I kinda agree with you. Tho I've been in parties who unsync. I'd prefer not to.
I wonder what has changed in the world. This is not the first time I agree with MPK this week xD
I kinda agree with you. Tho I've been in parties who unsync. I'd prefer not to.
I wonder what has changed in the world. This is not the first time I agree with MPK this week xD
Ultimates cannot be undersized and are level-sync'd permanently because they wanted to keep it always relevant, and it has worked. The logic could apply to savages if they really want to. You have to clear the savage tier to unlock ultimate. Like I mentioned they already add echo in the following tier's patches and there is no ilevel sync. BiS in E4S was i470 and we are now in the i530 era. That's fine, you can skip some of the last annoying mechanics in E4S+E8S now. It wouldn't be bad if they kept it level sync.
Get real. He's not against parsers, he's against griefing people because of parsing, and don't make it a problem for GMs. He's a raider himself, loves hardcore raiders and always praises them at fanfests.
For one, I'm glad I didn't have to farm the last tiers of alex and omega synced to get my BLU BiS.
im baby
The Dark Souls / Sekiro of games that doesn't compromise, or much, on difficulty have their place (games I like) - but I think you'll just make the game worse if you act as such in an mmo attempting to be main stream. Hardcore players have been and will always be the minority of 'gamers'. Sure there may be some psychological element to others doing something easier than you had, but you are still rewarded - there is a period of exclusivity where you do it hard or you don't get it, then after that time is up the reigns are loosened. I strongly believe that is the best system. For the vast majority of content in the game, with rare and few exceptions like ultimate where their sheer existence is to make a statement. Savage is like playing dark souls with a shield and spear, while ultimate is playing dark souls with the company of champions max kindle with your fists. So I don't see much in terms of needing to sanctify savage as it's almost the same to compare it to normal content as it is to compare it to ultimate.
Majority of players in the game are not hardcore and pushing people out I think is a greater mistake than time exclusivity in terms of difficulty, under the assumption you're trying to make a mainstream game.
Last edited by Shougun; 05-23-2021 at 05:08 AM.
I fully support a turn-in for (OLD only) normal gear to be exchanged for dyeable versions. But only old savage, like last expansion's savage. And only because it can be such a pain in the butt to find groups who want to do them even unsynched for glamour. It definitely shouldn't be available for eden's gate, for example, until endwalker releases.People who just run content when it's released don't care about the time and energy the developers put into the rewards from the Savage fights. For example look at people still using Day 1 strats in party finder! Players would rather race to completion than enjoy the time they're paying to enjoy the game!
Either that or just add in a turn-in for normal mode raids to get dyeable armor, like the Omicron set.
Players like me care about looking good, and it's hard to do that when things such as dyeable armor is gated behind such difficult content, and we'd rather spend our time enjoying what the developers do elsewhere.
I do appreciate the glamour dresser, however with it's limited capacity I think it doesn't go far enough.
There's actually this massive gap between brainless and hard-core where much of FFXIV's content could happily sit even without unsynced options. Even now while it's current for example diamond weapon extreme is a long long way from being hard-core content. If they never unsynced it would still not be hard-core content.
The problem with this game though is anything that requires more than half a braincell or anything you can't do while watching netflix. Is labelled hard-core for elite players or try hards only.
Hell jp pug this and savage content in duty finder groups so how hard can it really be? its not difficult it's just western laziness.
One of the reasons players get bored so often. Becasue there's no satisfaction or accomplishment in beating content you can't possibly lose.makes the game shallow. Makes players bored. Which is a big part of why so few players stick around.
Just to be clear, the rolling mountain, which is what I've been calling it for like 10 years now lol, would, ideally, slide smoothly through all the groups. Not go from 1000 challenge to -5 overnight. However if you are suggesting it is fixed to 500 forever and ever, then I will naturally disagree.There's actually this massive gap between brainless and hard-core where much of FFXIV's content could happily sit even without unsynced options. Even now while it's current for example diamond weapon extreme is a long long way from being hard-core content. If they never unsynced it would still not be hard-core content.
The problem with this game though is anything that requires more than half a braincell or anything you can't do while watching netflix. Is labelled hard-core for elite players or try hards only.
Hell jp pug this and savage content in duty finder groups so how hard can it really be? its not difficult it's just western laziness.
One of the reasons players get bored so often. Becasue there's no satisfaction or accomplishment in beating content you can't possibly lose.makes the game shallow. Makes players bored. Which is a big part of why so few players stick around.
Content dies like that, I don't think it is of ultimate value to allow such a circumstance in most situations given someone could be enjoying it if you keep rolling the mountain down and down. Savage, should, become unsync-able in the end, every time, imo. But that doesn't need to happen over night, nor should it. They could go from hard 8 to hard 4 to hard to 2, hard 1, medium - easy 1.
Like Eureka like content, but not faster than it is consistently be consumed - if it's still being regularly ran than the rolling mountain on that content can be slowed down. But in the end time marches on. In this system nearly every player of every background can enjoy nearly all content if they so choose. Forcing it to be hard forever is going to kill it, given time, and this isn't a hardcore focused game so I find that concept entirely sad and unnecessary. And the gain of high diversity player base enjoying a high range of content is worth far more than some people upset that their 1+ year old gear / content is now easier to obtain / experience (imo).
Last edited by Shougun; 05-23-2021 at 07:16 AM.
A few NA servers and Japanese data centers as a whole average a 26-30% clear rate of savage tier versus low single digits on every Crystal server. It's not hard to see why some opinions are so far-fetched. Ultimates are designed to be challenging forever and raiding is a large segment of the game, whether you like it or not.
May have missed the part where I had an exception added about ultimate. And if you're going to quote statics average the entire playerbase together, don't pick and choose to fit the narrative that suits you best- not that I've ever claimed that savage is cleared by no body as also in my post I had discussed the level of difficulty from normal to savage to ultimate and the range of players in that spread (and on many occasions, not in this thread though, defended that ultimate, a content cleared by around 10% if not less population when averaged, has a place in the game and it sucks for those players when it's not developed on schedule).A few NA servers and Japanese data centers as a whole average a 26-30% clear rate of savage tier versus low single digits on every Crystal server. It's not hard to see why some opinions are so far-fetched. Ultimates are designed to be challenging forever and raiding is a large segment of the game, whether you like it or not.
Cute to see you denigrate data-center, skim-read, and manipulate stats though.
Last edited by Shougun; 05-23-2021 at 03:52 PM.
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