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Thread: Fire II

  1. #1
    Player
    Luin's Avatar
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    Character
    Luin Vereist
    World
    Lamia
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    White Mage Lv 90

    Fire II

    Fire II is really bad.

    It's so bad that spamming Freeze and maintaining Thunder II is better at Levels 35-49. I don't mean that it's more convenient (though it is), I mean that it does significantly more damage.

    I don't even want to tell new Black Mages at this level range that Freeze spam is better, because it confuses them at Level 50+ and it upsets them that such an "oversight" could be possible.

    It used to be 170 potency at the end of ARR, 100 in Heavensward, 80 in Stormblood, and has been totally unusable at levelcap ever since.

    At least buff it so Freeze spam isn't ever optimal.
    (6)

  2. #2
    Player
    Grimoire-M's Avatar
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    Grimoire Mogri
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    Hyperion
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    Alchemist Lv 90
    Quote Originally Posted by Luin View Post
    Fire II is really bad.

    It's so bad that spamming Freeze and maintaining Thunder II is better at Levels 35-49. I don't mean that it's more convenient (though it is), I mean that it does significantly more damage.

    I don't even want to tell new Black Mages at this level range that Freeze spam is better, because it confuses them at Level 50+ and it upsets them that such an "oversight" could be possible.

    It used to be 170 potency at the end of ARR, 100 in Heavensward, 80 in Stormblood, and has been totally unusable at levelcap ever since.

    At least buff it so Freeze spam isn't ever optimal.
    Really it just needs to grant Astral Fire III. The real issue isn't its potency but that it forces you to use F3 at those levels.
    (6)
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  3. #3
    Player
    Rongway's Avatar
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    Cyrillo Rongway
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    Hyperion
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    Black Mage Lv 100
    Quote Originally Posted by Grimoire-M View Post
    Really it just needs to grant Astral Fire III. The real issue isn't its potency but that it forces you to use F3 at those levels.
    Respectfully I disagree with lack of Astral Fire III being the real issue.

    The biggest issue with Fire II is that it's meant to be the spammer spell for AoE fire phase, but its cost is twice that of its single target sibling Fire I. This means you can only afford to cast it twice before you have to switch back to ice. That's the root of its biggest losses.

    If it's meant to be the spammer spell for AoE, make it cost the same as the spammer spell for single target and give it enough damage to make it worth casting five times once you average in the Freeze and Fire III recovery. If the base single target rotation from 35 to 49 is meant to be

    Blizzard III > Thunder > Fire III > Fire > Fire > Fire > Fire > Fire

    then the base AoE rotation should be

    Freeze > Thunder II > Fire III > Fire II > Fire II > Fire II > Fire II > Fire II

    and the MP costs and potencies should be adjusted to support this.
    (12)

  4. #4
    Player
    Tint's Avatar
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    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    But is it actually?

    Freeze - 100
    Thunder II - 150
    Transpose
    Fire II - 112
    Fire II - 128
    Fire II - 128

    = 618 Potency in 14 Seconds
    so 44.14 potency per second

    Freeze x 4 - 400
    Thunder II - 150

    = 550 potency in 12.5 seconds
    so 44 potency per second

    This is with AF2. With AF3 the third Fire II will be buffed to 144 potency and the potency per second of that rotation will be 45.29.

    Yeah the difference is abysmal. But the Freeze rotation is not "much stronger".

    But of course if you use Fire III in that rotation instead of Transpose you will lose out on dps because it's single target.

    But Fire III is even in single target a dps loss before you get AF3 on lvl 40 - wich is just another reason why BLM needs a rework for the leveling phase.
    (2)
    Last edited by Tint; 05-22-2021 at 10:11 PM.

  5. #5
    Player
    Mikey_R's Avatar
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    Mike Aettir
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    Cerberus
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    Paladin Lv 100
    Quote Originally Posted by Tint View Post
    But is it actually?

    Freeze - 100
    Thunder II - 150
    Transpose
    Fire II - 112
    Fire II - 128
    Fire II - 128

    = 618 Potency in 14 Seconds
    so 44.14 potency per second

    Freeze x 4 - 400
    Thunder II - 150

    = 550 potency in 12.5 seconds
    so 44 potency per second

    This is with AF2. With AF3 the third Fire II will be buffed to 144 potency and the potency per second of that rotation will be 45.29.

