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  1. #71
    Player
    Shiro--Tsubasa's Avatar
    Join Date
    Jun 2015
    Posts
    163
    Character
    Freyja Valkyrie
    World
    Ultros
    Main Class
    Dancer Lv 88
    I kinda hope that it ends up being a selfish dps to differentiate it enough from dragoon within its armor class.
    I's also like fewer buttons, but having those buttons change pending on which phase you are in, akin to pheonix trance on summoner. iirc when in pheonix trance your base spells change into strong variants that have their own flavor of animations.
    I'm kinda curious if the gauge depletes while in possession phase or it is just a flat cost for a set duration. One could make the class an up keep game where you keep trying to stay in the phase as long as possible, while the other is more like a CD that changes based on your actions. (kinda like Shadow Priest insanity for those WoW players out there) I'd like either tbh, but leaning more towards the latter.
    (0)

  2. #72
    Player
    Anahlise_Auhn_Giinslai's Avatar
    Join Date
    Jun 2021
    Posts
    222
    Character
    Nanot'hrat C'hla'eag
    World
    Goblin
    Main Class
    Reaper Lv 78
    Hmn... Expectation aside, my hope for Reaper is that its gameplay will at least sort-of respect how Scythe-wielding actually works, and how a Scythe is wielded in combat... Scythe Artes in real life, and to wield a Scythe in combat, is not like Swords or Axes, whom does not just directly attack the enemy.
    actual Scythe Artes and Scythe-wielding, is for the most part, about countering the opponent's attacks. The Scythe-wielder waits for the enemy to attack first, and then counters with a side-step deflect, front-step Parry, or back-step riposte. Scythes in combat is a focus on countering attacks...

    But then.. of course, this brings up the question of what about when the scythe-wielder is not the one being attacked, and attacking a enemy that is not attacking them? This is where the Reaper's attack animations in the reveal, looked actually good, as most of the animations looked like either side-to-side slashes, or long upwards swings; so in the case of real Scythe Artes, it looked good.
    I just hope that the Reaper never does a thing as stupid as a over-head downswing, because a scythe should never be wielded like a axe or a hammer... that would only succeed in making the person look like a idiot, as they break their scythe's blade.

    any way, back to the subject of counters...
    I would love it if Reaper ends up having some thing related to Parry and Counter, as another reference to real Scythe Artes.

    my first two ideas were if Reaper has Lancer/Dragoons' old "Keen Flurry" ability, but as a permanent passive Lv1 trait... The trait could be named some thing like "Scythe Artes" or what ever, but its effect could be that the Reaper has a ??%(how ever high that would have to be, to make Parry happen often) increased Parry chance, and Parry damage reduction is increased from 15% to 20%.
    while my other idea would be if the Reaper has a oGCD ability named "Counter-stance", that for a short duration, would grant the Reaper a 100% chance to Parry attacks, and all attacks are countered, while the counter potency could have damage potential close to the Reaper's GCD WeaponSkills...
    For a example, if the Reaper's GCD WeaponSkill combo would be P200 - P300 - P400, and the usual P100 outside of combo bonus, the counter potency could be P150 or P200.
    (0)
    Last edited by Anahlise_Auhn_Giinslai; 07-03-2021 at 06:13 AM.
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    [...]A much better thing to do with a large amount of actions, too many for a player to use all of the actions, is to create in-class diversity. ...hieh.. my disappointment finds it mind-blowing stupid that FFXIV never did this, and has always done that delete actions nonsense, instead.[...] ------------ [...]"I want you to lower me down into my coffin... so that you can.. let. me. down.. one. last. time." - 6.0 Dark Knight[...]
    [...]"...you want to know.. why I chose to abandon the abyss for the void? ...It is simple. That power of darkness did fail me, so I chose to embrace a new power of the darkness...." - Anahlise, a Reaper[...]

  3. #73
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,649
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Shiro--Tsubasa View Post
    I kinda hope that it ends up being a selfish dps to differentiate it enough from dragoon within its armor class.
    Tangential, but...

    Tbh, I can't imagine the addition or removal of a hit-after-n-GCDs-and-then-on-cooldown fire-and-forget buff adjusting a job's identity.

    If Battle Litany actually opened up certain avenues of play based on party actions, that -- while likely to increase irritation more powerfully/often than fun -- would actually have some impact on playflow and thereby theme.

    Simply making a small part of one's throughput dependent on 3 to 7 others for no reason other than on-paper variance and increased punishment for raid CD desync... that's not a change to identity.
    (0)

  4. #74
    Player
    Gobio's Avatar
    Join Date
    Nov 2020
    Posts
    53
    Character
    Gobio Benji
    World
    Ramuh
    Main Class
    Archer Lv 80
    I REALLY hope they make the most care respecting the character animation in the world of gcd and ogcd.

