Quote Originally Posted by IceBlueNinja View Post
lol suppose sch is inferior to like noct ast is too. shields are inferior overall get rid of them and make all jobs regen only smh. Love how noct so inferior yet it shield better compared to sch in many ways. Ah well the day a regen with full hp saves me from 1 hits vs a shield can(with that aside) shields can allow you to somewhat have a second chance or more make up something you slip up on since no one is perfect and mistakes can happen, and not die if your new and pogging stuff to let you know how to avoid such mech another time. Ah old arr content mini ilvl no echo where shields was much needed. Play what you want friend noct just as good at dirunal specially at 72 and up where you still get regens as u would get shields both is balanced. Mm cant wait to see the new sage vs sch battle royal on whos the better migi like old noct ast vs sch oh and you dont need to spam helios. I am trying to (state not say) if its in a case something is going bad example co healer down whw/di ast partner and boss about to do a another big aoe after his/her first you can light speed using one asp helio then the regular helios to patch up team in noct effectively or in 80 and up situation neutral that gives regens too. not saying to spam asp helios like your crazy when its not needed but ofc those who naturally wanna start things assume I was saying to literally to spam vs if it gets to be that oh snap situation where you have to.
I feel like I'm getting Deja vu from this post. I wonder why... >.>

We've been over this before. There's nothing wrong with barriers on a conceptual level, and there are plenty of opportunities in design for them to become important and powerful tools, but that is just not how Square has handled them in this expansion. Sure, a regen isn't going to save you from a theoretical 1-shot, but name a single instance of a true-to-its-name 1-shot in any relevant content that can only be survived with a barrier. Or name a single instance where tanks are heavily pressured on defensive cooldowns and require a barrier healer to help them mitigate through a series of would-be 1-shots that they need to consecutively mitigate.

Until they either create tank busters that are designed to require a healer's barrier to survive, or there's some kind of incentive to barriers like with DRK's Blackest Night, they're just simply a different shade of heal that costs you a GCD to use unless you're WHM. Honestly, Divine Benison is the best barrier by far for that reason alone.

And again, I want to emphasize that this is entirely possible for Square to do. Most of us desperately want them to do this too. I would gladly get on my hands and knees and beg Yoshi-P to make barriers unique and interesting (among other things), if I knew that this would actually inspire change for the healers.