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  1. #61
    Player Soge01's Avatar
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    Jul 2015
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    Ul'dah
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    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by GDofLevin View Post
    Lots of great ideas being thrown out here. This is what this thread was meant for. LOL

    Soge01's idea of a Crypt Keeper is interesting but sounds more like a Buffed up Necromancer in execution. Also the idea of a steampunk Regenerator type class makes sense as well although how would you differentiate the weapon from Machinist? Creepy dancing would be hard to implement seeing how many dances are already in FFXIV emote wise. Another thing we need to think of is the Limit Break and how its executed.

    RyuDragnier brings up good mechanics that could be implemented in the move pool.

    I found an image of an 'Edgy' Exorcist though its so edgy its hard to call it such.
    Exorcist Class

    I can picture this with a hammer or scepter easily. Plus the chain aesthetic is most pleasing to the eye having a very 'edgy' appearance. However likely the red would have to go and be replaced by a different color aside a bright color like white yellow or orange. Maybe a dark blue?
    My idea for Crypt Keepr does? Hmm, then maybe a job concept like that would be better off as a mainly a physical DPS Job Class with only some magical spells via Mhachi coffin voidsent summoning.

    As for my steampunk themed Regenerator job class concept, I was thinking either the Job Class would use either a sniper rifle, so as to differentiate from Machnist's one handed fire arms. Or miniature gatling guns attached to the user's wrists (Think of Scholar's Heavensward AF Hand Gear)for unique dual gun slinging combat.

    Ah, I seem good point. Maybe quick and decisive ritualistic movements would be better then. Ones where each set of movements have a singular defined meaning and effect behind their movement, thus each giving rise to different benefits depending on the users combination. Though, now I'm thinking I'm describing a more complicated version of Dancer. xD

    I think establishing the basics of the dark exorcist job class we're trying to come up with is better to be focused on first before the limit break. That way when we get that stuff done first we'll have a more clear idea of what we want the limit break of this job class to be afterwards.

    Weirdly enough, I was trying to look up a job class I thought existed in FF3 when RyuDragnier mentioned the move pool for his ideas on a dark Healer. The move pool he mentioned sounds pretty similar to FF3's Evoker. Though for some reason, my brain keeps wanting to think of his job idea/FF3's Evoker using Far Eastern paper talismans in order to execute all the different spells.

    That image sort of gives me Berserk vibes, or at least it looking sort of similar to Gut's cursed armor here and there. Though with that type of look, maybe a name other than Exorcist, though still has the same meaning behind it would be better.

    I wouldn't know what to replace the red color with; I struggle just to get the perfect color on my on glamourx for hours on end and modifying colors on an image a completely different ball game. Or at least for myself. xD Another weapon that could work with that armor is mace! Hm, what are your thoughts on a one handed maces that could stretch itself via a chain to whip-like proportions in order to execute long ranged attacks?
    (0)

  2. #62
    Player Soge01's Avatar
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    Jul 2015
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    Ul'dah
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    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by RyuDragnier View Post
    For a healer that's dark, you'd be better off with one that slings blessings and curses around. Curses to the enemy for DoT, damage, and a debuff that heals allies for a percentage of the damage they do to the enemy. For blessings, more potent "healing from doing damage" buffs to allies, some mitigation abilities (I could picture it as a shield healer), and a few buffs it could sling around.
    Strangely, while trying to look up a non existent job class in FF3 I thought existed that primarily used a shield, like what you were mentioning in your post. I stumbled upon the Evoker job class that sounds strikingly similar to your idea for a dark Healer. Or at least in some ways, lol. xD

    I could see the type of Healer your describing to be the type to have basically the best base defense out of all Healers in the game and a job class that could be heavily relied on in dire situations when regular healers are down or lack the mo to properly heal party. Adding at least one or two generic healing spells, one single and another a aoe and I could see this job class being used heavily in FFXIV!
    (0)

  3. #63
    Player
    GDofLevin's Avatar
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    Sep 2017
    Location
    Ul'dah
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    67
    Character
    Tyrian Jabberwock
    World
    Brynhildr
    Main Class
    Paladin Lv 90
    As for my steampunk themed Regenerator job class concept, I was thinking either the Job Class would use either a sniper rifle, so as to differentiate from Machnist's one handed fire arms. Or miniature gatling guns attached to the user's wrists (Think of Scholar's Heavensward AF Hand Gear)for unique dual gun slinging combat.
    Although that would be cool in theory I doubt the technology to create such a weapon could be utilized in this game. Not that the technology doesn't exist, but could you possibly craft such a weapon on your own? Likely a Gatling gun combined with a Mix ability from the Chemist would be your best bet.

