I really hope you're not suggesting SE basically copy WoW's world quests. I hated them. I found them to be so tedious and some took way too long to do for the meager rewards they gave.
However I am in support of giving players more incentives to go out in the open world with their combat classes after they finished the msq. Sure hunts are a thing but some people are just not interested in them. I know I'm not.
I do feel the shared Fates were a step in the right direction. They certainly made me do far more Fates than I had before.
There is a chain of Fates in Thanalan that temporarily unlocks a vendor who is the only source of a particular minion. SE could create more of these scattered around the game with each vendor having their own unique stock. Some of the vendors could be from small settlements or be travelling merchants. They could tie this in with the Shared Fate system so players can use the currency from that to purchase some of the items, while others would have a cost of gil. The items should of course be market prohibited so that doing Fates is the only way to get them.
Some vendors could even be unlocked through the above quoted suggestion, and because they would take more effort to do due to having a zone-wide effect, the rewards would be much greater. I also would like to see Fates have a real effect on the sort of geography we see in the game.
As for the items these vendors would sell...anything and everything. Glam gear, minions, mounts, dye, emotes, hairstyles, fashion accessories like the current umbrellas, TT cards, furniture, xp scrolls for DoL and DoH (the ones that increase xp gain), orchestrion rolls...all the goodies that many players enjoy.
And for getting access to the vendors the player would need to get at least a silver rating from the Fates they do so that no one gets to benefit from it by being mostly afk.



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