If it's anything like recent additions then low level stuff is gonna suck and it'll only feel good at high levels. I'm going straight to a training dummy and slowly adding skills so I know what to expect rotation-wise since we start at 70.
If it's anything like recent additions then low level stuff is gonna suck and it'll only feel good at high levels. I'm going straight to a training dummy and slowly adding skills so I know what to expect rotation-wise since we start at 70.




Players in this game obsess too much about false complexity. Does it really matter how many combo actions you have, how many resource bars you have, or how many maintenance effects you're juggling? When you're playing the same iteration of a job for months to years, this just like breathing.
It is, however, possible to create something that is mechanically engaging to play while being conceptually simple. The standard GCD is molasses. If Reaper has an oGCD between every GCD with a strict focus on uptime, and a movement skillset that let's you achieve this, then you'll see a decent enough differential.

I would love to see this, but I very much doubt that will ever happen, for any of FFXIV's Damager subclasses... The speed-focus archtype literal does not exist in FFXIV, all 18 subclasses are slow, and some have fast bursts of temporary speed, but not a single one has a real speed-focus build. To be literal, not a single FFXIV subclass is even a DPS, every single one of them, even Tanks and Healers.. all 18 subclasses are too slow for and not able to, DPS; not even one of them has the capability to attack per-second, and only a few of them can sort of do it, in temporary bursts or non-constant oGCD weaves.
Dark Knight, Monk, or in this case, Reaper... I would love to see it, but I doubt that it will ever happen. for actual DPS and a proper attack-speed focus, for a example, either Monk would need a 1.80GCD and have a oGCD that is single-weaved as a permanent constant, for a approximate speed of 0.90, which is a little faster than DPS, or Dark Knight would need two oGCDs that are double-weaved as a permanent constant, for a approximate speed of 0.80, again a little faster than DPS.
If Reaper would feature either of those two, it would bring me great joy, but I believe that Reaper will be the same as Dark Knight and Monk, the potential for a speed-build ignored and Reaper will be just about as slow as the other 19 subclasses, as the FFXIV Dev Team seems fairly adamant about never to implement a real speed-build subclass with actual DPS.
Last edited by Anahlise_Auhn_Giinslai; 08-18-2021 at 04:03 AM. Reason: my OCD, do not mind me.
I worry how itll play in earlier levels as when devs make jobs start so late, they tend to not give a dam on how it plays or how hollow the job is at 50s or 70s specifically. Like how DNC is mostly unfun and shallow until you get flourish at 72. or the RDM issue where the job peaks right out of the gate and doesnt evolve much besides shallow upgrade spells like Jolt II or ImpactPlayers in this game obsess too much about false complexity. Does it really matter how many combo actions you have, how many resource bars you have, or how many maintenance effects you're juggling? When you're playing the same iteration of a job for months to years, this just like breathing.
It is, however, possible to create something that is mechanically engaging to play while being conceptually simple. The standard GCD is molasses. If Reaper has an oGCD between every GCD with a strict focus on uptime, and a movement skillset that let's you achieve this, then you'll see a decent enough differential.
“Theirs really not much you can change with the MCH”
-Live letter 66, 9/17/21
Where is the ambition?
I feel like MCH, NIN and sometimes DNC based on fan procs(unreliable) is the fastest we are going to get when it comes to APM. Something tells me that Reaper isn't going to be a high APM job. At least based on what we've seen.
Only thing we really know is that thus far Reaper is DPS Warrior with the knowledge that they have 1 combo, an oGCD and a Berserk/Delirium/Requiescat burst mode.
I think Reaper is primarily going to serve as a foil to Dragoons as far as the "buffs" go.
Dragoon will focus on sustaining Blood of the Dragon during encounters while Reaper is more going to have it's buffed state be active and needs to do as much damage as possible if it cannot be refreshed.
Like all new jobs I have a feeling that Reaper and Sage will start out strong out of the gate before being knocked down a peg.
Reaper looks like it has 2 combos both we see in its reveal trailer. One main combo and one combo that looks like a dot combo. It looks like from what we've seen it looks very similar to dragoon only without having to maintain BoTD. The fusion slash move reminds me more or nastrond. Just because they showed it 3 times in a row doesn't mean it's like IR fell cleave
I feel like if you are use to playing Guild Wars 2 Reaper, you may feel just right with the FF14 Reaper but that is just a guess
Hard disagree. GW2 has shouts, pets and has a nice meaty gravedigger attack as an execute that can be refreshed if you kill the target and it hits damn hard. Plus Reaper in GW2 is a zippy boy.
Now if they copy GW2 with a gauge being an alternate life bar then that would be cool. I've always loved that system with GW2 with having 2 lifebars.
Only thing the Reapers have in common is a scythe and the death motifs.
Last edited by MagiusNecros; 08-19-2021 at 01:01 AM.


RDM's issue is how "perfect" it is right of the gate. It seems impossible to add anything to it without altering it drastically.
agreed, now that the rdm mains are so used to its basic nature its impossible to add anything to it without alienating ppl. I mean SHB just gave it aoe options, and Scorch which is a Jolt II version of Verholy/Verflare which is a finisher spell for veraero/Verthunder. Fluff but no stuff, RPR could fall into that pithole too where its base is great but barley improves as a result and stagnates
“Theirs really not much you can change with the MCH”
-Live letter 66, 9/17/21
Where is the ambition?
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