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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Players in this game obsess too much about false complexity. Does it really matter how many combo actions you have, how many resource bars you have, or how many maintenance effects you're juggling? When you're playing the same iteration of a job for months to years, this just like breathing.

    It is, however, possible to create something that is mechanically engaging to play while being conceptually simple. The standard GCD is molasses. If Reaper has an oGCD between every GCD with a strict focus on uptime, and a movement skillset that let's you achieve this, then you'll see a decent enough differential.
    (0)

  2. #2
    Player
    Anahlise_Auhn_Giinslai's Avatar
    Join Date
    Jun 2021
    Posts
    222
    Character
    Nanot'hrat C'hla'eag
    World
    Goblin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Lyth View Post
    If Reaper has an oGCD between every GCD with a strict focus on uptime
    I would love to see this, but I very much doubt that will ever happen, for any of FFXIV's Damager subclasses... The speed-focus archtype literal does not exist in FFXIV, all 18 subclasses are slow, and some have fast bursts of temporary speed, but not a single one has a real speed-focus build. To be literal, not a single FFXIV subclass is even a DPS, every single one of them, even Tanks and Healers.. all 18 subclasses are too slow for and not able to, DPS; not even one of them has the capability to attack per-second, and only a few of them can sort of do it, in temporary bursts or non-constant oGCD weaves.

    Dark Knight, Monk, or in this case, Reaper... I would love to see it, but I doubt that it will ever happen. for actual DPS and a proper attack-speed focus, for a example, either Monk would need a 1.80GCD and have a oGCD that is single-weaved as a permanent constant, for a approximate speed of 0.90, which is a little faster than DPS, or Dark Knight would need two oGCDs that are double-weaved as a permanent constant, for a approximate speed of 0.80, again a little faster than DPS.

    If Reaper would feature either of those two, it would bring me great joy, but I believe that Reaper will be the same as Dark Knight and Monk, the potential for a speed-build ignored and Reaper will be just about as slow as the other 19 subclasses, as the FFXIV Dev Team seems fairly adamant about never to implement a real speed-build subclass with actual DPS.
    (0)
    Last edited by Anahlise_Auhn_Giinslai; 08-18-2021 at 04:03 AM. Reason: my OCD, do not mind me.

  3. #3
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,870
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Lyth View Post
    Players in this game obsess too much about false complexity. Does it really matter how many combo actions you have, how many resource bars you have, or how many maintenance effects you're juggling? When you're playing the same iteration of a job for months to years, this just like breathing.

    It is, however, possible to create something that is mechanically engaging to play while being conceptually simple. The standard GCD is molasses. If Reaper has an oGCD between every GCD with a strict focus on uptime, and a movement skillset that let's you achieve this, then you'll see a decent enough differential.
    I worry how itll play in earlier levels as when devs make jobs start so late, they tend to not give a dam on how it plays or how hollow the job is at 50s or 70s specifically. Like how DNC is mostly unfun and shallow until you get flourish at 72. or the RDM issue where the job peaks right out of the gate and doesnt evolve much besides shallow upgrade spells like Jolt II or Impact
    (1)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?