, therefore it will always be less potency per second.




Damn you are right xDThe one problem here is that Transpose is not instant. It takes time from the end of the cast, to use transpose, then to start casting again. I don't know exactly how long it takes to use transpose, however, if we take it as half a second, the it is 618 potency in 14.5 seconds, which is a potency per second of 42.62.
We can even work out the break point, where if transpose takes X time to cast, the 2 would be equal. That time is 0.05 seconds (0.045454545454....... to be exact). Transpose definitely takes more time to cast, therefore it will always be less potency per second.
All my math is useless again Q.Q
Instant ogcds require 1 second to execute for the animation. So it would be 15 secs.The one problem here is that Transpose is not instant. It takes time from the end of the cast, to use transpose, then to start casting again. I don't know exactly how long it takes to use transpose, however, if we take it as half a second, the it is 618 potency in 14.5 seconds, which is a potency per second of 42.62.
We can even work out the break point, where if transpose takes X time to cast, the 2 would be equal. That time is 0.05 seconds (0.045454545454....... to be exact). Transpose definitely takes more time to cast, therefore it will always be less potency per second.
In the example which Tint gave, using transpose after thunder and then proceeding to fire 2 spam would be beneficial only if the thunder that was cast beforehand was instant. It gives you 2,5sec room to execute transpose.
Last edited by Roeshel; 05-26-2021 at 01:31 AM.





If we're going to talk about relevant to the discussion, let's be completely fair:
Your first reply to the Calculator comment was a serious reply to what was a joke about how people doing lots maths are Calculators, a Final Fantasy Tactics job based on arithmetic. The job's contemporary localized name is Arithmetician. It was not a a post accusing people of being bad or enjoying playing wrong. An example of what would have been an appropriate exchange is
You missed the joke. That's fine. But please just stop already.Originally Posted by Appropriate reply to Calculator joke
The PC term is Arithmetician, tyvm.
Instant actions, including spells and weaponskills, take on average 0.7s. Some (e.g., Displacement) take slightly longer.
Last edited by Rongway; 05-26-2021 at 07:20 AM.
Error 3102 Club, Order of the 52nd Hour
Oh so you were making a complete tangent not relevant to the discussion, cool. We were talking about the balance of black mage and the fact that it contains buttons within its own kit which are sub optimal to press and dont contribute to blms playstyle so pressing them is objectively bad. Your comparison of mch being a "bad button" when compared to bard doesnt logically track as as bawked as SB machinist was, its buttons all contributed to its kit, and for better or worse it was mostly balanced by the end (first ultimate clears used mch). Saying picking MCH over brd in SB is equivalent to a BLM choosing to use fire 2 is such mental gymnastics im not sure how anyone was supposed to dissect your thinking. This is not even getting into flavour/taste arguments.
To simplify further:
SB MCH:
Viable, Different Playstyle, More optimal than BRD in certain non-meta comps, dismantles lower CD and more immediate usefulness made it better defensive utility than troub at times
Fire 2:
Objectively Terrible beyond a certain level, Actively trolling your party/limiting effectiveness to use.I agree i misread the initial joke because ive never heard of the job referred to as a calculator, everything past that was an interesting exchange (imo) resulting from the incorrect reading i initially had.If we're going to talk about relevant to the discussion, let's be completely fair:
Your first reply to the Calculator comment was a serious reply to what was a joke about how people doing lots maths are Calculators, a Final Fantasy Tactics job based on arithmetic. The job's contemporary localized name is Arithmetician. It was not a a post accusing people of being bad or enjoying playing wrong. An example of what would have been an appropriate exchange is
You missed the joke. That's fine. But please just stop already.
Instant actions, including spells and weaponskills, take on average 0.7s. Some (e.g., Displacement) take slightly longer.
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Fire 2 also has a poopy 3 second cast whereas Freeze is only 2.5.
F2 in AF1 is 112/3 = 37.3 pps (potency per second)
F2 in AF2 is 128/3 = 42.7 pps
Freeze is 100/2.5 = 40 pps
Now factor in Transpose and how the first F2 in AF1 is actually a dps loss, you reach the conclusion it's really not worth the trouble.
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