Ohhhh, okay.
I'm hoping Beastmaster gets put in the game and a whip for it would be perfect. :3
Bloodborne pulls from the same gothic dark fantasy roots as Reapers do but Reapers are basically melee necromancers and necromancers have been around in gaming for ages. They're just usually caster classes so I do think it's kind of interesting for SE to make them melee combatants.
The AF gear looks like it was ripped straight out of Bloodborne. That is the first thing I have seen a LOT of people say about Reaper in various ways. As to the job's overall design...definitely FF XIV's thing. But it was obvious where they took inspiration from when designing the job's AF set. And I'm all for it.
I've been designing an exorcist Job myself but as a healer so we get an Edgelord Healer and the tool I gave them is a staff like monks in FFXI used. Maybe with some holy symbol at the ends like a cross or some emblem. They could be based on the Inquisitors of Ishgard or something? However I'm having trouble designing the overall gear they would use to keep it both 'edgy' and still like a fantasy Exorcist. Any suggestions?
That would be awesome! Though since we already have two job classes that use staves, maybe utlitising the old wands both White and Black Mage used to have would be better? As for the design, maybe Mhachi caster/healer gear could work. Like, maybe your Exorcist could have been originally founded in Mhach in order have someone that primarily helps bind and seal voidsent, along with exorcising them from any civilians they possess.I've been designing an exorcist Job myself but as a healer so we get an Edgelord Healer and the tool I gave them is a staff like monks in FFXI used. Maybe with some holy symbol at the ends like a cross or some emblem. They could be based on the Inquisitors of Ishgard or something? However I'm having trouble designing the overall gear they would use to keep it both 'edgy' and still like a fantasy Exorcist. Any suggestions?
Considering they were pretty blunt about Sage being Gundam inspired, they didn't make a similar comment about Reapers and Bloodbourne, it feels like saying "it was inspired by Bloodborne" is speculation more than fact.
It's definitely more speculation than anything, I believe. I don't recall anything being tied to such and considering Bloodborne was developed in the same country and Yoshida straight up stated that a Scythe wielding job was heavily desired specifically by the western fans - and the games popularity in the west, I can't imagine hints about those ties would've been omitted.
However, I'm going to point out that a Scythe wielding job is definitely nothing new for Final Fantasy. Sice used Scythes as her weapon and Dark Knight used Scythes in FFXI - and FFXIV is directly tied to FFXI in a lot of ways. Yoshida even stated that the design team for the Reaper job explicitly placed homages to the FFXI Dark Knight in its animations.
Not to mention this sort of "Bloodborne-esque" theme in equipment design has been present even in the Cryptlurker gear. Perhaps the theme present in Bloodborne was what has been the theme present lately in their gear choice as we move closer to Endwalker rather than it being inspiration from Bloodborne itself.
I don't think XIV taking inspiration from other franchises is a bad thing. They've obviously done it before and have noted when they do. This time around, however, they haven't far as I've seen and I think what they have said should be considered.
The aesthetics of the gear certainly have similarities, looking at how the job plays though especially with the focus on the avatar thing, doesn't really remind me of bloodborn specifically. Bloodborn also isn't the inventor of that general aesthetic, so there could be other inspirations as well. That said, I wouldn't be surprised at all if bloodborn, be it on its own or as part of that general genre, was the inspiration for the cryptlurker sets and the reaper af set.
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