I must say, I'm really excited to be discussing on the topic of Reaper as I'm so hype for this job to come to the game. The long wait since DRK's reveal for a Scythe melee job has been paid in full and I for one have been completely satisfied with the way they are going with the job so far. However, to add in a few things on what I'm hoping for when they go deep into the jobs mechanics during the Media Tour; I have a bit in mind when it comes to it.

Going down a jotted list, here's some of what I'm expecting will be part of the Reaper's toolkit. Will explain a bit of the details down below afterwards.

- First and foremost, the job WILL be a Pure Melee DPS.
- Reaper will likely have 2-3 Short Weaponskill Combo Chains. (Will explain more on this.)
- Reaper will probably have 2 AOE Combos. (likely splitting off from one AOE Started)
- Reaper having about 2-3 Single Target and AOE Cooldowns.
- Reaper's Avatar having about 2-3 Single Target and AOE Cooldowns.
- Reaper getting obvious Gap Closer, but would also like a Back Step attack like Samurai.
- Reaper having at least one DoT on the same caliber if not lower as Samurai.
- Avatar Possession will actually be unlocked at 80 and will build from there. (Will explain why below)
- Avatar Possession will upgrade existing Weaponskills and Avatar Abilities to new attacks when under the transformation.
- Avatar Possession will come with custom Walking and Sprinting Animation.
- Avatar Possession will likely have a time limit of 30 to 60 secs (Hoping for 60 secs)
- Avatar Possession can hopefully be extended (I pray, but won't hold my breath)