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  1. #1
    Player
    Angelhearth's Avatar
    Join Date
    Apr 2020
    Posts
    272
    Character
    Angelhearth Besterda
    World
    Spriggan
    Main Class
    Paladin Lv 80

    Undercutting crafted items that are "game drop" is a waste of time and money!

    When you look at the info window for a crafted item there will be a signature in the bottom left corner. That is (with some strange exceptions) the name of the crafter. If there are no signature then the item is a drop (most likely from a retainer doing quick exploration). Undercutting items that weren't crafted by a player is only driving the prices down. Let them sell, that player won't relist anytime soon, as he/she doesn't make it himself/herself. The reason the prices on so many items are so low is because your guys are fighting windmills, and that's not very productive. You have expenses to think about, not so those that sell items gotten by retainers. Every now and again it seems SE is changing the loot table for the retainers, so after a patch (minor or major) there will most likely be changes. Try finding something that isn't dropped by retainers in stead. That way you can actually make some money. I normally put those items that are dropped by retainer on a relatively high price and don't start crafting them before it sells at that price AND I don't find any without signature.

    If you are desperate about making money, and have time to spend, sell items sold by vendors, for gil, people will buy iron ore and what not, that you can buy cheaply from NPC's.

    Another, but far riskier way, is to buy up general-purpose dye on all servers in the data group and sell it at a higher price. If the dye is in high demand you will earn money doing it, but at times you can be stuck with large quantities.

    And most important of all, don't list more than 1 or 2 of the same item at a time. Listing too many is a sure way to crash the market. Selling 1 item at 100k is better than 5 at 20k, because it saves you time, lets you put up a larger assortment of items, so you might actually sell 2 or 3 different items at a high price in stead of 5 or 6 of the same at a mediocre price. And never try to make and sell something that there already are more than 2 players crafting and selling, that only ends in a trade war.
    (1)

  2. #2
    Player
    Prrringles's Avatar
    Join Date
    Sep 2013
    Posts
    143
    Character
    Prrringles Purrrfect
    World
    Moogle
    Main Class
    Red Mage Lv 90
    I'm so pissed off. Summer Indigo Shirt... Used to go for 1,2mil steady on my server (indigo cloth around 320k gil each). Today I wake up, update prices.. guess what? I see 30+ Shirts on there going for sub 600k each because 5.55 released yesterday and the new dumbass relic content drops all the glamour items. WELL PLAYED SE, WELL PLAYED. Seriously who the fudge comes up with this stuff? Glamour items are oftenm the bread and butter for crafters since they always sell well. SE totally killed that off with their dumbass relic content. Bloody hell.
    (2)

  3. #3
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,314
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Prrringles View Post
    I'm so pissed off. Summer Indigo Shirt... Used to go for 1,2mil steady on my server (indigo cloth around 320k gil each). Today I wake up, update prices.. guess what? I see 30+ Shirts on there going for sub 600k each because 5.55 released yesterday and the new dumbass relic content drops all the glamour items. WELL PLAYED SE, WELL PLAYED. Seriously who the fudge comes up with this stuff? Glamour items are oftenm the bread and butter for crafters since they always sell well. SE totally killed that off with their dumbass relic content. Bloody hell.
    I would suggest you look at some other content before you start blaming the relics fully.
    The Firmiment also did this with the Moogle Lottery there. I remember there were a few items that you could make a decent amount of gil on that tanked hard because they added them in as prizes. The tomes as well have also tanked a few items.
    (2)

  4. #4
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Prrringles View Post
    Seriously who the fudge comes up with this stuff? Glamour items are oftenm the bread and butter for crafters since they always sell well. SE totally killed that off with their dumbass relic content. Bloody hell.
    Why are you surprised by this? SE turns older crafted stuff into drop all the time. It's how they get people to move on to new things while also keeping the prices of old item from skyrocketing after their content window has passed (old maps, etc.)
    (10)

  5. #5
    Player
    Prrringles's Avatar
    Join Date
    Sep 2013
    Posts
    143
    Character
    Prrringles Purrrfect
    World
    Moogle
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Infindox View Post
    I would suggest you look at some other content before you start blaming the relics fully.
    The Firmiment also did this with the Moogle Lottery there. I remember there were a few items that you could make a decent amount of gil on that tanked hard because they added them in as prizes. The tomes as well have also tanked a few items.
    Yeah you are right, forgot about that. But it's all the same to me. Big mistake imo.
    (1)

  6. #6
    Player
    Angelhearth's Avatar
    Join Date
    Apr 2020
    Posts
    272
    Character
    Angelhearth Besterda
    World
    Spriggan
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Brightamethyst View Post
    Why are you surprised by this? SE turns older crafted stuff into drop all the time. It's how they get people to move on to new things while also keeping the prices of old item from skyrocketing after their content window has passed (old maps, etc.)
    The thing is that developers of an online game should never ever interfere with the games internal economy. If there are players that are willing to pay a high price, well then let them, and let the crafters that want to make them, make them, and earn gil doing so. There's also the problem that the drop rate on some (all?) items seems to be related to the amount on sale at the MB. This means that if an item drops in some way (retainers mostly), there is no use trying to buy them up, because the drop rate will just be turned up. Basically, in my opinion, SE are destroying the game for a large number of players, those that play the game mainly for gathering, crafting and trading. I don't know hoe large a percentage of the player base this is, but obviously not enough for them to care.
    (0)

  7. #7
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,088
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Angelhearth View Post
    The thing is that developers of an online game should never ever interfere with the games internal economy. .
    They have to interfere to keep the game user friendly for new players who join the game late. Newer players who can't afford items because sellers are pricing them for veteran players with loads of currency accumulated will quit when they can't get the items they feel need.

    I have yet to play a MMO where the developers haven't interfered with the markets in one fashion or another to make certain new players don't feel left out. If you're playing to accumulate wealth, you're just going to have to work harder.
    (9)

  8. #8
    Player
    Angelhearth's Avatar
    Join Date
    Apr 2020
    Posts
    272
    Character
    Angelhearth Besterda
    World
    Spriggan
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Jojoya View Post
    They have to interfere to keep the game user friendly for new players who join the game late. Newer players who can't afford items because sellers are pricing them for veteran players with loads of currency accumulated will quit when they can't get the items they feel need.

    I have yet to play a MMO where the developers haven't interfered with the markets in one fashion or another to make certain new players don't feel left out. If you're playing to accumulate wealth, you're just going to have to work harder.
    You never played WoW? They never interfered until they started selling that gold thingy. Developers interfering with the in-game economy is sure to piss off more players than if they didn't.
    (0)

  9. #9
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Angelhearth View Post
    You never played WoW? They never interfered until [...]
    So... they did interfere then...
    (3)

  10. #10
    Player
    Prrringles's Avatar
    Join Date
    Sep 2013
    Posts
    143
    Character
    Prrringles Purrrfect
    World
    Moogle
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by ItMe View Post
    So... they did interfere then...
    Different motivation. That was a pure money grab and had nothing to do with helping players out.
    (2)

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