    Weirdly enough, I was trying to look up a job class I thought existed in FF3 when RyuDragnier mentioned the move pool for his ideas on a dark Healer. The move pool he mentioned sounds pretty similar to FF3's Evoker. Though for some reason, my brain keeps wanting to think of his job idea/FF3's Evoker using Far Eastern paper talismans in order to execute all the different spells.
    What you may be thinking of is the Onmyodo of the far east. They aren't quite "edgy" seeing they primarily wore white. However that doesn't mean Excorcist couldn't be based and learned from someone in Hingashi. It doesn't necessarily have to be Ishgard.

    Another weapon that could work with that armor is mace! Hm, what are your thoughts on a one handed maces that could stretch itself via a chain to whip-like proportions in order to execute long ranged attacks?
    Sounds a lot like the one-of-a-kind Belmont heirloom the Vampire Slayer from Castlevania. Although if I'm correct the weapon your looking for is a flail. A spiked or weighted mace connected to a chain. However that kind of weapon would in no way fit a Healer I think, a Tank maybe, but not a Healer. Flails were designed to crush and destroy they couldn't heal at all. Remember to attribute the symbolism of the Job's tool. So far I believe a scepter is your best bet so far as it works for both an Onmyodo of Hingashi or an Exorcist from Ishgard.
    (1)

  4. #64
    Player
    GDofLevin's Avatar
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    Sep 2017
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    Ul'dah
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    Character
    Tyrian Jabberwock
    World
    Brynhildr
    Main Class
    Paladin Lv 90
    As for Exorcist Artifact Gear I was hoping to use that earlier picture as just a reference and come up with something based on it but still unique. So far we've only seen Inquisitors from Ishgard's clergy, however with the Church's power dwindling significantly since the end of Heavensward maybe to gain relevance once more they create a new type of Job designed to protect the people of Ishgard. Similar to how the Machinist's formed the Hounds, the Orthodox Church of Ishgard combines the skills of chirurgeons and the fighting abilities of Inquisitors. We could even go a step further by having the Warrior of Light contacted to join by request of Ser Aymeric to spy on the fledgling group and make sure their intentions remain pure and in Ishgard's best interest.

    Another idea for skills could be the use of Banish I, Banish II, Banish III and so on which as I recall were the original Light aspected spells introduced in Final Fantasy lore. We could add a few Water spells as well since Holy Water is a key part of an Exorcist's arsenal.
    (1)

  5. #65
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Although that would be cool in theory I doubt the technology to create such a weapon could be utilized in this game. Not that the technology doesn't exist, but could you possibly craft such a weapon on your own? Likely a Gatling gun combined with a Mix ability from the Chemist would be your best bet.
    There! That would be perfect! And maybe this gunslinging Chemist could be an invention from the Garlean Empire! Except the design of the this Job and its weapons were created to help preserve and save lives instead of just taking them away.

    What you may be thinking of is the Onmyodo of the far east. They aren't quite "edgy" seeing they primarily wore white. However that doesn't mean Excorcist couldn't be based and learned from someone in Hingashi. It doesn't necessarily have to be Ishgard.
    *Briefly looks up a bit of Onmyodo*

    Oooh!!!! That one has so much potential to be made into a job alone! That is true~ A Fledgling Guild of sorts in Exorcism, as you pointed out as a possible origin for the Exorcist class, could have been inspired and by a Hingashi traveling Onmyodo and learned from them, and thus the "Exorcist Guild" is born! And with job quests through each expansion or so, maybe Exorcism could gradually take on a slow transformation in becoming a balanced agglomeration of all types Exorcism variants across Eoreza and beyond.


    Sounds a lot like the one-of-a-kind Belmont heirloom the Vampire Slayer from Castlevania. Although if I'm correct the weapon your looking for is a flail. A spiked or weighted mace connected to a chain. However that kind of weapon would in no way fit a Healer I think, a Tank maybe, but not a Healer. Flails were designed to crush and destroy they couldn't heal at all. Remember to attribute the symbolism of the Job's tool. So far I believe a scepter is your best bet so far as it works for both an Onmyodo of Hingashi or an Exorcist from Ishgard.
    Damn, your right... But now that gives me an idea of a whip that can, when attacking enemies, steal aether and through magical means redistribute said stolen aether into another in the form of healing magic!

    Lol, it's no problem! Whatever works best we shall go with. ^^ So with the sceptor and RyuDragnier's idea for the move pool and taking his idea to add a shield (which we could repurpose the old Black and White Mage Shields), all we need is the casting stance, exactly how the job would function with each individual spell and the limit break, as you pointed out earlier.

