Quote Originally Posted by Anhra View Post
i expect Reaper to be kind of like this (role skills not included):

- generic 3 button single target combo, that may or may not, generate ressources.
- 2-3 button AoE combo
- "possession" mode is just inner release in disguise (might need ressource to trigger)
- 1 ranged attacks for the lulz
- 1 defensive skill on a 90-120sec CD
- 1-2 gap closers
- 1 DoT, just because.
- at least 2 self healing abilities (one or both might need said ressource)

Honestly, i don't expect very much out of it, aside it being generic as usual, as much as it pains me to say this.
Quote Originally Posted by Katie_Kitty View Post
You realize Reaper is a melee DPS, right? It's not a tank so I dunno why you're giving it a tank rotation.
Quote Originally Posted by Juzjuzz View Post
For gameplay maybe a mix of ninja/gnb/HW drk
Reaper expectations... well, here is my expectation of/for Reaper, and a thought that is going to make me livid, if it ends up beings the case...
Hot take: what looked like Reaper has a burst.. IS old Dark Arts, under a new name, a gauge instead of a ability, and void instead of darkness, while Reaper has a "fast" feeling sustained DPS, outside of its gauge-fueled burst; making it actually just the "band-aid fix" for Dark Knight...
I have a feeling of Apprehension towards, and expect/suspect that, Reaper just ends up being the literal replacement for Dark Knight, because Squeenix told the dev team to create a new edgy darkness subclass, for all of us discontent Dark Knights to ditch Dark Knight for and switch over to, so that we stop complaining about Dark Knight.

that said, I really will ditch Dark Knight for Reaper, if Dark Knight does not improve, and I bet that a lot of other Dark Knights will also ditch Dark Knight for Reaper, so bloody 72 hells...whether it was the intent of Squeenix or not, Reaper looks like it may be just the Dark Knight issues problem-solved blow-off.