    Yeah the difference is abysmal. But the Freeze rotation is not "much stronger".

    But of course if you use Fire III in that rotation instead of Transpose you will lose out on dps because it's single target.

    But Fire III is even in single target a dps loss before you get AF3 on lvl 40 - wich is just another reason why BLM needs a rework for the leveling phase.
    The one problem here is that Transpose is not instant. It takes time from the end of the cast, to use transpose, then to start casting again. I don't know exactly how long it takes to use transpose, however, if we take it as half a second, the it is 618 potency in 14.5 seconds, which is a potency per second of 42.62.

    We can even work out the break point, where if transpose takes X time to cast, the 2 would be equal. That time is 0.05 seconds (0.045454545454....... to be exact). Transpose definitely takes more time to cast, therefore it will always be less potency per second.
    (2)

  6. #6
    Player
    Tint's Avatar
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    Karuru Karu
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    Quote Originally Posted by Mikey_R View Post
    The one problem here is that Transpose is not instant. It takes time from the end of the cast, to use transpose, then to start casting again. I don't know exactly how long it takes to use transpose, however, if we take it as half a second, the it is 618 potency in 14.5 seconds, which is a potency per second of 42.62.

    We can even work out the break point, where if transpose takes X time to cast, the 2 would be equal. That time is 0.05 seconds (0.045454545454....... to be exact). Transpose definitely takes more time to cast, therefore it will always be less potency per second.
    Damn you are right xD

    All my math is useless again Q.Q
    (2)

  7. #7
    Player
    Ferrinus's Avatar
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    Character
    Ferrinus Prime
    World
    Excalibur
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    Black Mage Lv 100
    Fire 2 should cost 800mp and have a 2.5sec cast time. A high level trait should make it grant AF3 just like Fire 3 does.

    Boom: now you have a low-level bread and butter AoE suitable for three targets or more, and a high level way to swap from Ice to Fire without having to cast a "cold" Flare.
    (7)

  8. #8
    Player
    Grimoire-M's Avatar
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    Grimoire Mogri
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    Alchemist Lv 90
    Quote Originally Posted by Rongway View Post
    Respectfully I disagree with lack of Astral Fire III being the real issue.

    The biggest issue with Fire II is that it's meant to be the spammer spell for AoE fire phase, but its cost is twice that of its single target sibling Fire I. This means you can only afford to cast it twice before you have to switch back to ice. That's the root of its biggest losses.

    If it's meant to be the spammer spell for AoE, make it cost the same as the spammer spell for single target and give it enough damage to make it worth casting five times once you average in the Freeze and Fire III recovery. If the base single target rotation from 35 to 49 is meant to be

    Blizzard III > Thunder > Fire III > Fire > Fire > Fire > Fire > Fire

    then the base AoE rotation should be

    Freeze > Thunder II > Fire III > Fire II > Fire II > Fire II > Fire II > Fire II

    and the MP costs and potencies should be adjusted to support this.
    The MP cost and cast time aren’t doing it any favours, but it would give it a use beyond the terrible breakpoint, substituting for Fire III in AoE situations with 4 or more targets, because it consumes less MP than Fire III and is worth more potency.

    The Base AoE rotation would be Freeze > Thunder II > Fire II x4 > Transpose, but I think the MP cost issue with Transpose is still enough to make it a setback, but it requires a lot less work to make it useful compared to keeping Fire III in the AoE rotation.
    (0)

  9. #9
    Player
    Katie_Kitty's Avatar
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    Character
    Princess Whiskers
    World
    Exodus
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    Red Mage Lv 100
    There is no skill in this game called Fire 2.
    (2)

  10. #10
    Player
    Pepsi_Plunge's Avatar
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    Pepsi Plunge
    World
    Lich
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    Gunbreaker Lv 80
    Quote Originally Posted by Katie_Kitty View Post
    There is no skill in this game called Fire 2.
    What do you think the II behind Fire means? Fire double i? Are you trolling or have you really never heard of roman numerals so that you would know that II means 2?
    (4)
    Last edited by Pepsi_Plunge; 05-23-2021 at 08:30 AM.

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