    Like all the gcd has fluid animation from your character, you strike something, you have animation that is expected to finish throughout the 2.5 second (or less with skill speed).

    All the ogcd has bonus effect that doesn't interrupt your gcd animation.

    Like if you do your expected combo 1 + 2 + 3, it has cool animation, all the ogcd animation are either done by that reaper thing or additional 'aura'.

    No more machinist jumping in mid air, up side down even, and suddenly and magically standing upfront again to do gause round or something.
    (1)
    Last edited by Gobio; 07-07-2021 at 04:00 PM.

  5. #75
    Player
    nalgene's Avatar
    Join Date
    Jul 2021
    Posts
    20
    Character
    Halua Mindspa
    World
    Ultros
    Main Class
    Dragoon Lv 100
    I don't think this will happen and am unsure people even want it, but is there room in melee DPS for a type of 'easier' but more support oriented job, similar to DNC? In terms of like selfish DPS, more buttons vs less, more positionals vs less, etc., it seems like a lot of the standard bases are already covered with melee.
    (0)

  6. #76
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    It won't be Reaper but I think a melee dps could primarily be a support class with low damage offset with many partywide buffs to other people's heals, mitigation and overall dps. Haste buffs would also be nice.

    I think players would appreciate a Red Mage styled melee job that is simple and easy to pick up.

    Red Mage is very much a casual job with very little nuance and is also good for progression.

    Most support playstyles are held by healer classes though.

    Only real support skills you really see are for damage when it comes to Ninja or Dancer.
    (0)

  7. #77
    Player
    Titoulakikoute's Avatar
    Join Date
    May 2021
    Posts
    27
    Character
    Hoon Strike
    World
    Moogle
    Main Class
    Dark Knight Lv 100
    reaper will be selish, Yoshida said that he cant imagin Zenos with support and assistance skills and and I think it makes sense to differentiate it from the dragoon that has support spells for the team. What "scares me" is that suddenly the reaper will be in direct competition with the samurai. I did not want to find the same scenario between the dancer and the bard which was below and therefore much less played than the dancer
    (0)

  8. #78
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    id imagine the melee DPS equivalent of MCH.
    (0)
    CLAIRE PENDRAGON

  9. #79
    Player
    Rymi64's Avatar
    Join Date
    Dec 2020
    Posts
    299
    Character
    Ren Crowe
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Claire_Pendragon View Post
    id imagine the melee DPS equivalent of MCH.
    That's samurai XD

    Quote Originally Posted by Titoulakikoute View Post
    reaper will be selish, Yoshida said that he cant imagin Zenos with support and assistance skills and and I think it makes sense to differentiate it from the dragoon that has support spells for the team. What "scares me" is that suddenly the reaper will be in direct competition with the samurai. I did not want to find the same scenario between the dancer and the bard which was below and therefore much less played than the dancer
    Probably wont be the same scenario as dnc and bard since you dont have to worry about having both being able to buff the party. Just have to make it so they both do close enough damage to each other
    (1)
    Last edited by Rymi64; 08-09-2021 at 11:59 AM.

  10. #80
    Player
    Lord_of_Omni's Avatar
    Join Date
    Jul 2015
    Location
    Ul-Dah
    Posts
    4
    Character
    Ezekiel Evans
    World
    Exodus
    Main Class
    Black Mage Lv 80
    I must say, I'm really excited to be discussing on the topic of Reaper as I'm so hype for this job to come to the game. The long wait since DRK's reveal for a Scythe melee job has been paid in full and I for one have been completely satisfied with the way they are going with the job so far. However, to add in a few things on what I'm hoping for when they go deep into the jobs mechanics during the Media Tour; I have a bit in mind when it comes to it.

    Going down a jotted list, here's some of what I'm expecting will be part of the Reaper's toolkit. Will explain a bit of the details down below afterwards.

    - First and foremost, the job WILL be a Pure Melee DPS.
    - Reaper will likely have 2-3 Short Weaponskill Combo Chains. (Will explain more on this.)
    - Reaper will probably have 2 AOE Combos. (likely splitting off from one AOE Started)
    - Reaper having about 2-3 Single Target and AOE Cooldowns.
    - Reaper's Avatar having about 2-3 Single Target and AOE Cooldowns.
    - Reaper getting obvious Gap Closer, but would also like a Back Step attack like Samurai.
    - Reaper having at least one DoT on the same caliber if not lower as Samurai.
    - Avatar Possession will actually be unlocked at 80 and will build from there. (Will explain why below)
    - Avatar Possession will upgrade existing Weaponskills and Avatar Abilities to new attacks when under the transformation.
    - Avatar Possession will come with custom Walking and Sprinting Animation.
    - Avatar Possession will likely have a time limit of 30 to 60 secs (Hoping for 60 secs)
    - Avatar Possession can hopefully be extended (I pray, but won't hold my breath)
    (0)

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