    As for Exorcist Artifact Gear I was hoping to use that earlier picture as just a reference and come up with something based on it but still unique. So far we've only seen Inquisitors from Ishgard's clergy, however with the Church's power dwindling significantly since the end of Heavensward maybe to gain relevance once more they create a new type of Job designed to protect the people of Ishgard. Similar to how the Machinist's formed the Hounds, the Orthodox Church of Ishgard combines the skills of chirurgeons and the fighting abilities of Inquisitors. We could even go a step further by having the Warrior of Light contacted to join by request of Ser Aymeric to spy on the fledgling group and make sure their intentions remain pure and in Ishgard's best interest.
    Love it. Love all of this and I can definitely all this happening in the game, too! Though, how exactly do the Inquistors fight?

    Another idea for skills could be the use of Banish I, Banish II, Banish III and so on which as I recall were the original Light aspected spells introduced in Final Fantasy lore. We could add a few Water spells as well since Holy Water is a key part of an Exorcist's arsenal.
    That all sounds good to me! What about Fire spells? Do Exorcist use fire? As for the Water spells maybe the Exorcist forms a large shimmering bubble charged with high concentration of light?
    (0)

  6. #66
    Player
    Averax's Avatar
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    Mar 2015
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    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by spf1200 View Post
    Bloodborne themed? In what way?

    (2)

  7. #67
    Player
    GDofLevin's Avatar
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    Sep 2017
    Location
    Ul'dah
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    67
    Character
    Tyrian Jabberwock
    World
    Brynhildr
    Main Class
    Paladin Lv 90
    There! That would be perfect! And maybe this gunslinging Chemist could be an invention from the Garlean Empire! Except the design of the this Job and its weapons were created to help preserve and save lives instead of just taking them away.
    It is possible provided the Garlean Empire survives and can rebuild itself following its collapse. Likely a Populares faction invention.

    Love it. Love all of this and I can definitely all this happening in the game, too! Though, how exactly do the Inquistors fight?
    If you'll recall in Stormblood at the final Job quest for Machinist, The Mongrel and the Knight Baroness Melisie teams up with some corrupt knights and her fellow Inquisitors to defraud the Machinists Guild and the Hounds. Their basically casters using fire and ice magic maybe lightning I don't recall. However they use two handed rods. We'd likely have to cut out the Lightning and Ice would be replaced with Water but we could possibly keep the Fire since Inquisitors love their flames. "Sickness must be burned out lest the infection take hold." Combine those skills with some healing abilities and you've got an Exorcist, but that raises a new problem. How do we differentiate an Exorcist from a White Mage? Scepters are similar to a WHM's staff after all. And merely casting spells along with Healing buffs is what WHM does. The only difference so far is the elemental variety.
    (2)

  8. #68
    Player Soge01's Avatar
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    Ul'dah
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    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    It is possible provided the Garlean Empire survives and can rebuild itself following its collapse. Likely a Populares faction invention.
    Either that, or the Empire will split into multiple factions and it'll be up to the more tolerant Populares and the Scions to help keep the fractured Garlean Empire on at least tolerable terms until a better solution can be found and administered.

    But even if the Garlean Empire were to completely fall into nothingness, their tech would still assuredly survive.

    Though, now that I think of it. The Illuminati's tech could also work for this sort of Chemist, too.

    If you'll recall in Stormblood at the final Job quest for Machinist, The Mongrel and the Knight Baroness Melisie teams up with some corrupt knights and her fellow Inquisitors to defraud the Machinists Guild and the Hounds. Their basically casters using fire and ice magic maybe lightning I don't recall. However they use two handed rods. We'd likely have to cut out the Lightning and Ice would be replaced with Water but we could possibly keep the Fire since Inquisitors love their flames. "Sickness must be burned out lest the infection take hold." Combine those skills with some healing abilities and you've got an Exorcist, but that raises a new problem. How do we differentiate an Exorcist from a White Mage? Scepters are similar to a WHM's staff after all. And merely casting spells along with Healing buffs is what WHM does. The only difference so far is the elemental variety.
    Weird thought, but what if Exorcist's used a balancing scale to alternate between attacking and healing instead of a sceptor? Like how Red Mage has to keep balance with its Black and White magic, maybe Exorcist could do the same.

    As for how to differentiate Exorcist from White Mage, maybe the scales could come into play. Like, the more damage you do, the heavier the scale on one side will become, while healing it does vice versa. And the more damage or healing you do, the more damage or healing potency the unbalanced scales will perform, but the downside is that one of the two sides will become weaker as a result.
    (0)

  9. #69
    Player
    Rofel's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    416
    Character
    Rofel Dokfel
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    As a fan of BB and CV, I'd like that very much, yes yes.

    I'd love more lore about the Cryptlurker gear too. Give us more supernatural gothic adventures!
    (1)

  10. #70
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    5.55 Spoilers

    I wasn't convinced that reaper would be a Bloodborne inspired job... but now that we've seen Arenvald in the wheelchair with one leg being severely injured and possibly unable to walk again. If he ends up becoming a reaper next expansion, then there's no doubt this is taking heavy inspiration from Hunter Gehrman.
    (1)

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