i expect Reaper to be kind of like this (role skills not included):
- generic 3 button single target combo, that may or may not, generate ressources.
- 2-3 button AoE combo
- "possession" mode is just inner release in disguise (might need ressource to trigger)
- 1 ranged attacks for the lulz
- 1 defensive skill on a 90-120sec CD
- 1-2 gap closers
- 1 DoT, just because.
- at least 2 self healing abilities (one or both might need said ressource)
Honestly, i don't expect very much out of it, aside it being generic as usual, as much as it pains me to say this.
You realize Reaper is a melee DPS, right? It's not a tank so I dunno why you're giving it a tank rotation.i expect Reaper to be kind of like this (role skills not included):
- generic 3 button single target combo, that may or may not, generate ressources.
- 2-3 button AoE combo
- "possession" mode is just inner release in disguise (might need ressource to trigger)
- 1 ranged attacks for the lulz
- 1 defensive skill on a 90-120sec CD
- 1-2 gap closers
- 1 DoT, just because.
- at least 2 self healing abilities (one or both might need said ressource)
Honestly, i don't expect very much out of it, aside it being generic as usual, as much as it pains me to say this.
That's the joke.
Do melee dps tend to out dps ranged or all skill based?
Melee jobs tend to have awkwardly long combos, and for max efficiency, you need to weave in buffs, abilities etc, at specific points, so it lines up to be able to get maximum burst damage when main FPS buffs come off CD, which can be 3min, so your combos are basically 3min long. Also you need to time it all with boss rotation so you don't use heavy hits as they become invulnerable etc.
So for reaper you'll get some dps buffs, and you want to align that with possession, without any of them being available and wasting time, waiting for the other.
Because of this you'll spend more time looking at your skill bar, than at the fight, missing mechanics, and die more oftentanking is quite simple, cause you can spend more time looking at boss/cast bar.
You won't be able to easily solo lots of content, because you're squishy and no reliable self heal - though RDM can sustain themselves, so we'll see how reaper does.
Please look forward to it.
Forget about running dungeons at release, lv 70-80 - your only decent XP will be from FATES. At lv 80 you'll do MSQ, at 81 you'll be able to run Trust dungeons.
Scythe is a slow weapon so I don't think we will see long combos. Just small but slow ones.
I wonder if Reaper will powercreep Samurai.
Lance is a slow weapon with DRG having one of the longest preferred gcd of melee dps. Yet it still has just what accounts for one long continuous combo.
That's not how it works.
Every job have around 28 skills to use, that are distributed according to role/utility.
SAM has most attack skills, because it doesn't have any party utility - DRG/MNK have fewer attack skills, because party utility. Healers have almost no attack skills, because they are healers.
We'll see about Reaper, maybe another personal DPS without party utility.
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